Review

Jump Force Review - Shonen Through And Through

  • First Released Feb 12, 2019
    released
  • PC
  • XONE
  • PS4

The game's story plays out like a predictable shonen manga.

Jump Force is a celebration of 50 years of Weekly Shonen Jump manga, featuring nearly four dozen fighters from 16 of the magazine's most iconic stories. Bandai Namco's arena tag-team fighting game borrows plenty of elements from its source materials, for better and worse. Although Jump Force's campaign story drags on for way too long and ignores what could have been interesting character interactions in favor of repeated excuses for everyone to punch the crap out of each other, its combat is an enjoyable dance between two teams of fighters--thanks to the game's excellent mechanics and flashy visuals.

In Jump Force, you're an ordinary human who's caught up in a warzone when the Dragon Ball, One Piece, and Naruto universes collide into our world and bring their assortment of heroes and villains with them. After being mortally wounded by Frieza, you're resurrected as a hero capable of learning the powers, skills, and abilities of Shonen Jump's characters, and you decide to join Goku, Luffy, and Naruto's Jump Force of allies in order to fix everyone's broken world. What follows is a fairly stereotypical shonen affair, with your character growing stronger over time, enemies and friends switching sides, and a mysterious evil working behind the scenes. Like most fighting games, there's not a single problem you don't ultimately just fix with your fists, from deciding team leader to knocking sense into those who have been corrupted by the same evil forces responsible for everyone's worlds colliding with one another.

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Now Playing: Jump Force Quick Review

There's a decent story in Jump Force, but it's buried beneath a second act that goes on for far too long. After getting acquainted with your new allies, the game tasks you with responding to threats around the globe, as well as the recruitment of any additional heroes who've managed to stumble into our world from their respective universes. Character models during cutscenes are all rather cookie-cutter, as everyone stands in the same position throughout the story, only stiffly moving their mouths and occasionally blinking. The actual story moves with the same awkwardly slow pace, and it doesn't explain what's going on with everyone's worlds or what the villains' motivations are until the third act, so you play through most of the game without any idea as to what you're really fighting against. Not being able to skip cutscenes is also rather annoying, as exiting out of a mission for any reason--such as buying more items to use in combat--has you watch the same 40- to 90-second scene again.

There are brief snippets where you can see how a side story might have helped flesh out the characters, which in turn could have been a good incentive to keep pushing forward through the campaign. For example, Boruto recognizes a sadness behind the eyes of My Hero Academia's Midoriya and confides with the young hero that he knows how hard it is to live up to the ideal of father figures. But the game breezes past moments like this in order to get to the next fight.

Thankfully, those fights are a blast to play. Every combatant comes equipped with an assortment of attacks, blocks, grabs, counters, and dodges that operate in a rock-paper-scissors system. Combat is fairly accessible, and it doesn't take long to understand how the basic mechanics work. However, with over 40 playable fighters, it takes time to get a handle on the entire roster's assortment of strengths and weaknesses, giving you plenty of reason to keep playing. Each fighter has four distinct and unique special attacks as well. Even though these special moves can be broken down into one of seven different types--short-range, dashing, counter, area-of-effect, long-range, shield, or buff--each fighter handles quite differently. If you've read the manga that these characters come from, you already have a fairly good idea as to what most of these iconic moves are and how they behave, but you'll still have to practice with each fighter to get a grasp of what every move can do.

Every attack, basic or advanced, can be avoided in some way--whether via blocking, dodging, or countering--so most fights are tense, with each side looking for a way to bait their foe into opening themselves up for attack without putting themselves at a disadvantage. I've had fights where, after 30 seconds of back-and-forth, both sides are one strike away from defeat, and the battle continues for another full minute of counters, perfect dodges, and last-second blocks. It's empowering to finish off your foe with a perfectly executed combo or snag a victory when all hope seems lost. Each win feels like it needs to be earned, and this encourages you to explore the varied movesets of each fighter, experiment in how attacks might be chained together, and deduce your go-to characters' weaknesses in order to avoid defeat.

No Caption Provided

This is especially true in regards to the campaign, as you're allowed to customize your character with any four special abilities you want. You can also choose your character's gender, body type, voice, and skin tone, as well as dress them with an assortment of hairstyles, make-up, jewelry, and clothes, allowing you to build your perfect protagonist. Completing campaign missions earns you in-game currency, which you can use to buy new outfits and items. Cosmetics won't affect your character, but it's still fun to put together outfits and it's a welcome distraction when you need a moment to step away from the steep challenge of the late-game battles.

Once you're done with Jump Force's campaign, there's still plenty to do--even if not all of it is worthwhile. Free Missions are the game's version of a challenge mode, but it's not all that different from the handicaps placed on you in late-game story missions. The same can be said for Extra Missions mode, which you can play if you need a little extra in-game cash for that smokin' pair of black pants you've been eyeing for your character or if you want to expand your level cap.

