Review

Just Cause 3 Review

  • First Released Nov 30, 2015
    released
  • PS4
  • PC
  • XONE
Mike Mahardy on Google+

A world in flames.

Just Cause 3 makes no apologies for its outrageous nature. It's a power fantasy in every sense of the phrase, placing you in a world rife with destructible environments and giving you creative instruments with which to destroy them. There are intermittent technical problems, and scripted moments detract from the freedom found elsewhere, but in the end, Just Cause 3 provides a spectacular, explosive sandbox experience.

The plot revolves around returning protagonist Rico Rodriguez, who's arrived in the fictional Republic of Medici during the height of Sebastiano Di Ravello's military dictatorship. The story here is forgettable, but delivers an effective invitation: dozens of military installations cover the world map, and it's your job to blow them up for the rebel forces.

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Rodriguez himself is a mashup of masculine action stars and comic book characters, so it makes sense that I often felt like a superhero in his shoes. By supplying you with a wingsuit, parachute, and grappling hook, Just Cause 3 gives you an effective means of transportation, as well as a smooth, nuanced traversal system.

There is a steep learning curve, but with practice, I was leaping from helicopters, gliding through enemy bases, and floating over farmland with ease. It's thrilling to leap from a cliff, free-fall for 10 seconds, grapple to a nearby rock, and use the momentum to launch back into the air with parachute deployed. Rico actually felt like a hero learning his new skillset. It's as if Avalanche Studios combined Batman, Spider-Man, and The Punisher, and thrust its creation into a vivid Mediterranean landscape.

For a place soon to be covered in explosions, Medici is gorgeous.
For a place soon to be covered in explosions, Medici is gorgeous.

What follows is a collision of spectacle and scale. Helicopters dot the sky. Explosions chain across the screen. Combining a parachute and grenade launcher transforms Rodriguez into a floating artillery battery from above. In a world teetering toward total destruction, Just Cause 3 grants you the tools to push it over the edge.

The traditional grenades, remote mines, and numerous land, air, and sea vehicles are all on call in the rebel arsenal. Then there's the tether: this grappling hook modification attaches two separate objects, and flings them toward each other, often with hilarious results. Rodriguez can reel enemies toward explosive barrels, collapse watchtowers, and pull attack helicopters into a fiery end. It's a testament to this game's creativity that guns were my last resort.

There's a sequence in Just Cause 3 in which a fleet of helicopters pursue you over a mountain range. In any other game, I may have resorted to the RPG slung across my back. But in keeping with this game's lack of convention, I grappled to the nearest attack chopper, pulled the pilot out, and assumed control in his place.

Just Cause 3 makes you feel like Batman, Spider-Man, and The Punisher combined.

But that somehow still felt too normal. So I evacuated my helicopter mid-air, opened my wingsuit, glided toward another nearby enemy, and grappled to his chopper door. By repeating the process, I ditched helicopter after helicopter, sending both pilots and machines soaring into the mountain range below, all without firing a single shot.

The game provided no hint to this approach. I just devised a plan and watched it unfold. Just Cause 3 doesn't nudge you in one direction or the other--it shows you the possibilities, and gets out of the way.

Like all of Just Cause 3's best moments, the tether encourages experimentation, rather than thoughtless reaction, and as the hours passed, the destruction remained creative and unpredictable. New domino reactions and car crashes were always on the horizon. It's a small mechanic, but its effects can be massive, and it encapsulates what makes Just Cause 3 so fun. Even now, after 30 hours in this idyllic sandbox, I'm sure I haven't seen every use for the tether.

And just when it seems the well of experiments might be running dry, Avalanche Studios adds variety to proceedings. As you liberate new provinces from enemy hands, challenges pop up across the map, including vehicle races, machine gun score contests, and wingsuit dives. They're fun on their own, but they're also well worth pursuing. By completing these, you'll unlock new gear mods, which change the functions of certain items.

Much of the action takes place mid-air.
Much of the action takes place mid-air.

While some of these are minor, such as increased grenade capacity or a nitrous boost for vehicles, others reveal dynamic new ways to experiment in Just Cause 3's sandbox.

Take the rocket boost mines, for example. Whereas previous iterations of the device just detonated at a chosen time, this modification sends objects careening into distant structures before exploding. I used this on cars numerous times, creating two-ton bombs that flew toward enemy fuel tanks with increased velocity after I dove from the driver’s seat.

This cascading structure is what makes Just Cause 3 so great. There's a cadence to how you approach its world: outpost liberation leads to challenges, which leads to gear mods, which leads to experimentation. And more often than not, each tier of this formula is entertaining in itself. That each flows so well into the next makes the overall experience all the more rewarding. Just Cause 3 excels because it adds variety to the equation throughout, making destruction and mayhem entertaining far past the early hours.

However, Just Cause 3 does deviate from its open-world freedom at times, and when it does, it falters. The scripted story missions progress the plot, but the actual gameplay involved is repetitive at best, and broken at worst.

