Review

Knack Review

  • First Released Nov 15, 2013
    released
  • PS4

Falling to pieces.

Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don't believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn't let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that's how the cutscenes play out. When you're given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you're left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack's overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren't the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein's monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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Now Playing: Knack Video Review

Even Knack can appreciate fine art.
Even Knack can appreciate fine art.

Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

Relying exclusively on combat isn't inherently bad. There are plenty of games that slowly build on their fighting mechanics and provide enough twists and detours to keep you riveted. However, Knack's combat lacks the necessary depth to captivate your senses. The core problems stem from your meager repertoire. Knack has only five ways to attack the many enemies who confront him, and you learn every one of these moves in the opening tutorial. Three of these attacks--a whirlwind, a projectile blast, and a shock wave--serve as special powers that can be activated only when you collect enough sunstones. Another, your jump attack, propels you toward your enemy as a wrecking ball. But because both you and your enemy recoil when contact is made, you can't use this as the setup for your combos. Which leaves you with the standard punch. So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There is weight behind your attacks that makes you understand the pain you're causing, and slow-motion finishers hammer home just how strong Knack is. But solid mechanics mean nothing alone. Because there is such little variance between fights, you're quickly lulled into the bored stupor of predictability. Knack absorbs relics into his body, which allows him to grow from a pint-size pet into a hulking monstrosity. Remember when a mere goblin took three hits to kill? Well laugh at those miniscule fools as you plow through them without breaking a sweat. Behold Knack, destroyer of goblins, devourer of worlds! Sounds pretty amazing, no? No is right. As you get bigger, so too do your enemies, so there's no difference in how fights play out. You still just punch your way to success and perform the weakest double jump known to games, only now you're fighting tanks instead of men.

There may be a red carpet, but this is hardly an event.
There may be a red carpet, but this is hardly an event.

During a moment of enlightenment, Knack realizes that his ever-changing body can be composed of more diverse parts than just relics. Ice, wood, and other materials automatically get pulled into the vacuum of your body in certain levels, shifting your appearance from runic golem to elemental beast. But said changes are only skin deep. Sure, a flaming arrow may melt your icy heart, so you can lose your outer shell that serves as a shield, but there's no mechanical difference between normal Knack and his earthy counterpart. Still, Knack does occassionally introduce ideas that hint at a real evolution. For instance, in some levels, you have a crystalline body, which initializes Stealth Knack. It's finally time for some real variety, right? Not quite. With the tap of a button, Knack can walk through the laser beams that serve as a high-tech security system. But enemies can still see you, even though you're invisible. It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There are 13 chapters in Knack, and every one of them plays out in the same tired manner. You start out small, gradually build your size until you're huge, and then arbitrarily shrink back down when the chapter wraps up. There's always a convenient excuse for this transformation. How else could Knack fit in a biplane if he doesn't lose his precious relics? And then you start the whole cycle all over again. In the beginning of the eighth chapter, the doctor plainly states that you must grow as large as possible, as if we somehow missed the pattern that has been cemented from the onset.

If you're craving exploration, there are opportunities to veer slightly off the main path if you have sharp eyes. Weak walls can be knocked down to find extra relics and sunstones, along with collectible treasures that imbue Knack with new abilities. There are tons of collectibles strewn throughout Knack's expansive worlds, but these pieces are worthless on their own. If you're lucky enough to complete a set, you get a perk that gives you a passive ability. It wasn't until I reached the ninth chapter that I completed my first gadget, more than eight hours into my adventure. And what did I receive after all that effort? Enemies released a small amount of sunstone power when defeated. Don't expect these collectibles to inject the diversity Knack so desperately needs.

Just look at that Knack punch.
Just look at that Knack punch.

