Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

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All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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thehawk3986

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Its weird but I am currently playing this game on the xb1x and it seems to me that people that are playing on PC have been running into more glitches than I have. My overall experience has been amazing, I wasn't really sure if I was really going to like this game, but I have to admit this game is absolutely incredible. Graphics, art style and direction, the main story is pretty legit, and the combat is actually challenging. I think some of the people that play this game are just used to games giving them the ability to become extremely powerful as you progress, but KCD has no interest in turning you into a badass killing machine.

If you have the extra scratch and you consider yourself a true RPG fan and lover. I suggest that you give this game some time and see how much fun it can be.

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robbiejones

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@thehawk3986: the resolution on the xbox one x looks beautiful. honestly would prefer better frame-rate tbh. but in the meantime ill enjoy the crisp image (first world problems) hehe

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PCGameboy

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Edited By PCGameboy

@thehawk3986: Very few bugs i have ran into on PC. Runs far better on PC, and has mod support.

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hughesyboozy

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Edited By hughesyboozy

@thehawk3986: Played 28 hours on PC and haven't ran into any bugs.

Brilliant game though isn't it, I've wanted an RPG like this for so long.

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pelvist

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@hughesyboozy: Somehow, I dont believe you.

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analgrin

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@pelvist: There was another patch yesterday that fixed more stuff on PC. For me I've only seen one minor bug in 10 hours play time so not everybody is finding bugs often

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PCGameboy

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@pelvist: Don't believe the person saying they have played the Xbox version with no issues either so..

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pelvist

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@pcgameboy: I dont believe it does either.

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gamingdevil800

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@hughesyboozy: That's probably cause the patches they released quickly fixed a lot of stuff.

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pelvist

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Edited By pelvist

@gamingdevil800: I keep reading these comments from people claiming there arent bugs yet all these patches keep releasing every day(?) now, to fix bugs.

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Smosh150

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I'm not understanding the not fully in control bit, how long did you spend just training with Bernard? One on ones make you feel all powerful (Unless you are fighting some fully plated up person, but still you always have tactics not just brute strength), the only time I really may feel out of control in combat is when I have 4+ people ganged up on me (Which is still manageable, stabbing and moving will win you that fight).

I mean I get it in the very beginning, but after a few training sessions with Bernard you really should feel in control. Just a few hour ago I took on the camp near Pribyslavitz and took out every single one of the enemies (Unfortunately it changed nothing for the quest) with only some chain mail (And similar accessories), a bow, and a longsword. It did take 2 save game loads though (One because I decided to engage at night which is way too hard).

Changing the FoV helps a lot too, in its default state it is pretty low (60-65).

I agree with you for the most part though. Bugs can be ridiculous, the one that is really bothering me is the damned horse inventory. Ended up buying 700 coins (Groschens? I forget how to spell it) worth of gear for my horse only for it to disappear into oblivion. Ended up reloading to a save an hour before.

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R3FURBISHED

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Edited By R3FURBISHED

The wonky save system removes any interest I had for this game -- maybe I'll check it out in 6-12 months.

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pelvist

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@R3FURBISHED: The save system isnt even a 10th as bad as its made out to be.

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analgrin

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@R3FURBISHED: It's only annoying if you play in short bursts. Sleeping in any bed will save the game. Certain potions save the game, which are a little expensive early on but I managed to find a couple while out and about. So far not had issues with saving but I've been playing in 3-4 hour sessions at a time.

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deactivated-660c2894dc19c

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@R3FURBISHED: Hasn't been an issue for me so far. Every small village has a place where to sleep for 1 hour to save and when you start a quest or finish a quest, it usually saves. Maybe I don't mind it because I played FO4's survival mode, which has similar save system. And a lots of bugs too.

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LTJohnnyRico

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Edited By LTJohnnyRico

@nibbin1191: Yeah it isn't at all - I have been playing the game since it was released and I think I have only cursed the save system once! It really isn't a huge issue.

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gamingdevil800

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@ltjohnnyrico: It is when something unexpected happens... like the game crashes. (I'm speaking from experience). Fun game though.

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LTJohnnyRico

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@gamingdevil800: Yeah that only happened to me a couple of times and they were after saves so wasnt too big of an issue. Is a fun game .. does need a patch though!

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kappamerc

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@R3FURBISHED: Could just buy or craft the save potions, sleep outside for 2 hours, or sleep in an inn for any amount of time. Could also do the PC mod for manual saves. 50 hours in and the default save system hasn't really been an issue.

I'd have preferred a dark souls save system but it is what it is. The game is worth the minor annoyances.

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with_teeth26

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@kappamerc: or just mod the game to allow manual saves (if you are playing on PC at any rate)

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ccgod

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Edited By ccgod

@with_teeth26: Kind of annoying tho to constantly having to delete old saves. I think the save drink is way too expensive early game.

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analgrin

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@ccgod: They're a little pricey ( i have a feeling it's very easy to make money once you know how) but you can also find them. In one of the early missions you have to go and find someone called "Ginger". You end up looking around coal burner camps, at least one of those had a secret stash hidden in the stream/river in a basket being held down under a large stone. Inside were a couple of those save potions.

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Cbordi

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watched my friend play this for about 15 minutes, then he got stuck in a stairwell... "well, that's enough of that Alt+F4"

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kappamerc

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@Cbordi: Shame, the game is great (unless it was on console) or installed to a HDD.

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pelvist

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@kappamerc: Because you can alt+f4 on consoles?

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Xristophoros

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Edited By Xristophoros

first person melee combat is not fun and always a bad idea.

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pelvist

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@Xristophoros: Dark Messiah of M&M was awesome, so was Mount&Blade. The combat in this game is actually quite good, until you get a full suit of plate and can take on 10+ men no sweat.

