Review

Knack Review

  • First Released Nov 15, 2013
    released
  • PS4

Falling to pieces.

Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don't believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn't let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that's how the cutscenes play out. When you're given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you're left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack's overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren't the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein's monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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Now Playing: Knack Video Review

Even Knack can appreciate fine art.
Even Knack can appreciate fine art.

Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

Relying exclusively on combat isn't inherently bad. There are plenty of games that slowly build on their fighting mechanics and provide enough twists and detours to keep you riveted. However, Knack's combat lacks the necessary depth to captivate your senses. The core problems stem from your meager repertoire. Knack has only five ways to attack the many enemies who confront him, and you learn every one of these moves in the opening tutorial. Three of these attacks--a whirlwind, a projectile blast, and a shock wave--serve as special powers that can be activated only when you collect enough sunstones. Another, your jump attack, propels you toward your enemy as a wrecking ball. But because both you and your enemy recoil when contact is made, you can't use this as the setup for your combos. Which leaves you with the standard punch. So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There is weight behind your attacks that makes you understand the pain you're causing, and slow-motion finishers hammer home just how strong Knack is. But solid mechanics mean nothing alone. Because there is such little variance between fights, you're quickly lulled into the bored stupor of predictability. Knack absorbs relics into his body, which allows him to grow from a pint-size pet into a hulking monstrosity. Remember when a mere goblin took three hits to kill? Well laugh at those miniscule fools as you plow through them without breaking a sweat. Behold Knack, destroyer of goblins, devourer of worlds! Sounds pretty amazing, no? No is right. As you get bigger, so too do your enemies, so there's no difference in how fights play out. You still just punch your way to success and perform the weakest double jump known to games, only now you're fighting tanks instead of men.

There may be a red carpet, but this is hardly an event.
There may be a red carpet, but this is hardly an event.

During a moment of enlightenment, Knack realizes that his ever-changing body can be composed of more diverse parts than just relics. Ice, wood, and other materials automatically get pulled into the vacuum of your body in certain levels, shifting your appearance from runic golem to elemental beast. But said changes are only skin deep. Sure, a flaming arrow may melt your icy heart, so you can lose your outer shell that serves as a shield, but there's no mechanical difference between normal Knack and his earthy counterpart. Still, Knack does occassionally introduce ideas that hint at a real evolution. For instance, in some levels, you have a crystalline body, which initializes Stealth Knack. It's finally time for some real variety, right? Not quite. With the tap of a button, Knack can walk through the laser beams that serve as a high-tech security system. But enemies can still see you, even though you're invisible. It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There are 13 chapters in Knack, and every one of them plays out in the same tired manner. You start out small, gradually build your size until you're huge, and then arbitrarily shrink back down when the chapter wraps up. There's always a convenient excuse for this transformation. How else could Knack fit in a biplane if he doesn't lose his precious relics? And then you start the whole cycle all over again. In the beginning of the eighth chapter, the doctor plainly states that you must grow as large as possible, as if we somehow missed the pattern that has been cemented from the onset.

If you're craving exploration, there are opportunities to veer slightly off the main path if you have sharp eyes. Weak walls can be knocked down to find extra relics and sunstones, along with collectible treasures that imbue Knack with new abilities. There are tons of collectibles strewn throughout Knack's expansive worlds, but these pieces are worthless on their own. If you're lucky enough to complete a set, you get a perk that gives you a passive ability. It wasn't until I reached the ninth chapter that I completed my first gadget, more than eight hours into my adventure. And what did I receive after all that effort? Enemies released a small amount of sunstone power when defeated. Don't expect these collectibles to inject the diversity Knack so desperately needs.

Just look at that Knack punch.
Just look at that Knack punch.

It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

The most baffling part of Knack is its surprisingly high difficulty. Considering the cartoony artistic design and simple mechanics, you might assume that this game would be a cakewalk. But after you die a half-dozen times in the tutorial, that belief will be banished from your mind. When Knack is in his smallest form, he dies from just one or two attacks, and can stand only a couple more when he's bigger. So death comes frequently. If you're vigilant, you can avoid enemy advances by performing well-timed rolls, but even these should be used with caution. You're not invincible when rolling, so you can't abuse this maneuver. Now I love a good challenge, but dying is an annoyance in Knack because the combat sequences aren't interesting enough to play through once, let alone multiple times. There is a cooperative mode if you need a helping hand or want to offer one. Knack is as vulnerable as ever, but the second player controls Robo Knack who respawns after dying. Sadly, the action isn't any more fun when you're dragging a friend along for the ride.

Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.

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The Good

  • Well-realized environments that you want to exist in

The Bad

  • Little variety to distract from the nonstop fighting
  • Even enlarging Knack or turning him invisible doesn't change the action
  • Artificial environments and enemy interactions
  • Tiresome combat with a meager move set

About the Author

Colorful adventures are where Tom wishes he could spend just about all of his gaming time. Tom played through a finished build of the game and it took roughly 10 hours.
1034 Comments  RefreshSorted By 
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Greaseymonkey77

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ALL PLAYSTATION GAMES ARE SUPERIOR TO XBOX OR NINTENDO

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blackace

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@Greaseymonkey77 KZ:SF = 7, Knack = 4, Contrast = 5. When you've come back from Fantasy Land, let us know.

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yeebsey

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@blackace @Greaseymonkey77 dude he said it capital letters meaning it is clearly a well constructed argument that needs little to no evidence.... :/

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Bgrngod

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This game had "Nothing but a tech demo" written all over it right from the start.

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Paragoob

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Such a shitty game, but it's ok, I didn't want to play as an empowered creature with mysterious powers, not atall...

I'll go for Lego Marvel.

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Greaseymonkey77

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Edited By Greaseymonkey77

@Paragoob WOW NICE COMING FROM A XBOX FANBOY!!!!!!!!!!!!!!!!!!!!!!!! KNACK IS BETTER THAN ANY XBOX GAME!!!!!!!!!!!!!!!!!!!!!1 OR THAT LEGO GAME!!!!!!!!!!!!!!!11111 **** LEGO MARVEL!!!!!!! DID MICROSOFT PAY YOU TO SAY THAT LOL I BET THEY DID!!!!!!!!!!!!!!!!!!!!!1

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Paragoob

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@Greaseymonkey77 @Paragoob I am a Sony fan, don't spread your gooberisms.

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anzelm

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Edited By anzelm

Ouch, I'll probably change my preorder towards Lego Marvel Super Heroes instead. I want a game for my kids, not just for me.

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Bread_or_Decide

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@anzelm I don't get how people preorder games before they see a single review. So dumb.

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woodyfr

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@anzelm If they like super heroes or LEGO, they won't be disappointed !

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DaRq_MiNoS

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Luckily, I didn't open my copy. I'll return it for credit on Infamous or Thief.

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NEWTOTROLLING

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mark cerney went to the bathroom, Sony collecting his excrement and put it on a blue ray disk.

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Boddicker

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I called it. I know a POS when I see it.

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Bgrngod

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Edited By Bgrngod

@Boddicker Congrats... you called it just like 95% of the people who saw it.

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Licurgo

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Well, this review just confirms the feelings I had playing the demo of this game a couple of weeks ago.

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scgarfield

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I guess Mark couldn't pull off game play this time round just niceish graphics.... a game like this needs a couple of dozen character upgrades that you start getting early in the game.

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daabulls23

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I had high hopes for this, but after watching some gameplay last week...I was worried. It looked meh.

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GSyyStringerboyyyGS

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Knew this game was going to mediocre the moment I saw it at E3.

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force_user1975

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Hopefully Mark Cerny can make a better game console than game? Ouch! Shots fired!

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Triton1977

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@force_user1975 I read a review of the console today at Polygon and the launch isnt exactly looking bright for PS4.
They even said its not worth to upgrade. And gave it 7,5 / 10.

I kind of expected more because of all the hype and now the biggest launch games get low ratings.
I saw two official Killzone reviews on youtube and both guys thought it was really boring and the map designs was really bad even though it looks pretty.

I'll wait a couple of years for the games to get better just like I planned to do anyway...

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DaRq_MiNoS

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@force_user1975 Well to be fair the guy had to make both at the same time. I'm sure the console took top priority.

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edussz

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Wow! Four? I did not see that coming! But it really looks dull...

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Hamsnowmer

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Luckily, I was able to sell my copy of this game that I got for free at Target (buy 2 get 1 free) for $50 online after I read this review this morning. That was close..

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WheelerJared

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@Hamsnowmer Nice save. What games are you planning on playing with the ps4?

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Hamsnowmer

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Edited By Hamsnowmer

@WheelerJared @Hamsnowmer Killzone, Black Flag, BF4, CoD and NBA 2K14.

