Review

Knack Review

  • First Released Nov 15, 2013
    released
  • PS4

Falling to pieces.

Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don't believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn't let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that's how the cutscenes play out. When you're given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you're left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack's overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren't the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein's monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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Now Playing: Knack Video Review

Even Knack can appreciate fine art.
Even Knack can appreciate fine art.

Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

Relying exclusively on combat isn't inherently bad. There are plenty of games that slowly build on their fighting mechanics and provide enough twists and detours to keep you riveted. However, Knack's combat lacks the necessary depth to captivate your senses. The core problems stem from your meager repertoire. Knack has only five ways to attack the many enemies who confront him, and you learn every one of these moves in the opening tutorial. Three of these attacks--a whirlwind, a projectile blast, and a shock wave--serve as special powers that can be activated only when you collect enough sunstones. Another, your jump attack, propels you toward your enemy as a wrecking ball. But because both you and your enemy recoil when contact is made, you can't use this as the setup for your combos. Which leaves you with the standard punch. So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There is weight behind your attacks that makes you understand the pain you're causing, and slow-motion finishers hammer home just how strong Knack is. But solid mechanics mean nothing alone. Because there is such little variance between fights, you're quickly lulled into the bored stupor of predictability. Knack absorbs relics into his body, which allows him to grow from a pint-size pet into a hulking monstrosity. Remember when a mere goblin took three hits to kill? Well laugh at those miniscule fools as you plow through them without breaking a sweat. Behold Knack, destroyer of goblins, devourer of worlds! Sounds pretty amazing, no? No is right. As you get bigger, so too do your enemies, so there's no difference in how fights play out. You still just punch your way to success and perform the weakest double jump known to games, only now you're fighting tanks instead of men.

There may be a red carpet, but this is hardly an event.
There may be a red carpet, but this is hardly an event.

During a moment of enlightenment, Knack realizes that his ever-changing body can be composed of more diverse parts than just relics. Ice, wood, and other materials automatically get pulled into the vacuum of your body in certain levels, shifting your appearance from runic golem to elemental beast. But said changes are only skin deep. Sure, a flaming arrow may melt your icy heart, so you can lose your outer shell that serves as a shield, but there's no mechanical difference between normal Knack and his earthy counterpart. Still, Knack does occassionally introduce ideas that hint at a real evolution. For instance, in some levels, you have a crystalline body, which initializes Stealth Knack. It's finally time for some real variety, right? Not quite. With the tap of a button, Knack can walk through the laser beams that serve as a high-tech security system. But enemies can still see you, even though you're invisible. It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There are 13 chapters in Knack, and every one of them plays out in the same tired manner. You start out small, gradually build your size until you're huge, and then arbitrarily shrink back down when the chapter wraps up. There's always a convenient excuse for this transformation. How else could Knack fit in a biplane if he doesn't lose his precious relics? And then you start the whole cycle all over again. In the beginning of the eighth chapter, the doctor plainly states that you must grow as large as possible, as if we somehow missed the pattern that has been cemented from the onset.

If you're craving exploration, there are opportunities to veer slightly off the main path if you have sharp eyes. Weak walls can be knocked down to find extra relics and sunstones, along with collectible treasures that imbue Knack with new abilities. There are tons of collectibles strewn throughout Knack's expansive worlds, but these pieces are worthless on their own. If you're lucky enough to complete a set, you get a perk that gives you a passive ability. It wasn't until I reached the ninth chapter that I completed my first gadget, more than eight hours into my adventure. And what did I receive after all that effort? Enemies released a small amount of sunstone power when defeated. Don't expect these collectibles to inject the diversity Knack so desperately needs.

Just look at that Knack punch.
Just look at that Knack punch.

It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

The most baffling part of Knack is its surprisingly high difficulty. Considering the cartoony artistic design and simple mechanics, you might assume that this game would be a cakewalk. But after you die a half-dozen times in the tutorial, that belief will be banished from your mind. When Knack is in his smallest form, he dies from just one or two attacks, and can stand only a couple more when he's bigger. So death comes frequently. If you're vigilant, you can avoid enemy advances by performing well-timed rolls, but even these should be used with caution. You're not invincible when rolling, so you can't abuse this maneuver. Now I love a good challenge, but dying is an annoyance in Knack because the combat sequences aren't interesting enough to play through once, let alone multiple times. There is a cooperative mode if you need a helping hand or want to offer one. Knack is as vulnerable as ever, but the second player controls Robo Knack who respawns after dying. Sadly, the action isn't any more fun when you're dragging a friend along for the ride.

Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.

Back To Top

The Good

  • Well-realized environments that you want to exist in

The Bad

  • Little variety to distract from the nonstop fighting
  • Even enlarging Knack or turning him invisible doesn't change the action
  • Artificial environments and enemy interactions
  • Tiresome combat with a meager move set

About the Author

Colorful adventures are where Tom wishes he could spend just about all of his gaming time. Tom played through a finished build of the game and it took roughly 10 hours.
1034 Comments  RefreshSorted By 
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jacquelineferre

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LOL This is a happy day for Xbots!!

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LADIES_MAN_2013

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@jacquelineferre Xbots are gonna rule this launch period. Their games are better, even if not that much.

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Dr_takapotku

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Edited By Dr_takapotku

@LADIES_MAN_2013 @jacquelineferre How do you know, played all of them already on xbone? Those are all opinions, you can't say that those games are better than PS4 launch lineup.

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TomMcShea

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@jacquelineferre Why?

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jacquelineferre

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@TomMcShea Are you kidding? XBOTs love to see any bad news or review related to Sony. Apparently this helps with thei insecurity issues.

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jacquelineferre

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@gamerno66666 Never said that.

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Gamerno66666

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@jacquelineferre @TomMcShea and sony fans does nothing right? hypocrite.

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TomMcShea

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@jacquelineferre @TomMcShea What a bum out.

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Gamerno66666

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@TomMcShea @jacquelineferre please review ryse.

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stage4saiyan

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Edited By stage4saiyan

@TomMcShea @gamerno66666 @zerofrust @jacquelineferre With your notoriously awful taste, this should be a compliment to Ryse.

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jacquelineferre

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@TomMcShea

It looks better than anything that the PS4 has right now.

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TomMcShea

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@gamerno66666 @zerofrust @TomMcShea @jacquelineferre I wouldn't be able to take Ryse. Seriously. It just looks disgusting.

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Gamerno66666

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@zerofrust @gamerno66666 @TomMcShea @jacquelineferre oh come on. i want tom to suffer. lol

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Simsyas

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@TomMcShea @gamerno66666 @jacquelineferre What's the matter? He didn't get a ryse out of you, right?

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Zerofrust

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Edited By Zerofrust

@gamerno66666 @TomMcShea @jacquelineferre lol

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TomMcShea

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@Dr_takapotku @TomMcShea @gamerno66666 @jacquelineferre I'd be fine doing Zoo Tycoon 2. I think our UK staff is doing it, though.

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Dr_takapotku

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@TomMcShea @gamerno66666 @jacquelineferre Or Zoo Tycoon.

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TomMcShea

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Edited By TomMcShea

@gamerno66666 @TomMcShea @jacquelineferre HELL NO!!!!!!!!!!!!!!!!

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stickybun

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Edited By stickybun

Proof that better hardware doesn't mean better games. I'm guessing the ONE exclusives are going to score somewhere north of Knack and Killzone.

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hiphops_savior

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It looks more and more like the Wii U is the better buy this holiday if you already have a gaming rig. Knack flops, Killzone is Killzone (worse campaign than BF4 if you want to believe it), and Ryse doesn't look much better.

TBH, is the PS4 even offering a whole new experience? Or just prettier versions of last gen games?

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Dr_takapotku

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Edited By Dr_takapotku

@hiphops_savior Killzone campaign is great imo, saying that BF has a better campaign is the most idiotic thing I have ever heard

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LADIES_MAN_2013

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@hiphops_savior I'm not a pony fanboy, but in the later years developers like Naughty Dogs will cook up some good games for the PS4. Until then it's not a good buy.

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sahandx360

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GREATNESS MEANS 4 AND 7!!!!

