Review

Knack Review

  • First Released Nov 15, 2013
    released
  • PS4

Falling to pieces.

Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don't believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn't let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that's how the cutscenes play out. When you're given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you're left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack's overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren't the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein's monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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Now Playing: Knack Video Review

Even Knack can appreciate fine art.
Even Knack can appreciate fine art.

Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

Relying exclusively on combat isn't inherently bad. There are plenty of games that slowly build on their fighting mechanics and provide enough twists and detours to keep you riveted. However, Knack's combat lacks the necessary depth to captivate your senses. The core problems stem from your meager repertoire. Knack has only five ways to attack the many enemies who confront him, and you learn every one of these moves in the opening tutorial. Three of these attacks--a whirlwind, a projectile blast, and a shock wave--serve as special powers that can be activated only when you collect enough sunstones. Another, your jump attack, propels you toward your enemy as a wrecking ball. But because both you and your enemy recoil when contact is made, you can't use this as the setup for your combos. Which leaves you with the standard punch. So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There is weight behind your attacks that makes you understand the pain you're causing, and slow-motion finishers hammer home just how strong Knack is. But solid mechanics mean nothing alone. Because there is such little variance between fights, you're quickly lulled into the bored stupor of predictability. Knack absorbs relics into his body, which allows him to grow from a pint-size pet into a hulking monstrosity. Remember when a mere goblin took three hits to kill? Well laugh at those miniscule fools as you plow through them without breaking a sweat. Behold Knack, destroyer of goblins, devourer of worlds! Sounds pretty amazing, no? No is right. As you get bigger, so too do your enemies, so there's no difference in how fights play out. You still just punch your way to success and perform the weakest double jump known to games, only now you're fighting tanks instead of men.

There may be a red carpet, but this is hardly an event.
There may be a red carpet, but this is hardly an event.

During a moment of enlightenment, Knack realizes that his ever-changing body can be composed of more diverse parts than just relics. Ice, wood, and other materials automatically get pulled into the vacuum of your body in certain levels, shifting your appearance from runic golem to elemental beast. But said changes are only skin deep. Sure, a flaming arrow may melt your icy heart, so you can lose your outer shell that serves as a shield, but there's no mechanical difference between normal Knack and his earthy counterpart. Still, Knack does occassionally introduce ideas that hint at a real evolution. For instance, in some levels, you have a crystalline body, which initializes Stealth Knack. It's finally time for some real variety, right? Not quite. With the tap of a button, Knack can walk through the laser beams that serve as a high-tech security system. But enemies can still see you, even though you're invisible. It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There are 13 chapters in Knack, and every one of them plays out in the same tired manner. You start out small, gradually build your size until you're huge, and then arbitrarily shrink back down when the chapter wraps up. There's always a convenient excuse for this transformation. How else could Knack fit in a biplane if he doesn't lose his precious relics? And then you start the whole cycle all over again. In the beginning of the eighth chapter, the doctor plainly states that you must grow as large as possible, as if we somehow missed the pattern that has been cemented from the onset.

If you're craving exploration, there are opportunities to veer slightly off the main path if you have sharp eyes. Weak walls can be knocked down to find extra relics and sunstones, along with collectible treasures that imbue Knack with new abilities. There are tons of collectibles strewn throughout Knack's expansive worlds, but these pieces are worthless on their own. If you're lucky enough to complete a set, you get a perk that gives you a passive ability. It wasn't until I reached the ninth chapter that I completed my first gadget, more than eight hours into my adventure. And what did I receive after all that effort? Enemies released a small amount of sunstone power when defeated. Don't expect these collectibles to inject the diversity Knack so desperately needs.

Just look at that Knack punch.
Just look at that Knack punch.

It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

The most baffling part of Knack is its surprisingly high difficulty. Considering the cartoony artistic design and simple mechanics, you might assume that this game would be a cakewalk. But after you die a half-dozen times in the tutorial, that belief will be banished from your mind. When Knack is in his smallest form, he dies from just one or two attacks, and can stand only a couple more when he's bigger. So death comes frequently. If you're vigilant, you can avoid enemy advances by performing well-timed rolls, but even these should be used with caution. You're not invincible when rolling, so you can't abuse this maneuver. Now I love a good challenge, but dying is an annoyance in Knack because the combat sequences aren't interesting enough to play through once, let alone multiple times. There is a cooperative mode if you need a helping hand or want to offer one. Knack is as vulnerable as ever, but the second player controls Robo Knack who respawns after dying. Sadly, the action isn't any more fun when you're dragging a friend along for the ride.

Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.

