Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

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All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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darktruth007

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This is definitely one for the bargain bin.

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deactivated-5ad367dd3e52f

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@nibbin1191: to be fair it's probably not going to sell well and you're probably best waiting for a patch or two so maybe he's right!

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Fenbops

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@dar33: as far as we know it’s selling very well!

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deactivated-5ad367dd3e52f

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@fenbops: maybe! I know I'm being a miser and the devs deserve support but my feeling is that it won't be long until you can pick this game up with a reduced price tag. Personally I just want a few key issues patched before I jump in and I would consider myself the bullseye of the target audience!

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Fenbops

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Edited By Fenbops

@dar33: fair play! I jumped right in but have yet to play it. Probably wait a little bit more till they iron out some bugs. But I like supporting devs like this, more deserving than your big publishers these days I feel.

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deactivated-5ad367dd3e52f

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@fenbops: For sure.

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str8killa007

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These developers should be rewarded like World Cup champions ... greedy scum like EA,Bethesda and Ubisoft should burn in hell.

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speed45823

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@str8killa007: You mean EA, Activision and Ubisoft. Bethesda's still cool (Aside from that paid mod thing)

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deactivated-5ad367dd3e52f

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@str8killa007: just out of interest what's the issue with bethesda? Their games are fully featured and massive. Horse armour aside there's no culture of micro-transactions. I'd say they're alright tbh.

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str8killa007

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@dar33: They don't make "true" rpgs anymore.

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XenomorphAlien

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@str8killa007: Yeah but, at least their other games are good.

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deactivated-5ad367dd3e52f

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@str8killa007: Cool but I mean... It's their game. I think they still put a tremendous amount of effort into building amazing player focused games so telling them to burn in hell seems a little OTT.

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mogan

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mogan  Moderator

@str8killa007: A well adjusted and mature take. -_-

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lucas182

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There are so many mods out for this game already. Many of them fix what people complain about.

- Unlimited saving
- Stronger armor (because when you're high level, you kill people too easily)
- More events when fast travelling
- Easier lockpicking

And the mods keep on coming. As for bugs, the only one that has been nagging me is the persistent "game saved" msg on screen, forcing me to restart, or play with the damn thing stuck there.

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Gomtor

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@lucas182: I want this game to be challenging and difficult. But when I get in in about a weeks time, I will immediately get the lock picking and saving mods. I want a challenging game, not an inconvenient game with dumb save mechanics.

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deactivated-5c746fddbe486

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@lucas182: So it’s getting dumbed down on PC

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lucas182

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@tibua: those are mods. You can dumb things down or “smart things up” if you want. Its your damn game.

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esqueejy

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@lucas182: Actually, it's not. You merely bought a license to play a game owned by someone else. Not that it makes too much difference if they're allowing modding, but I really don't understand why people insist on failing to comprehend that distinction.

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ccgod

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@lucas182: He just salty he can't have mods lol

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translucent17

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There's an article on polygon if anyone is interested, the devs said they will implement an option to quit and save in case people have things they gotta do and need to end a session, they are not looking into a quick save option because they don't want people spamming it which seems pretty legit to me considering what I know about this game. I don't believe there's a date for the patch yet but they are aware of the performance issues. I haven't played yet but i hope i hope they keep the game pure to their vision.

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deactivated-5ad367dd3e52f

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@translucent17: good because baby

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pelvist

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An 8 is way too generous considering all the bugs it has. Maybe GS should reconsider the score CP gave to Iron Front Liberation...

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Gamer12

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@pelvist: Well you know... Skyrim (a great game) got a 9 out of 10 and had twice if not three times the amount of bugs this one has...

The game is overall great and the bugs are only annoying if you let them be, 8 is more than fair.

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Edited By pelvist

@gamer12: Skyrim didnt really have any bugs that stopped you from progressing in the main story of the game as far as I remember. There are quest related bugs in KCD that if stumbled upon can break the game and loose you many hours of play time having to reload a save before you started certain quests. Like the Robber Baron quest that has a key NPC stuck at the end and wont let you progress the main story later on because, well hes still stuck at the end of the Robber Baron quest that never finishes or the Ginger quest bug that was patched and then the latest patch reverted the previous fix.

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Oni

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@pelvist: "Skyrim didnt really have any bugs that stopped you from progressing in the game."

Um, hate to break it to you, but you're not correct.

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Edited By pelvist

@Oni: I could well be "not correct" about Skyrim. The example someone used earlier with Liberation of Skyrim isnt part of the main story so it has no impact on that.

However other games bugs arent this games bugs and they dont excuse it either. Its not ok for this game to release in beta just because Skyrim might have. That attitude and a free pass in reviews is why they keep getting away with releasing unfinished games. There are at least three showstoppers for the main story in KCD; one of those was fixed, then un-fixed in the last patch.