Despite its spectacle, Just Cause 3 is filled with bugs, bad AI, and other rough edges.

The vast majority of these tasks are escort missions, in which you defend a plane, or boat, or caravan of jeeps. Protecting another character can be tiresome to begin with, and because their behavior is unpredictable and often unintelligent, I restarted checkpoints far more than felt fair. Halting progress because of my own mistakes is one thing, but when it was out of my hands, my patience grew thin.

Just Cause 3 is also filled with bugs and other rough edges. The parachute closed at random, cars disappeared while moving, and AI behavior made several story objectives impossible for a short time. One mission required me to steal a prototype combat tank from Di Ravello's forces, and extract it by boat to the hidden rebel base. However, the boat was too far from the dock for me to board it, and I had to reload the previous checkpoint. It repeated the same mistake twice more after that.

For a game that places death front and center, it was often inconsistent with whether I should die. I'm happy Just Cause 3 is lenient with its falling damage--considering I'm in the sky more often than not--but I survived a 500-foot fall at one point, only to die from a shorter one soon thereafter. These mishaps would be easy to overlook if they didn't disrupt an otherwise fluid experience too often.

Late-game upgrades make traversal even smoother.
Late-game upgrades make traversal even smoother.

When Just Cause 3 is consistent, however, it's a stunning display of cause and effect, as watchtowers topple into fuel tanks, which blow up nearby helicopters, which sail into oncoming vehicles. I often spent hours setting up outlandish chain reactions, or trying new gear mods, knowing full well I wasn't making any progress in the traditional sense. I was content to just sit back and marvel as it all happened.

But there's a more thoughtful undercurrent as well. Despite the explosions and instant gratification throughout, Just Cause 3 also encourages experimentation and foresight, planning and careful approaches. The results are as rewarding as they are entertaining.

Editor's Note: The majority of our time with Just Cause 3 was spent with the PC version, followed by several hours on both PS4 and Xbox One. Based on the review builds provided, the game performed better on PC, with higher and more stable frame rates, fewer bugs, and better looking environments. However, the problems did not affect the overall experience enough to impact individual scores.

Mike Mahardy on Google+
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The Good

  • Smooth, fluid traversal controls
  • Numerous options for destructive experimentation
  • Challenges well worth pursuing
  • Destructible environments create a power fantasy

The Bad

  • Weak, repetitive scripted missions
  • Bugs, bad AI, and other technical problems

About the Author

Mike Mahardy spent 30 total hours with Just Cause 3 across every platform. He blew up a lot of stuff.
478 Comments  RefreshSorted By 
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Tiwill44

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Edited By Tiwill44

They really should have added co-op. You could do all sorts of fun stuff with extra players. Like one player piloting the vehicles, while the other player(s) ride on top of them and blow stuff up. Or just the hilarity of tethering shit together and seeing what happens. And then there's challenges, races, etc.

Mindless fun is one thing, but it does get repetitive and lonely if you're doing it alone, especially if you already experienced this type of gameplay in Just Cause 2. Co-op would have fixed this problem, and it would have added A LOT of value and replayability to this game.

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DEVILTAZ35

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@Tiwill44: I agree that would be awesome.

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xolivierx

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@Tiwill44 : yes! this type of game should have Coop

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DLaney34

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Edited By DLaney34

I watched a Twitch stream of this game for about an hour today. At 1st It was impressive to see the destruction. After mere minutes though, I realized there was no real challenge, in this game. He'd repeatedly steal the chopper, use it to blow up a base, and move to the next. It looked like the most repetitive game ever created. There was very little story. A pass for me.

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KJouda

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I cant understand the fun in this game.
Its not an RPG and it doesnt have a story. Whats the point of it ?

I had just cause 2, played it for like 6 hours straight and had alot of fun cause it had new cool stuff you can do but then there is nothing else to do and keep you interested. Then I never played it again.

Whats so fun about shooting rockets and exploding stuff all the time its just retarded.

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bfa1509

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Edited By bfa1509

@kjouda: I think it may be your limited imagination.

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Evil_Sidekick

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Edited By Evil_Sidekick

@kjouda: Just Cause series is a fun game for what it is. It's a game in the same vein as Mercenaries and Crackdown. It's fun for what it is, it's just not the masterpiece some people make it to be. It's a game about having fun and explode stuff...and be creative while doing it.

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DEVILTAZ35

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@Evil_Sidekick: It is really fun but it's not as good as mercenaries. That game was just close to perfect with that deck of cards idea.

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DonJuanCorleone

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@kjouda: I dont understand it either, maybe if it was beautiful id understand but it all looks dated.

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DEVILTAZ35

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@donjuancorleone: You may want to see the brilliant water simulation going on in the PC version before you decide that. Some of the graphics look dated and some of the physics are the best around. It's a mixed bag but overall it is bright, colourful and amazing to actually play.