Back To Top

The Good

  • Well-realized environments that you want to exist in

The Bad

  • Little variety to distract from the nonstop fighting
  • Even enlarging Knack or turning him invisible doesn't change the action
  • Artificial environments and enemy interactions
  • Tiresome combat with a meager move set

About the Author

Colorful adventures are where Tom wishes he could spend just about all of his gaming time. Tom played through a finished build of the game and it took roughly 10 hours.
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stage4saiyan

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I called it. Cerny has produced great games, yes, but producers are nowhere near as important as directors or even designers. Good guy, bad game.

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GSyysuper_tramp_triyyGS

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@stage4saiyan Cerny is going to bring Shenmue III exclusively to the PS4.

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jd7904

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@super_tramp_tri @stage4saiyan Don't we all wish. But he may have some pull at Sega, since he did work on Sonic 2

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GSyysuper_tramp_triyyGS

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@jd7904 He did leave Sega.. he is trying to buy the rights to the game. With help from Sony, it could happen.

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GSyysuper_tramp_triyyGS

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http://www.nowgamer.com/news/2157082/sony_wants_to_bring_shenmue_to_playstation.html


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RicanV

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@Eric_Drav3n @RicanV @super_tramp_tri @jd7904 @stage4saiyan Hideki Matsui.

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deactivated-60156c31f349f

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@RicanV @super_tramp_tri @jd7904 @stage4saiyan And Jackie Chan

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jd7904

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@super_tramp_tri I thought Suzuki-san left Sega?!? or was that Naka?

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RicanV

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@super_tramp_tri @jd7904 @stage4saiyan And Bruce Lee.

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GSyysuper_tramp_triyyGS

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@jd7904 @super_tramp_tri @stage4saiyan Plus he is good friends with Yu Suzuki.

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dmastor

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Funny how this review is no longer on Gamespot home page or killzone Sony must have some pull on gamespot content.

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BrutalPandaX2

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@dmastor no, it's just that Nintendo had a Direct.

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SweetPandaLove

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@dmastor I usually don't go down this road, because I don't buy into the conspiracy theories, but you gotta expect Sony to be a bit disappointed by some of the reviews. Hell, over on IGN, the highest rated PS4 launch game is an indie that was released back in '09. Now, I'm all for you buying what you like, I hope everyone who buy's a PS4 enjoys it, but you can't not admit that that isn't a tad bit sad.

Not to say MS's launch will be epic, I'm sure there will be quite a few duds there too. But the reviews for PS4's launch haven't been pretty.

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LADIES_MAN_2013

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@dmastor Totally right. You caught them red-handed.

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blackzio

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Edited By blackzio

@dmastor true, didn't notice that. pretty weird stuff

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SweetPandaLove

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So the good reads "Well-realized environments that you want to exist in." One of the cons is "Artificial environments."


Which is it, numbnuts? I stand by the fact Gamespot just trolls reviews these days for page hits.

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TomMcShea

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@SweetPandaLove The environments look nice but you can't interact with them in a consistent manner. Sorry if that was unclear.

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GSyysuper_tramp_triyyGS

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@SweetPandaLove This is true. Then they release the mods to stomp out our existence.

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RicanV

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@SweetPandaLove Congratulations. Comment of the week.

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bfmv2007

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Am I the only one who still thinks Knack looks awesome, and looks extremely fun to play?

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Fabian85

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@bfmv2007 yeah looks like a school project

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erikkup

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@bfmv2007 I have it on order so I definitely plan on playing it.

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blackzio

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@bfmv2007 looks fun, probably is fun, just nothing new.

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jd7904

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@bfmv2007 It will be fine for a launch title. I think a 4 is a bit harsh. maybe a 6 or 7. Tom tends to review on a different scale than most. You just have to learn to adjust for your personal taste in games.

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rasterror

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Joystiq gave it a 1.5 out of 5. Ouch.

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jd7904

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So is the PS4's Kameo then?

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dmastor

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Edited By dmastor

@jd7904 Kameo was good it almost got a 9 it was 8.7 but nice try sony fanboy

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jd7904

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@dmastor yet it's metacritic was a 79. Did you even play the game? I own a 360 and it wasn't all Unicorns and Rainbows like you would like to believe. It was a far cry from Rare's N64 and SNES games.

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jd7904

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Edited By jd7904

@dmastor Dude! What are you talking about? other than the 5 exclusive games the PS4 has all the same launch titles as the as the 360,PS3 and X1. A bunch of ports, sports and FPS. No launch that I can remember other than the Dreamcast has ever been all that exceptional either. quit already.