It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

The most baffling part of Knack is its surprisingly high difficulty. Considering the cartoony artistic design and simple mechanics, you might assume that this game would be a cakewalk. But after you die a half-dozen times in the tutorial, that belief will be banished from your mind. When Knack is in his smallest form, he dies from just one or two attacks, and can stand only a couple more when he's bigger. So death comes frequently. If you're vigilant, you can avoid enemy advances by performing well-timed rolls, but even these should be used with caution. You're not invincible when rolling, so you can't abuse this maneuver. Now I love a good challenge, but dying is an annoyance in Knack because the combat sequences aren't interesting enough to play through once, let alone multiple times. There is a cooperative mode if you need a helping hand or want to offer one. Knack is as vulnerable as ever, but the second player controls Robo Knack who respawns after dying. Sadly, the action isn't any more fun when you're dragging a friend along for the ride.

Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.

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The Good

  • Well-realized environments that you want to exist in

The Bad

  • Little variety to distract from the nonstop fighting
  • Even enlarging Knack or turning him invisible doesn't change the action
  • Artificial environments and enemy interactions
  • Tiresome combat with a meager move set

About the Author

Colorful adventures are where Tom wishes he could spend just about all of his gaming time. Tom played through a finished build of the game and it took roughly 10 hours.
1034 Comments  RefreshSorted By 
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jaifrecap

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Did anyone think for a moment this game was gonna be good?

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Horndawgie

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Edited By Horndawgie

@jaifrecap Go look on Youtube comments. Here's one I had a good laugh at-

"The feel and gameplay is fantastic. Challenging when playing on normal or hard. It's mark cerny. He knows what he's doing and he's not leaving out the hardcore gamer."


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RicanV

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Edited By RicanV  Moderator

@jaifrecap I did have hopes of it being the next Bandicoot.

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MacaulayMcDerp

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this looks more like an underdeveloped indie project.. it's not a game I would buy for the full fkin price. But oh well, look at it like some kind of "demo-ish" experience, just like Flower PS4. As far as Im concerned- Killzone Shadowfall did a good job baptizing the PS4

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baxwam

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Tom Mcshea likes its ROUGH from his audience.

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GSyysuper_tramp_triyyGS

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@RicanV @super_tramp_tri Garnished with checks from publishers.

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GSyysuper_tramp_triyyGS

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Do you want to know what i like about Tom McShea? He has an opinion.

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RicanV

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@super_tramp_tri Decorated in gold bars from MS.

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TomMcShea

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@RicanV @super_tramp_tri I have a PlayStation 4 preordered and have no idea when/if I'll get an Xbone. Not sure what you're talking about.

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Simsyas

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@Tiwill44 @Simsyas I wanted a 3DS for Phoenix Wright, but my friend will buy it and I'll just borrow his 3DS when he's done with it. Steam sales and PS+ gives me plenty of games for Vita and PS3 that I haven't even had the chance to start up yet, so yeah I'm in the same boat.

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Tiwill44

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Edited By Tiwill44

@Simsyas Oh, I thought you were being serious about it. But yeah honestly there isn't much exclusive stuff to look forward to on PS4 and Xbone, so I don't really need anything other than a good PC and a Wii U. I might get a 3DS soon though, seems like it's getting a lot of love.

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RicanV

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Edited By RicanV  Moderator

@super_tramp_tri @RicanV @TomMcShea This is a job. I was under the impression it was an unpaid internship, which at the end I can demand payment for from GS.

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Simsyas

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@Tiwill44 @TomMcShea Yeah, my PC is bitching good. PS4 can wait, Wii U + David Wise + Smash Bros comes first.


Btw, I know Tit Anvill is also for 360 and PC. It's just funnier to push the Xbone version because of how MS hyped the cloud bullshit for so long.

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RicanV

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RicanV  Moderator

@super_tramp_tri @RicanV @TomMcShea I'm waiting for you to throw me a retirement party.

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Tiwill44

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@TomMcShea I was replying to Simsyas about Titanfall not being exclusive to Xbone. But that's a nice setup, I play most (if not all) multiplatform games on PC too.

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RicanV

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RicanV  Moderator

@super_tramp_tri @RicanV @TomMcShea Cmon man. I've had a rough day today from the Xbots.