You can just make your own fun anyway and fly into restricted zones and start a war :)

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RogerioFM

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@kjouda: Retarded is judging the fun of others based on the limitation of your own taste.

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DEVILTAZ35

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@RogerioFM: That was quite good :)

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KJouda

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@RogerioFM:

I dont think having fun destroying and exploding anything mindlessly is anything but retarded seriously, at least when other games do it they give you a reason. Not having a reason means you're a maniac terrorist who really just wants to explode anything and mindlessly shoot anything which is better be called retarded than a psychopath.

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DEVILTAZ35

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@kjouda: It's not for no reason , you basically need to overtake areas which once you meet the objectives , means it is your base instead of the enemy.

It means you can then start from this location the next time you play etc.

It's not meant to be taken at all seriously it's just a bit of light hearted fun. Everything is exaggerated to shooting a gas cannister and watching it just about rocket to the moon to overtaking a naval patrol boat and shooting single soldiers with it on the docks.

Why they are using a machine gun against a navy ship was odd.

You can do silly things in this game such as drive a car into a base, they attack you with a helicopter , you can then zipline to the chopper, throw out the pilot and overtake the controls, meanwhile they start firing missiles at you from all directions.

It gets chaotic and is certainly never one sided. A terrorist act is a cowards act against innocent people and sure you can do that here but you will be penalised if you attack civilians and the authorities will try to track you down.

If you just spent the whole game trying to do that , you would be overwhelmed with forces until you die and basically get nowhere anyway.

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xolivierx

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@kjouda : well said. Although it can be fun to drive around and blast stuff, there is no point doing it and it gets boring. Some people just need a bit more substance to be entertained.

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deactivated-60b838d2a137f

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@kjouda: Lol you're reading too far into this game... learn how to have fun, or just shut up and move on to something you are interested in.

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EricMBacon

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@kjouda: Wait. You don't think this is real, right?

You aren't actually the character and so blowing up a fake world doesn't make anyone a psychopath. It is no different than watching a stupid action movie once in a while, reading a trashy book, watching sports, or-get this- playing a video game.

You don't like it, fine. If you think someone else is retarded simply because they enjoy themselves, that makes you ignorant.

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harharhar69

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@kjouda: I agree. it looks cool but I think I personally will get bored after 15 minutes.

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DEVILTAZ35

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@harharhar69: I thought that , looked at clock last night and i had been playing for 3.5 hrs.

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Zombie8814

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@harharhar69: True, and the full game probably lasts at least 30+hours. Of course, that's just a guess since the reviewer never mentioned how long the game is.

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shiel44

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@Zombie8814:

Except he did...

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iskaroth

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I watched some dude on Twitch for about 20 minutes play this this game and it looks like slightly better Goat Simulator - mindless fun and pointless destruction with silly physics and almost nonexistent AI. I imagine it can get boring really quickly like 3-4 hours max.

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Chupert

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How does a game filled with "bugs, bad AI, and other technical problems" worst than Batman Arkham Knight get an 8? and then they wonder why people think reviewers are sold to game companies, instead of crushing it for launching a game terribly optimized in some cases unplayable (EVEN ON CONSOLES!) to actually help the gamers that bought this get a patch ASAP, gamespot decides to applaud it. GG

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EricMBacon

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@Chupert: Who said the glitches are worse than Arkham Night?

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DEVILTAZ35

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Edited By DEVILTAZ35

@ericmbacon: Arkham is fixed and little issues are still being worked on. Are people still flogging that dead horse lol

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kenundrum7

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Some people gave this a 2 or a 1.

Really?

Really?

People...

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PETERAKO

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Edited By PETERAKO

I got reports from a friend of poor framrate and multiminute loading times on PS4. There is talk about the Xbox one to, but I can't verify that one.

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Zombie8814

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@PETERAKO: I really wish gamespot would tell us the XBOXONE and PS4 framerate in the review.

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Rimbrocop

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@PETERAKO: Dan Stapleton on IGN has commented of up to 4 minute loading screens on X1

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snugglebear

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ONLY AN 8?! *breaks vase*

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Zombie8814

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@snugglebear: Yeah, 8 is really low. This game deserves at least a 12.

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snugglebear

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@Zombie8814: This goes to 11.

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xolivierx

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@snugglebear : here, have some Cram and Fancy Lads Snacks.

you are not yourself when hungry

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RogerioFM

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@snugglebear: Dear God!!! an 8?! DISGUSTING!!!

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Gamer_4_Fun

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I just love how the game gives you the basic tools to fuel your destructive creativity.

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DEVILTAZ35

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@Gamer_4_Fun: It fixes what the main problem was in Just Cause 2 , that never went far enough :)

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FBohler

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I think I'm picking this one at the first price drop. Looks fun and hopefully will be less buggy after some patches. Just like Fallout 4.

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Zombie8814

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@FBohler: Day one releases are almost always full of bugs. People like to pay full price for a game full of bugs.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Zombie8814: Or you just find it for a really cheap price and know it will get fixed soon lol

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