I was only planning on getting 3 games at first, Killzone, Blackflag and BF4.. but Target's 3 for 2 deal made me decide to go ahead and grab CoD again.. so NBA2k14 and Knack became my "freebies"


How bout you?

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WheelerJared

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@Hamsnowmer @WheelerJared I only really have time for about 2 of the launch games. I think I'm gonna go with Black flag and Killzone. Resogun will be nice to have for free as well. I can't wait though. Just got a 70 inch TV a couple of months ago. Next gen is going to look so sweet on that thing.

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dmastor

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Edited By dmastor

Tom you doing great work if this was Ryse 4/10 everyone will treat this as gospel I'm glad the staff here at Gamespot don't let what the "norm" think a score should be make them "give" scores away, I found Last of us a fair score now that I finished it, And since i'm skipping PS4 for at least 3 years I will play this game and sure I will agree with tom on this one,

Don't worry Knack on friday Sony Ponies will be able to give you a score and it will be all 10's even though they won't have the game.

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Zevvion

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Edited By Zevvion

@dmastor What are you talking about? Most people think Ryse looks like shit. I disagree. It seems like an okay game to me. I haven't played it, so my prediction is worth almost nothing, but I expect it to score around a 6-7ish in Gamespot's scoring system.

I can see the argument for The Last of Us getting an 8, but I would've given it higher myself. It's one of the better games I played this generation.

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Loyal_Royal

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Edited By Loyal_Royal

@Zevvion @dmastor Do most people really think Ryse looks bad? I was fortunate enough to be able to play it at an Xbone event two weeks ago and it was great fun! I'm a little surprised if the general consensus is that it's going to be rubbish!?

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Loyal_Royal

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@Zevvion @Loyal_Royal @dmastor Ah, well having played it, I can vouch for them not being QTE's. They are more like prompts to perform cool-ass looking executions. You don't HAVE to do them to progress. Also, you kinda have to "beat people up" enough to stun them before even being able to execute them. I only played about 10-15 minutes worth but I thought it was pretty fun.

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Zevvion

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Edited By Zevvion

@Loyal_Royal @Zevvion @dmastor Sure. Because the most widely viewed video of that game is the E3 demo and there wasn't a single move made in that demo that wasn't a QTE. Some people can appreciate QTE's when done well (Asura's Wrath), but pretty much everyone dislikes a game that is made up purely out of QTE's.

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deathstream

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@Zevvion @dmastor

I agree with you. Gamespot's score for Ryse might depend on who reviews it. Van Ord has been much harsher than just about anybody in his previews. I could see it getting anywhere from a 6-8 depending upon who reviews it and how much improved the combat really is.

Personally I'd go a tad lower on TLOU, primarily because I of my familiarity with the better works that it borrowed extensively from. And the shooting mechanics were awful. And the ability to "see" in the dark was just bizarre. Big step up from UC 3, though.

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WheelerJared

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Wow this game got destroyed. I'm glad reviews came in early. I was considering picking this up next week. If a game has below a 70 on metacritic I usually don't even bother to try it out.

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Zevvion

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Edited By Zevvion

@WheelerJared Really? I've played my share of awesome games that have lower than a 70 on metacritic. If it's below 40, then it's probably busted and/or broken. But below 70 can still be very competent games that are mechanically sound. It's all opinion there.

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WheelerJared

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@Zevvion @WheelerJared I really just don't have time to play a lot of games. I pick a few out a year and usually go with the critically acclaimed games. I make an exception sometimes. If I'm really really interested in a certain game I don't really care what reviewers think about it. Like KH3, If that one gets an average review of -2, I'll still play it.

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good_sk8er7

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@Zevvion @WheelerJared Same. One of my favorites this gen got a 5 here.

I'll probably still get Knack, it sounds like a solid platformer.

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moesuir

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PS4, The Best Place to Play!!

Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha

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Snakepond1

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Please as if you commenters had no idea this game was going to be crap. From the get go this game looked boring and outdated.

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Gomtor

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Edited By Gomtor

GI gives this more than 8?

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danielxwiles

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lmfao too much fighting? its a platform action game what dyou expect? looks great to me and im an xbox gamer. we need some nostalgic games around. clearly the reviewer isnt a fan doesnt make it bad... just ONE opinion.

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Collateral96

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@danielxwiles well from what he stated was the pure fact that the fighting is too repetitive and doesn't really get much better and you rinse and repeat the same move over and over again that's the issue with the fighting that was stated in this review. Everything plays out the same like it would every other time.

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