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analgrin

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Edited By analgrin

@Xristophoros: Yet Fight Night Round 2 (pretty sure it was that one) on PS3 I found the first person view the best. Could spot the incoming punches much better and seeing your opponents face getting smashed up close was great.

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ccgod

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@Xristophoros: So you don't like realism.... Star Citizen is all 100% First person game play and it's amazing. Game is great can't wait for act 2 and 3

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verysalt

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@ccgod: Wait, are there planing to be more series ? Can you link to information ?

The game is great and it only gets better with fixes.

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Smosh150

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@verysalt: "So how do the three Acts work? Will there be 3 separate games?

When we first started making KCD, we had planned on making 3 separate games. However, our first game got big pretty fast, so we decided to put the first 2 Acts together and then we plan on putting the 3rd Act into our sequel."

Steam article:
http://steamcommunity.com/app/379430/discussions/0/1354868867715048116/

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ccgod

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Edited By ccgod

@Smosh150: Well that sucks I thought the game was just act 1 :/ Which means it was split into two 1st act was probably the bandit camp raid is when it should of ended.

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LTJohnnyRico

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@Xristophoros: I take it from your comment you haven't even played the game? as the combat is good the weight of it feels right - its a good game!

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kappamerc

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@Xristophoros: Chivalry, Mordhau, and this game all have fun first person melee mechanics. While you do get pretty RPG strong later on most of the game has fun and interesting swordplay (50 hours in myself).

By comparison, the Witcher 3s combat was not that exciting after the first few hours. Just mash buttons and kill everything in that game.

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Smosh150

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Edited By Smosh150

@Xristophoros: Why is that? Personally in just about every game that allows it (Mount and Blade, Chivalry, etc) I always go for first person. There is a detachment from the game when playing in third person (At least for me). Not saying I don't enjoy third person, but first person is so much more immersive and satisfying.

Plus, Chivalry would like to have a word with you. It isn't a bad idea, it just comes down to the person's preference.

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Xristophoros

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Edited By Xristophoros

@Smosh150: 3rd person combat is just more fluid and responsive. i always found 1st person melee to be clunky and far more limited. surely, there must be a reason as to why so few 1st person melee combat games exist -- it does not offer a fun experience for the player in most cases.

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kappamerc

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@Xristophoros: Any specific reasons why you think the combat in this specific game isn't fluid or responsive?

It does get hectic/disorienting when you get hit in the head and spun around or your head/shoulders tilt so you lose visibility for a second but that's part of the fun. I've got one combo where I slash at the enemies wrists, another which circle parrys their blade and stabs them. Those only go off if you land each swing in the combo (if they parry or dodge it's interrupted).

I would say few first person melee games exist because it's difficult to do well (not a lot of engines are built to streamline development for it and development parameters/staples for how to do it well don't exist) and game publishers don't fund what they aren't sure about. They will pump out the same generic shooter over and over again instead. To get this game going they had to prove there was profit to be made by their kickstarter first, then a publisher picked them up.

Personally I think this game has great melee combat. It does start off simple with your first fist fight just being you getting your butt kicked and grabbed over and over but as the game goes on your fist fighting really gets better. After getting the sword you just kind of flail around with slashes but that's because you're completely untrained so you suck. As you unlock more complex moves/progress it builds on itself.

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Smosh150

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@Xristophoros: Using my phone atm, so forgive any mistakes here. Anyway yes, 3rd person does have more of a widespread appeal, but you seem to be discounting the amount other people who do enjoy it. Just look at the reviews from users, most seem to enjoy the first person mechanics.

As to the point about why there are so few, keep in mind how animations work in games. One of the difficulties in creating an FPS game like this is animation sync for different cameras. . Such as everything you see in first person is exactly the same as in third person unlike with many games the first and third person animations would look very different.

Though really I would just say it can stifle creativity. KCD is based on a more realistic swordfighting experience which a first person camera can work with, not something flashy and impractical like with Star wars where a first person camera would never work (See movie battles 2 for SW Jedi Academy). Just like with The Elder Scrolls series, it works because of its simplicity in combat. Now with games like the Witcher and what not you can't have a first person camera because of the game play mechanics in play.

it all just comes down to the core game play of a game, for this it works, for M&B it works (Though having the option for 3Rd person does make one switch for some more spatial awareness),for TES it works, etc. Lack of games utilizing it doesn't mean it's bad. Again it is preferential, only in mp with the option is first person a poor choice duee to others getting better spatial awareness.

Ugh, feel like I butchered this, GS plus my phones mail app just don't mix.

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Alucard_Prime

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Good review, I'm enjoying this on the X. My biggest gripe is the lock picking, it's just not fun . Otherwise, I love the simplicity of the game and overall it's a compelling story.

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srfilk86

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Edited By srfilk86

GOTY, no doubt!

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pelvist

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@srfilk86: Maybe when it comes out of beta.

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off3nc3

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@srfilk86: Hahahaha , NO !

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analgrin

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@off3nc3: Ha Ha HA HA I dont see why not. So far I've been having a blast

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DEVILTAZ35

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Edited By DEVILTAZ35

It doesn't deserve an 8 beyond the PC version though as the consoles are in various states of disarray.

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LTJohnnyRico

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@deviltaz35: Played it on PC and on my Xbox one X and the console experience is pretty much as it is on the PC - I have noticed more bugs on the PC but that's because I have played for longer!

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NeverMore0

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Boy that video sure didn't sound like an 8. Must have been reviewed by a history buff.

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srfilk86

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@NeverMore0: It is quite refreshing getting good review scores despite performance hiccups. Imo, a game's score should mostly reflect the content, not the bugs that will likely be fixed over the next few weeks. Had this been released after these fixes, the game would have gotten 9/10 or higher, count on it. GotY, here.

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