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LADIES_MAN_2013

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Greatness Awaits...... For a long time for the PS4 users while the xbox one users continue to have fun! :p

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HaloinventedFPS

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@LADIES_MAN_2013 i lol'd

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MAXAM999

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Edited By MAXAM999

Ok i'm fine with Knack .. BUT OTHER PS4 Titles got low score's !!

Is this conspiracy people , not sure if M$ behind this agenda

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max-hit

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@MAXAM999 Oh stop it with the childish bribery accusation .

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TomMcShea

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@MAXAM999 And other PS4 titles got great scores. Did you read Peter's excellent breakdown of Resogun or my take on Sound Shapes?

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MAXAM999

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@TomMcShea I'm talking about KZ , Constrast .. and the other upcoming titles that will face the same fate

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MAXAM999

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@TomMcShea Nothing :3

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TomMcShea

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@MAXAM999 @TomMcShea What are you talking about specifically?

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MAXAM999

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@TomMcShea Tom , i totally respect your opinions but next time .... please be honest on what you tend to .

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Gamerno66666

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Edited By Gamerno66666

@MAXAM999 @TomMcShea contrast is multiplat. KZ is GOOD according to kevin.

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TomMcShea

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@MAXAM999 @TomMcShea Yeah, there are great games at launch, decent games, and poor ones. That's true in every launch. I'm still buying the system on Friday, though.

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HaloinventedFPS

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Greatness awaits? more like No games awaits

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elbcen

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Aw, reading this review was quite depressing, I was really looking forward to this game, but I can already feel the frustration described here...
Hopefully, there will be a cool action-plattformer out for the Playstation 4 by the time I get to purchase the console.

Thanks for the review, Tom!

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TomMcShea

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Edited By TomMcShea

@elbcen No problem. I'm in your boat. I love cartoony games (that's why I called dibs on Knack) and was crushed by hour boring it was.

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Sevenstorms

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Good HONEST review ! I played it at Gamestop and everything this review says is true. I dont know why you Ponies just cant except the truth. You stick up for anything thats bad comeing out of Phonies camp.

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LADIES_MAN_2013

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@masterace101 @Sevenstorms Oh yeah? You call them xbots, and xboners, and it's fine. But if they call you ponies or punies, it's wrong? Double standards anyone? :S

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jonny_dutch

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@masterace101 @LADIES_MAN_2013 @Sevenstorms Is pony offensive? Its a small horse right?

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dmastor

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@Sevenstorms *coming

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Simsyas

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Edited By Simsyas

Aaaahaahahahahaahaha goddamn XD

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csward

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Edited By csward

I was expecting better, but I'm sure they rushed it, being a launch title and all..

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deactivated-60f7f3f6579b9

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WOW! wasn't expecting this game to be that bad...

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DarkJedi8_basic

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This is the 'Killer App"? or is it Killzone (7).

Resogun got an 8, so thats good...not bad for an Indy Title.

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philip6k

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Brutal review, sounds like this guy just doesn't like this genre. These games are suppose to be like this.

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TomMcShea

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@philip6k Brawlers? I like brawlers just fine. Doesn't everyone? This one is just tedious. I'm not sure I've seen a ten hour game where you learn every attack (all five of them!) in tutorial. This game never evolves beyond what you learn in the first ten minutes!

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philip6k

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@TomMcShea @philip6k It's meant for kids lololol

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SharpBlades3

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Edited By SharpBlades3

Shitty games, lol.

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TomMcShea

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@philip6k @TomMcShea Against what?

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philip6k

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@TomMcShea @philip6k You sound biased.

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TomMcShea

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@philip6k @TomMcShea Why would you give a kid a lousy game to play when there are so many great choices? I often love "kids" games, but this is boring. You'd be better off with Pac-Man and the Ghostly Adventures.

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Gamerno66666

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@philip6k the reviews are all over the place.

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dmastor

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Edited By dmastor

@gamerno66666 @philip6k source? ign gave it a 5 and they rate higher for everything

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dmastor

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@gamerno66666 lol GI is a sony fanboy mag everyone knows that

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Gamerno66666

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@dmastor GI gave it 8.25

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dmastor

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@philip6k Every web-site says the same this go ahead and check

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komuchen

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@philip6k watch out, he will jump on you how he loves it, because of 9 for Legends

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