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Gamer12

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@pelvist: I still remember having to backtrack and continuously reload saves for the "Liberation of Skyrim" or accidentally picking up and selling quest items from a dungeon without having the relevant quest. These would halt or even stop progress on many quests in Skyrim and sometimes permanently (unless you played on PC)

But, like I said bugs are a nuisance only if you let them be, but every game has their fair share of them, and it's all the more usual in RPG's of this size.

Even though KCD has these bugs the majority of players are enjoying the game thoroughly and finding this new realistic RPG style to be intriguing and worth the backtracking now and then.

Therefore, I think the 8/10 is more than justified and definitely worth getting for any RPG fans. Now even though this is my opinion, I can also understand how it can be annoying for others and become a distinguished fault in the game. The best thing I can say for those with doubts on whether or not to purchase the game is to wait for them to patch the bugs out and then get the game at a later date (potentially saving some money in the process).

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analgrin

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@pelvist: 10 hours in on PC and only seen 1 bug so far (got stuck in a conversation loop) Left my character and a guard repeating the same conversation for a few minutes until it finally broke out of it. It's been running really well on my system too (i7 6700k & gtx 1070)

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esqueejy

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@analgrin: Probably not a popular opinion, but I think a lot of people are complaining about "bugs" are trying to run it too high for their rig. I'm using an i7-8700K on a Maximus Hero with 16GB at 3466 and an EVGA 1080ti Hybrid and haven't seen much in the way of "bugs" at all after 20 hours, but it does give even that rig a workout at 4k and max all settings.

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pelvist

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Edited By pelvist

@esqueejy: No, that would be a performance complaint theres a difference. You cant convince me you havent had any issues because the patch notes themselves tell their own story of these bugs that can and will prevent progression in the game. Furthermore the latest patch un-fixed one particular quest breaking bug that was fixed in the patch before it...

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esqueejy

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@pelvist: The POINT is not that I am confusing bugs with performance issues, but that others are likely doing so because they encounter performance issues when trying to be a hero and "PC master race" and run it beyond what their PC can actually handle. It's a demanding game for even a top end rig at max settings. Anyway thanks for missing the point.

I have had very very few actual "bug" issues. The one that sticks out for recurring is the menu system becoming unresponsive to left clicks and I have to use the keyboard buttons to navigate menus until exiting and restarting the game. I usually reboot too if that kind of thing happens, so I dunno if that is necessary, but it's just something I do to start fresh-ish. Quests haven't broken for me yet, but I'm only 20 or so hours into it. I wasn't saying they're not there, just that people confusing performance issue with bugs is likely creating the impression it's worse than it really is.

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pelvist

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Edited By pelvist

@esqueejy: You're ignoring the initial point though by making ignorant presumptions about the intelligence of other gamers and their ability to tell the difference between performance issues and bugs. Its the kind of deflection we expect to see when someone comes to argue for a game they like without actually having an argument other then "it works for me".

Yeah nothing wrong with the game it must be everyone elses fault, meanwhile another hotfix releases to fix the new bugs introduced by the previous bug patch that released the day before to fix the other bugs they missed in the three other bug patches before it. -but yeah, no bugs.

/slowclap

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esqueejy

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Edited By esqueejy

@pelvist: I'm not making assumptions about peoples' intelligence. I'm speaking from experience and pointing out something very plausible: that people sometimes confuse performance issues (which they frequently cause themselves by trying to run things at too high of a setting) with a "bug."

In fact, YOU made the assumption that I didn't know the difference between the two when you first responded, thereby missing my point entirely.

Moreover, I wasn't deflecting anything. I was pointing out that it's precisely that kind of confusion that can lead to over-reporting of "bugginess", i.e., an exaggerated view of how buggy the game is. That is not in any way an argument that the game has no bugs, but you deliberately interpreted it as such so you could stroke your epeen by insulting me with your straw man argument.

Also, I provided my experience that I personally haven't experienced too much in the way of bugs, but then followed it up by SPECIFICALLY ACKNOWLEDGING THAT I'M ONLY 20 HOURS IN AND THEREFORE MIGHT EXPERIENCE SOME LATER. That pretty much destroys your nonsensical, hyperbolic, angry d-bag claim that I was somehow saying there's "no bugs" at all and "the game's fine." There's literally no way to interpret my post as saying that and you're clearly a 3rd grade level reader.

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pelvist

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Edited By pelvist

@esqueejy: My my, look how angry you've become! Personal attacks now too, how mature of you. A frothing mouth and spit-wads of insults only to follow up by admitting the game probably does have bugs and forfeit your whole notion that people cant tell the difference between bugs and poor performance with another glorious notion that people experiencing said bugs are sometimes confused.