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RicanV

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RicanV  Moderator

@TomMcShea @RicanV @super_tramp_tri Tom responded to me. My GS resume is complete, including 2 Feedbackula rings. Now I can retire. *stares off into the sunset clutching Ducktales Remastered HD and Knack*

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GSyysuper_tramp_triyyGS

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@TomMcShea @Tiwill44 @Simsyas @RicanV @super_tramp_tri Strange.. that is where I Play all my handheld games.. PSP and DS games upscaled to 1080 and beyond is a beautiful thing.

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peace69

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@Simsyas @TomMcShea @RicanV @super_tramp_tri Maybe he's getting it on PC? Or 360? It's not an Xbox One exclusive.

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Tiwill44

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@Simsyas Blast processing!

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TomMcShea

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@Tiwill44 @Simsyas @TomMcShea @RicanV @super_tramp_tri Well, my PC is hooked up to my second television. That's where I play most of my non-handheld games.

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Simsyas

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@Tiwill44 @Simsyas @TomMcShea @RicanV @super_tramp_tri Xbone has cloud power. CLOUD POWER.

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GSyysuper_tramp_triyyGS

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@Tiwill44 @Simsyas @TomMcShea @RicanV @super_tramp_tri political correctness

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Tiwill44

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@Simsyas @TomMcShea @RicanV @super_tramp_tri What's a PC?

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GSyysuper_tramp_triyyGS

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@TomMcShea @RicanV @super_tramp_tri I was just joking. I like that a staff member has an opinion that they aren't afraid to express.

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Simsyas

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@TomMcShea @RicanV @super_tramp_tri You're not getting an Xbone? Have you not seen Titanfall?

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Tiwill44

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Called it. This really is the blunder of the century. Not just Knack, but "next-gen consoles" as a whole.

Well, I'm glad the Wii U isn't considered a next-gen console, because it appears that next-gen means poorly designed games on overpriced hardware. No thanks!

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peace69

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@Tiwill44 Settle down. Killzone looks good, Resogun is getting great reviews. Infamous will be excellent most likely. Dead Rising will be okay. This is one game is getting a bad score. Oh no, next gen is terrible.

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Tiwill44

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Edited By Tiwill44

@peace69 Killzone isn't doing that good either (and I couldn't care less about that game anyway), Resogun is good but it's an HD arcade game, not MUCH to see there, and I can see Dead Rising failing horribly. Infamous, I don't know yet.

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Tiwill44

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@peace69 I don't like Killzone because I don't like playing FPS on consoles, hell I don't even like generic brown & gray shooters in the first place. That part is my opinion.

But the game itself isn't even that great EVEN if you like the genre and the style. It's getting average scores almost everywhere. 70/100 for that kind of game isn't good considering the amount of shooters being released every year.

Also I didn't say I wasn't interested in Infamous or Dead Rising, I'd love to play them if they were good, but I've read many articles about Dead Rising having a lot of problems. I hope Infamous will be good, but I fear they'll focus mostly on "delivering a cinematic experience" and forget about everything else, and it'll end up looking good but playing bad. But we'll see.

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peace69

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Edited By peace69

@Tiwill44 @peace69 Just because you aren't interested in the games doesn't mean anything. You're one person, it's your opinion. How stupid to call this gen the blunder of the century because one game got a bad review, and you aren't interested in 2 others.

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LiquidOcelot145

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@peace69 @Tiwill44
But the next gen is terrible.

Both consoles still only render in 720P. Both consoles require mandatory Day 1 patches just to be able to function out of the box. Both consoles had plans to instate horrendous anti-consumer DRM policies. Both consoles explicitly state in there End User Agreements that they will record and sell your personal information to 3rd parties (NSA). Both consoles had originally planned to ban you from selling your games to friends or to Gamestop. Both consoles rely too heavily on Cloud Storage, meaning that if the Cloud breaks down, all your media is FUCKED, and both companies will simply reply "boo hoo, 2bad4u. Deal with it". Both consoles are riddled with useless gimmicks (Xbone= mandatory Kinect, PSnore=SHARE TO FACEBOOK/social media EVERYWHERE). And WORST of all, despite being labeled as highly powerful, unstoppable gaming machines, both consoles still fail in comparison to a $600 gaming computer in every way fathomable. I mean, need I go on?

This generation of consoles is a fucking JOKE. And it only gets worse from here.