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dmastor

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Edited By dmastor

@jd7904 It was the first game I got on my 360 that and Call of duty. I just replayed it about a year ago and still enjoyed it better, don't defend knack or compare it to Kameo, knack metacritic of 59 http://www.metacritic.com/game/playstation-4/knack Sony PS4 only had 2 AAA launch titles everything else are indies and the 2 AAA titles average 66.5 rating

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Bigshotricky

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Edited By Bigshotricky

Kameo was wayyyyyyy better!!

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jd7904

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@Bigshotricky I played it at launch, and it was just OK

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RicanV

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Edited By RicanV  Moderator

@jd7904 Somebody already made that comparison. But since you have seniority I will like yours.

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jd7904

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Edited By jd7904

@RicanV @jd7904 I guess that Tom's taste in games just don't jive with mine. He gave Soundshapes a 9/10 which looks like a rhythm game almost like paptapon which I disliked. I think Tom's just more into Dancing and Art games then I am. I'll probably like this since Tom didn't.

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jd7904

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@TomMcShea fair enough. At least you'll admit to it XD

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TomMcShea

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@jd7904 @RicanV I do enjoy art games, but I only play dancing games when my wife asks me to.

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Bigshotricky

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Ha ha there you go sony fan boys!! I knew it ever since I played the demo.

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Bigshotricky

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True. But a lot of them were blind from there ignorance and stupidity that the didn't want to accept it. They still can't even after the reviews are out.

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Simsyas

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Edited By Simsyas

@Bigshotricky Lmao most Sony fans also played the demo and saw this coming.

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blackzio

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this game got the same as bioshock infinite, must be amazing!

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GSyysuper_tramp_triyyGS

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Has Tom McShea ever givien a game a 10? If so, what was the most recent 10.0 game?

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TomMcShea

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Edited By TomMcShea

@super_tramp_tri I gave Super Mario Galaxy 2 a 10. As a site, we gave three 10s last generation (GTA IV, MGS4, and SMG2).

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deactivated-60156c31f349f

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@super_tramp_tri http://www.gamespot.com/big-rigs-over-the-road-racing-review-tom-mcshea-10-out-of-10

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RicanV

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@Eric_Drav3n @super_tramp_tri Great find. Hilarious review.

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RicanV

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@super_tramp_tri http://www.gamestop.com/pc/games/train-simulator-2014/112005 10/10.

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Simsyas

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Edited By Simsyas

@super_tramp_tri Hoop and a Stick, he loved the shit out of that.

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RicanV

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@Simsyas @super_tramp_tri The good ol Hoopstickie. Geeze I missed that.

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GSyysuper_tramp_triyyGS

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@Simsyas @super_tramp_tri is that a video game?


Ohh... you got me, you got me good.

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jaifrecap

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@RicanV They should just bring back the Bandicoot instead of this!

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RicanV

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Edited By RicanV  Moderator

@jaifrecap Bandicoot is now owned by Activision I believe.

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erikkup

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I am confounded by Tom's new found love of the number 4. Based on other reviews I have read I believe Tom's comments about the game but 4 means it doesn't have any redeeming qualities. As I pointed out in Tom's review of Bioshock Infinite a 4 puts this game in the bottom 7% of games rated by Gamespot. Is it really that bad?

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blackzio

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@erikkup if it wasn't for other reviews saying this game is quite bland, i wouldn't believe it, still, i don't think it deserves a 4 from the videos i saw.

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VintAge68

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Edited By VintAge68

@erikkup Maybe he thinks that with its layout adaption to GiantBomb norms GS would have adopted also GB's 5-stars score...?

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Simsyas

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@RicanV @jaifrecap Crash Bandicoot's spin from 1996 is more amazing than Knack's tornado super that slows the game down to a crawl. Same creator. LOL

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Navardo95

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Edited By Navardo95

Tom McShea

InFamous 2:- 7.5
The Last Of US :- 8.0
Fable:The Journey: - 8.0

Its becoming difficult for me to trust this guy's reviews.

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Horndawgie

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@Navardo95 Get a freakin' clue. It's an opinion. And for that matter Knack is getting poor across the board. Tell yourself whatever you want to make yourself feel better but you have serious issues if you can't handle a reviewers opinion.

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deactivated-584419ec3a052

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@Navardo95 How do you trust an opinion?

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gimbi

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@DamnILoveGames @Navardo95 Because as a journalist he should be as objective as possible. That doesn't mean I disagree with McShea, Knack looks terrible...

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deactivated-584419ec3a052

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@gimbi @DamnILoveGames @Navardo95 That's stupid. A review can only be someone's opinion and what they thought of the game. A review is always subjective and comes down to how the reviewer interpreted it. Do you really think the COD franchise would be so successful if it came down to being objective?

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