Sorry to break it to you but...

-"a lot of people are complaining about "bugs" are trying to run it too high for their rig"

and...

"others are likely doing so because they encounter performance issues when trying to be a hero and "PC master race" and run it beyond what their PC can actually handle"

and...

"people confusing performance issue with bugs is likely creating the impression it's worse than it really is"-

...is you demeaning peoples intellectual ability to tell the difference between performance issues and bugs, like they aren't intelligent enough to know the difference ...but you are.

I didn't miss your point either since you didn't make one to begin with. Making the assumption that your ability to tell the difference between a bug and poor performance is better than other peoples is not how you make a point.

If you going to chime in on a debate then at least come back with a proper argument. If you have one Ill look forward to hearing it but something tells me you're only interesting in defending that point you never made.

:D :D :D

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esqueejy

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@pelvist:

"-"a lot of people are complaining about "bugs" are trying to run it too high for their rig"

Nice out of context quote, skipping the "I think" part that indicates all I'm doing is voicing an opinion.

"is you demeaning peoples intellectual ability to tell the difference between performance issues and bugs, like they aren't intelligent enough to know the difference"

No, it really isn't, champ. It's me speaking from experience dealing with a wide variety of people on tech issues and having seen, first hand, that many people (I never said all or even most), don't possess a deep working knowledge about what is going on "under the hood" and often confuse one thing for another based on the simple fact that what they are seeing and experiencing on the screen in front of their face as a symptom of an underlying problem can actually be the result of different underlying problems between which they do not know how to distinguish.

You're silly to claim I didn't make a point. I'm clearly far more intelligent, educated and articulate than you are and you're just throwing a forum tantrum because you can't win the argument. I've made a proper argument, proven my point, articulated it with clarity, and you're still ranting because you've got nothing other than butthurt because you have no real counter-argument lol

The fact is, I made a perfectly reasonable suggestion: that people often confuse the underlying reason for the issues they're seeing with a piece of software. Your response was "nuh uh, you're confused" and then ranting. Grow up.

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pelvist

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@esqueejy: Adding "I think", doesn't change the context of that quote, in fact it only prefixes the quote to show that its your thought/your belief that people arent intelligent enough to tell the difference, but you are.

And with that you've lost whatever you were just arguing for ...time to change the topic again?

Its twice now too that you've resorted to passing the buck of being mad or "tantrum" throwing, yet nowhere in any of my post does it suggest im doing that -Unlike yours, which to be honest leave me feeling a little embarrassed for you.

It appears I put too much faith in you actually having something to debate with this time, because you're still making it all about you and how much more intelligent you are than other people. You must be so clever though to work in a call center doing tech support... LOL!

"Hello customer, we see you have a meltdown over a post on an internet forum. Try unplugging your computer and plugging it back in see if that works"

-Mohammed Esqueeju

I dont know who you're trying so hard to impress, theres only me and you reading these. Im guessing its your over sized ego which is clearly getting in the way of intelligent conversation despite all this superior brain power you claim to possess; therefore its pointless me coming back to read another one of your juvenile rants, and even more pointless for me to waste my time writing another reply to one of them.

(⌐■_■)

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pelvist

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@nibbin1191: Destiny being crap is for another review thread. This topic is about KCD.

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Edited By pelvist

@nibbin1191: Dont get me wrong I share your opinion of Destiny 2 and its score. But its as relevant as my Iron Front Liberation score comparison that no-one bats an eye lid at.

Bugs are the sole reason IFL got 2/10. This game gets an 8/10 despite having bugs that depending on certain quests you've embarked on break the progression of the main story and prevent you from finish it without loosing hours upon hours of gameplay time redoing it all from a save game you made before you took the offending quest.

I like the game and were it not for the bugs id score it 8/10 but its a 6 in the beta state its in now IMO.

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lucas182

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@pelvist: been playing on PC and havent had any game breaking bugs. Had to reload once to finish a quest. I also get the Game Saved msg on screen and it wont go away from time to time, forcing me to restart the game. This one is by far the most annoying bug. So annoying, Im actually used to playing with it still on my screen.

I think an 8 is a very fair score for this game.

Oh and combat is amazing. And the horse handles very well. When you're starting though, you suck at both those things. Love the game

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pelvist

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Edited By pelvist

@lucas182: I think its a good game too, I just think its unfair to review a game so highly when so many bugs are prevalent you could accuse it of still being in beta. Iron Front Liberation was scored 2/10 here on GS for having many bugs.

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ccgod

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@lucas182: I fracking hate that one its so annoying but the next annoying one is when I can't get up stairs

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