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peace69

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@LiquidOcelot145 @peace69 @Tiwill44 Yeah how odd that you need to install a patch on day one. If I go buy a computer I don't need to install any updates or do anything. I can just start playing games. Both consoles HAD PLANS to instate horrendous anti-consumer DRM policies. Fascinating, and did they go through with it? They will monitor your messages to catch idiots (probably people like you), who spam others with messages and death threats. I'm fine with that. Both consoles HAD ORIGINALLY planned to ban you from selling games. Again, this is not actually true. At least on PS4 ( I have no idea about xbox). Cloud storage is fine and optional, at least on playstation. When I start a game it asks me if I want to save to the cloud. Useless gimmicks like facebook, really. That makes the console terrible? Something that is completely optional to use and is handy for people who want to share with their friends. Not sure what the problem is with that. Finally, it's not as powerful as a $600 computer? Okay... PS4 costs $400 and games will still look amazing. I don't play on a PC anyways, never have liked it. What a bunch of silly reasons to call it a joke.

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Tiwill44

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@LiquidOcelot145 And yeah, that stuff too. There's going to be framerate issues in a lot of the bigger games again, just like last-gen, and some games are going to be locked at 30fps, etc.

Oh and no free online on both consoles is simply ridiculous, especially since it was one of the selling points of the PS3 over the 360.

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deactivated-5a1d4b615a3a3

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@19James89 its currently averaging 59 on Metacritic, while critics views should never be your sole basis for purchasing a game, almost universal panning of a game can only ever mean one thing.

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Ra-Maxima

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this is stupid game

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RicanV

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@Ra-Maxima Thanks for the irony.

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LiquidOcelot145

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>Sony finally decides to take a risk by making a bright, colorful, cheerful, unique and humorous game with clever mechanics as one of it's major launch titles.
>It turns out to be utter shit due to massive ham-handing
>They also release Killzone, another BROWN-N-BLOOM FPS with just about every cliche of the modern FPS genre- regenerating health, jam bleeding eyes, all weapons fall into the category of either Shotgun, Sniper, or Assault, with the same old boring generic set pieces
>It ranks higher on the rating scale and thus will sell better
>Prepare for another gaming generation of nothing but MEDAL OF DUTY: BATTLEFIELD 9: EXTREME BLOOM EDITION

IT JUST. KEEPS. HAPPENING!
God damn it. Looks like I'm stuck with 8 more years of BROWN-N-BLOOM and RAMIREZ! TAKE DOWN THAT AC-130 WITH THIS THROWING KNIFE! instead of games that actually try something new and succeed. Is it so wrong that I actually want a game with some fucking color and charm? I've played enough games that take place in muddy, sandy, dusty old corridors. But I guess creativity and charm don't sell in today's industry.

We've all met with a terrible fate, haven't we?

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RicanV

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@LiquidOcelot145 We have ourselves to blame. Prepare for another ten years of CoD and Madden.

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GSyysuper_tramp_triyyGS

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4/10!!! Is the game really that good?!? I'm definitely going to buy it now and I won't even own a PS4.

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RicanV

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@TomMcShea Question: I only have time for either this or Ducktales Remastered HD. In your opinion, which should I get?

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GSyysuper_tramp_triyyGS

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@RicanV @TomMcShea ducktales.. woo ooooh.

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@RicanV @TomMcShea Pokemon X

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ehjesu

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Same as Infinite, must be AWESOME !!!!

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hellgast0

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@19James89 I bet game journalist played waaay more games in a year than you have in your entire life

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Edited By lucaslla

It's just a bad demo of physics of small cubes, cilinders, pyramids, and spheres. That's all the game have, small pieces moving in a cool way in in the body of the character, or exploding, nothing else. Some of this stuff we can get in Lego games.

I'll stay with Mario 3d World.

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kljohns2

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Knick KNACK patty-whack give this game a bone...lol

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Sour_Wafflez

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I know I have very different taste in games than Tom. He gave Bioshock Infinite a 4/10, and I love that game. Knack seems to be getting mixed receptions by reviewers, so I rather try it myself and judge for myself.

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