Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

No Caption Provided

All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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esqueejy

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Having a lot of fun with it so far and it looks amazing in 4K. If you're a socially conscious type like myself though, you will see some hints of the developer's insistent gamergate sympathies poking through...most glaringly so far in the depiction of refugees as universally lazy, greedy, self-interested moochers who do nothing but beg and take advantage. All this while you happen to be a refugee yourself and the only reason why you're getting anywhere in the world is because one of your "betters" took a shine to you and decided to give you a chance. It's all a little stilted, but a small thing in the grand scheme, especially since people were universally dicks back then.

In addition, the claim that no black people is "historically accurate"...something the developer took particular pride in using as a goad to stoke gamergate type arguments...has been totally crapped on by historians specializing in the era, but whatever. Again, another small complaint in the grand scheme, but worth mentioning since it was the developer's own participation in the gamergate nonsense and statements about it that make it relevant.

All this being said...grain of salt. The game is seriously engrossing and you can certainly look past some of their attempts to thumb their noses at people they'd snidely label "SJWs". The review above is pretty accurate and covers it pretty fairly.

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Creepywelps

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@esqueejy: "In addition, the claim that no black people is "historically accurate"...something the developer took particular pride in using as a goad to stoke gamergate type arguments...has been totally crapped on by historians specializing in the era"

Actually no, the exact opposite. Historians agree with him. Not sure where you got your info, I'd love to see it.

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esqueejy

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@creepywelps: Wrong. Inform thyself.

http://medievalpoc.tumblr.com/

Nobody is arguing for prominence of representation, just accuracy if accuracy was in fact the promise, as it was here. The attempt to claim historical accuracy in the context of a politically motivated gloating (yes, it was gloating in light of their statements) over not having a single brown person in the game is a sham if not true. In fact, if demonstrably untrue, it's precisely the type of politically motivated BS as they're complaining about when they fling turds at people they call "SJWs".

And again, I think I was pretty clear about it being a minor thing in the context of whether the game is well done and enjoyable, so the reactionary defense is silly.

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analgrin

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@esqueejy: Just looked through that link and can't see anything that proves if I was travelling through small countryside villages in 15th century Bohemia I would definitely stumble across a black person? The developer didn't say there weren't any black people in Europe back then but that it would have been very unlikely you would have met any in the 16km² countryside area covered within this game. They searched family trees, property rights documents for the area and found no evidence there were any.

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esqueejy

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@analgrin: Yeah, wrong link by accident, but the proprietor of that site has chimed in and explained about the Moors being present in the area at the time. Also, here's a better explanation from people who talked to a historian, who explained it's pretty obvious there would have been black people there in light of migratory and trade patterns, etc.

http://www.eurogamer.net/articles/2018-02-20-kingdom-come-deliverance-review

It's pretty basic shit. It's not even remotely arguable that there were no black people in the area at that time. Moreover, when you look at the guy's twitter exchanges and his T-shirt preferences (yes, read the article, you don't wear the same t-shirt several days in a row at a conference to promote your product unless you're trying to say something), it's pretty obvious that leaving black people out of the game while claiming it was historically accurate was a fun way for him to poke certain people in the eye, while giving certain others a little tingle up their leg.

But again, it overall has a mild effect on how good the game managed to be, and nothing I've said was all that negative...especially considering I was recommending people play it.

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csward

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Edited By csward

@analgrin: That article is talking about Black people in Africa you idiot..

Did you even look at the page you linked? Or do you like to pretend you're some super anti-racist here to save the day from the common racist which you believe everyone to be?

Ffs get off your high-horse...

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esqueejy

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Edited By esqueejy

@csward: The Moors migrated and were all over EU by the 1400s, "you idiot." ALL. OVER. EU.

And if you think anti-PC gamergate types aren't just riding their own stupid, reactionary high horse, you're not paying attention. I didn't overgeneralize to anyone and your instant assumption that I did so or believe as such is just more proof that you're (a) retarded and (b) hopped up on your own biases and prejudices.

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Creepywelps

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@esqueejy: Even the second article you provided has no proof, just an assumption that it could have happened.

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esqueejy

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@creepywelps: It's called a deduction when you have evidence from which you are drawing the conclusion, not an assumption.

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Creepywelps

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Edited By Creepywelps

@esqueejy: There is no evidence though. Here's the facts, it is extremely unlikely that people in that region, at that time, ever see a single person of color in their life. It's a complete non-issue anyways. Like shoehorning one poc trader or something in the game would add anything of substance. It wouldn't and everyone knows that.

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Creepywelps

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Edited By Creepywelps

@esqueejy: Nothing in that Tumblr blog post says anything about rural Bohemia in the 1400's. People in that time and area could go their whole life without seeing a single poc. I have educated my self on the topic, thanks. Perhaps you should as well.

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esqueejy

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Edited By esqueejy

@nibbin1191: Nope. No mater how you play out the scene with Jane during your "patrol" quest, she is a jerk, unappreciative and just wants "more" for nothing despite the blacksmith giving her alms the day before.

And I was not "making an agenda." I was merely stating my opinion based on what I'd seen in the game, which was a couple straight hours of pretty consistent, mildly derogatory perspective of refugees forced to inhabit spaces others consider theirs and therefore inviolate. Perhaps if you didn't see an ulterior motive behind everything, you'd be able to accept a differing opinion without attributing an "agenda" to it. I think I was more than open and fair about what I observed AND the "keep an open mind" conclusion I still drew from it all. And if the game moves on eventually and redeems itself on the issue then so much the better. I'd take no umbrage with being corrected by it doing so...but in a game with a couple hundred hours of potential things to experience, we are absolutely going to see different things.

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esqueejy

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@nibbin1191: First, you either paid no attention or chose different dialogue options, but it was pretty blatant that the blacksmith says he gave her alms yesterday and then when you ask her about that, she's all like "so effing what...I want more today".

Second, you're imagining the hypocrisy, champ, and it's more than tiring to hear the ridiculous claims of it all the time from people who sympathize with right wing nonsense. You're inventing it in your head and paid insufficient attention to see that the Andromeda guy was publicly pilloried for the idiocy that came out of his mouth and tweets. Not only that, but he was fired for it, just like anyone expressing that kind of racist idiocy should be.

Third, the developer, as he should, plays it close to the vest and acts appropriately for the most part when he's trying to sell the game and doing interviews about it, but he's had his share of tweet idiocy too, even if just to support people who were spewing the kind of reactionary gamergate crap he wanted to give a thumbs up.

lastly, I got up nobody's ass, etc. You're reacting as if I did, but that doesn't change that my post was extremely reasonable and was intended to acknowledge the existence of a potential issue or source of controversy, but to head it off at the pass, because it so far turns out to be having at most a mild presence in the game itself and is completely overshadowed by how good most of the game really is.

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esqueejy

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Edited By esqueejy

@nibbin1191: Talk to more townspeople. I'm one of those people who is afraid not to talk to everyone in these games haha. They pretty much all crap on the refugees. But again, I've called it mild and there doesn't seem so far to be anything totally "in your face" about any of it.

Also, I think I mentioned that part of what makes it so odd is that here you are, a refugee from the same area/town yourself, essentially asking people what they think of refugees like yourself and they just throw a turd in your eye.

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esqueejy

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Edited By esqueejy

@nibbin1191: That's true too and there was a dialogue option to make the blacksmith be a good christian and give more alms. Like I said, the issue is there, but very much muted and clearly overshadowed by how good and fun the game is for the most part.

Frankly, setting aside that the guy is clearly a gamergater based on some of his past tweet nonsense and the whole thing of wearing the same t-shirt for a few days straight at a gaming conference to make a statement and instigate (it was a t-shirt of some band founded by murderer and white supremacist), whether you believe there were black people in Bohemia at the time or not, there just wasn't any reason for him to go out of his way to point out that there's none in the game unless he was trying to pick a fight. That might be fun for people like him...and might even be good marketing strategy if you're not a AAA developer and looking for some attention...but I find it unnecessary and infantile.

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csward

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@nibbin1191: I'm sure you're mad at Dynasty Warriors too for it's lack of diversity. "Why no people of color in early China". Give me a f'king break.

I guess TecmoKoei had a "clear profile of how they thought things were going to be represented" because you know, that's how all the evidence we have proves that's how it was historically.

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esqueejy

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Edited By esqueejy

@csward: Thanks for overreacting like it was entirely predictable gamergaters would. Again, the point was not about whether there is a "lack of diversity," but rather the FACT that it's actually not accurate in this instance, but was promoted as such.

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robbiejones

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Edited By robbiejones

only thing missing are huge mountains like skyrim, and more animals and npc in forest areas.

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deactivated-5b0f8778f4162

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@robbiejones: The region here is 1:1 how it was back then if I understand correctly, same cities, towns, geography etc.

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csward

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@dawnwatcher: It's not 1:1, they said somewhere they condensed some areas between towns.

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deactivated-5b0f8778f4162

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@csward: Yeah scaled down, but there were no huge mountains and such in this region.

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lucas182

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@robbiejones: i agree, the forests while amazing, stop being amazing after a couple hours and start feeling kinda empty

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deactivated-5ad367dd3e52f

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So happy to see an RPG in a realistic setting. I love elder scrolls but the magicians and fantasy weapons just ruin the immersion for me. More please!

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@dar33: Likewise. I'm pretty old and playing a game that involves shooting elvs with a lightening bolt from my mage character just makes me feel sad (not that I didn't love skyrim!). It's the main reason I didn't get Witcher3.

I'll get KCD at some point...it looks right up my street.

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deactivated-5ad367dd3e52f

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@mpl911: Never thought something like this would ever happen tbh so really glad it has. Always thought no developer would sacrifice the gameplay options of magic and that the kind of American LOTR style vision of fantasy role playing would be it for gaming. So great to see a developer taking a risk on history and hopefully it'll open the door for more. How about danelaw, the Roman empire, the Greek states or the American civil war? I know there's policitical correctness to think about but how about British expansion? Would love to see some gritty realism for those time periods. That would be awesome.

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mpl911

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@dar33: Yeh you're right. I've read a load of novels about Danelaw, the Roman Empire and other historical fiction. It would be great for more games to come out with a simple sword / shield / bow mechanic, but I guess we'll have to see how this game does to see if there's enough of a market for it. I spent at least 90% of my time in Skyrim either sneaking around with a bow and arrows or fighting with a sword and shield anyway (although I do allow some artistic licence in Fallout 3 and 4!)

The British expansion thing won't happen though; all the lefties here get all moany if you even mention something that was involved in our Empire. We're not allowed to be proud about our past anymore. Useless hippies!! Thank God they weren't around in the 18th century - the Industrial Revolution would never have happened!

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deactivated-5ad367dd3e52f

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@mpl911: Maybe casting someone like Dodd though? A rogue lieutenant who fled the army on a murder charge and ended up colonel in the Mahratta army? That could please the PC crowd.

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mpl911

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@dar33: You're right - but I'm sure they'd find something else to complain about. But like we said, it's all about finding out if there's a market for these things. I think KCD evolved from a Kickstarter so at least by going that route they would be able to test the market. I still like the Assassin's Creed games because of their adherence to history (with some tweaks obv - can't have your character riddled with rickets and unable to get out of bed, let alone scale Big Ben in Victorian London or dying of scurvy on a pirate ship in the Caribbean!)

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deactivated-5ad367dd3e52f

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@mpl911: damn it I've bought it now. No staying power!

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@dar33: Haha! Temptation got too much? I've just bought Subnautica for £15 to try to stop me spending bloody £50 on KCD!! I'll pick it up in a few months though probably. It depends when State of Decay 2 turns up.

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deactivated-5ad367dd3e52f

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@mpl911: I know. Pity though. Been reading the Sharpe prequels and I thought McCandles role as a roaming intelligence officer would make an awesome premise for a game.

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Fenbops

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I’m glad this review isn’t like the clustefuck of a review EG gave it. You actually talk about the game mechanics and bugs and how it plays. Cheers GS.

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PAL360

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Edited By PAL360

Good score, but i actually disagree with the overly rigorous core mechanics and frustrating save systems. I love those. The visual glitches are annoying, i agree.

I'm playin on PS4 Pro, and this is easily one of the best RPGs i have ever played.

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robbiejones

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@PAL360: looks sweet on the xbox one X only problem with playing on our consoles in the frame-rate

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PAL360

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@robbiejones: Performance is clearly the weakest point, but i think it runs ok. It keeps 30fps most of the time, which is not that bad for a slow paced game like KCD.

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Gamer12

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@PAL360: Agreed, overall one of the best both in storytelling, immersion and mechanics.

I understand a lot of people don't like the save system, but I've only put in ~5 hours of play time and have over 6 saviour schnapps stored, which coupled with the autosave from sleeping and side quests is more than enough imo.

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HandsomeJack19

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Edited By HandsomeJack19

A small issue. About that whole, "people only lived 30 years" thing. That was the AVERAGE age, because of high infant mortality at the time. If you made it out of childhood you were just as likely to die at 60 as you were at 30. Sorry, but that assertion always bugs me. Kind of like the "we only use 10% of our brain" thing. And military people in movies and on TV shows saying, "Over and out." It's just, "Out," for the love of Jebus.

I'm absolutely loving the game by the way. My only real complaint? You have to track down a blacksmith and a use a grindstone... to clean blood off your sword. My pack is full of stray bits of cloth, man, why can't I just wipe it off? And you also get dirty WAY too fast. I went to the baths and got squeaky clean, but by the time I was finished walking to the castle, which was literally a 1 minute (real time) walk away, I was filthy dirty again. I was walking on roads, not taking a shortcut through a forest or anything.

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csward

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@HandsomeJack19: I wonder if riding a horse would help? Baths and laundry are not cheap.

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OldDadGamer

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@HandsomeJack19: Pfft. Doesn't even take my kids a minute to get dirty again.

Now if someone makes a mod so that crumbs reappear the minute you sweep them up, perfect realism.

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CraigTL

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After watching the review and hearing all of the cons in the game from the reviewer himself, I don't understand why this game scored an 8. Sounds like it should be a 7 at best. Frustrating combat that always feel clumsy even after gaining experience, a horrible save system, no targeting for long range and obstructed view when you wear a helmet. It sounds like they tried to make the game so real that they forgot to make it fun.

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esqueejy

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@nibbin1191: It's also something somewhat optional. You'll get in fights here and there even if you try to avoid them, but alot of it is fairly avoidable, so if you're having trouble or don't like the combat, you can minimize its impact on your experience to some extent.

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CraigTL

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@nibbin1191: Cool, good to hear, the reviewer made it seem like even with experience you don't get much better. I have been looking for a single player game like this since Elder Scrolls went online. Im seriously considering picking this up.

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Gamer12

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@craigtl: Eh, I think the 8 was pretty justified. Game is a lot of fun and has one of the best storylines I've ever played (albeit generic) and some of the combat mechanics are very weird (no crosshairs) but at the same time far more rewarding when executed correctly.

The game is buggy as all hell lol and it's not hiding that from anyone, but let us not forget the release version of Skyrim, where my horse could magically walk on air and enemies had the ai of a potato :)

(Save system isn't horrible, just different. Took me a minute to get used to it, but not a problem anymore)

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CraigTL

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@gamer12: I can appreciate that, I love the elder scrolls games but not so much the online versions. I have really been wanting something to fill that single player void so this game caught my attention. It looks gorgeous. I welcome a challenging game, so I may check this out.

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