However, a lot of fun can be had in Jump Force's competitive modes. You can play online or off, with both friendly and ranked matches in the former. Online is where your skills will be put to the test, meaning it's also where you'll find the game's best fights. Jump Force also allows you to practice against a computer while you wait for the game to find you an opponent, so you're not just waiting on a loading screen, which is a welcome touch. Ranked Play provides the most challenging combat in Jump Force by far, but earning higher titles--and thus bragging rights--by defeating more skilled opponents is a compelling goal to work towards.

Each win feels like it needs to be earned, and this encourages you to explore the varied movesets of each fighter.

It's awesome to see Jump Force's roster of playable fighters include so many characters from Shonen Jump's history, even the ones from manga that aren't as mainstream but no less important, like JoJo's Bizarre Adventure and Saint Seiya. That said, there's a disappointing disparity in the number of male and female characters, especially when Dragon Ball, One Piece, and Naruto contribute to nearly half the roster and only have two women between all three of them. Shonen Jump has always been geared towards young boys, but that doesn't mean its manga hasn't had great female fighters. Including Dragon Ball's Piccolo over Android 18 and Naruto's Gaara over both Sakura and Hinata is odd, as is leaving out Black Clover's Noelle, Yu-Gi-Oh's Anzu, My Hero Academia's Uraraka, and Boruto's Sarada.

Jump Force is a worthy celebration of the legacy of Shonen Jump manga, but it honors its source material a little too well with how filler-heavy the middle of its story arc is. However, even if the game rarely provides a clear motivation for stopping evil other than good must always oppose it, the act of stomping out villains in Jump Force's frantic bouts of tag-team arena combat is an enjoyable test of strategy. And with over 40 characters to master, there's ample opportunity to develop new strategies and reach greater feats of combat prowess in online multiplayer.

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The Good

  • Each character's unique fighting style has been captured
  • Rock-paper-scissors style of combat is easy to understand and encourages strategic planning during fights
  • Character customization is fairly robust and fun to do
  • Fights against equally skilled opponents--both locally and online--are enjoyably tense

The Bad

  • The story is a rather generic and bland conflict of good vs. evil that drags throughout its second act
  • Cutscenes aren't great, with little in the way of storytelling or believable character animations
  • The difference in number of playable female characters in comparison to male is disappointingly large

About the Author

Jordan tore himself away from reading Shonen Jump's latest chapter of The Promised Neverland long enough to celebrate the manga magazine's more iconic stories and characters in Jump Force. He spent 28 hours in the game playing on Xbox One X, with other GameSpot staff testing the PC and PS4 versions. Complimentary review code was provided by Bandai Namco.
101 Comments  RefreshSorted By 
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Lavamelon

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Wouldn't the Dragon Ball characters be too overpowered for this game? DB Super features characters that are so powerful they can destroy the whole planet just by sneezing or clicking their fingers (stupid I know, I wish they would tone down the power levels).

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syncroniam

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Edited By syncroniam

@lavamelon: Is this the first time you see a game? Like how much stupid is your comment it does not even make sense.. Firstly Saint Seiya is way above Dragon Ball when it comes to lore powerscalings but secondly, in literally every fighting game that exists lore means absolutely nothing, all characters are equal and anyone can beat anyone.

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jerusaelem

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@syncroniam: "Like how much stupid is your comment it does not even make sense.."

I don't feel I need to add anything here. Let's all just enjoy.

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BillyTheBastard

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@jerusaelem: You've got the world's strangest superiority complex about people's grammar. Honestly, I can just imagine the smug look on your face as you chuckle to yourself and push your glasses up your nose in preparation to chide people for not being able to articulate their points in a manner that meets or exceeds your standards. Relax. Everybody clearly gets what they were trying to say, but you felt the need to be a twat about it because you obviously believe yourself to be much smarter than everybody here. It's completely unnecessary, and contrary to what you may believe, it doesn't reflect on you in a positive light.

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Seripa

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@billythebastard: I sorta agree but in this situation I can appreciate it. The unjustified aggression in synconiam's comment warranted such a response. If you're going to belittle someone's intellect on any level you should make well sure you're not being an idiot yourself.

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Henry518

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@syncroniam: Yeah but can Seiya destroy an entire planet without breaking a sweat?

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InMyConTroL

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@lavamelon: and bronze saints (like Seiya and Shiryu) move at speed of light to fight gods. Those characters live in different universes, so just enjoy the game man.

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Lembu90

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Shonen Force is a Naruto: Ninja Storm 4 re-skin with uglier graphics. If you want better fighting game, save your money for Dead or Alive 6 or Mortal Kombat 11.

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Sound_Demon

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@lembu90: smash.

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jyml8582

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@lembu90: I’m not buying this game for its fighting element, I’m buying this game because it has 40+ Shonen Jump characters, spanning 20+ years and more than 2 generations of readers.

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syncroniam

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Edited By syncroniam

@lembu90: Dead or Alive 6 has only like 18 characters and costs 60$ that is a complete joke, it won't even last a week. Jump Force has 40 characters together with the custom character and the RPG aspect. Pretty sure Mortal Kombat 11 will also have very small and underwhelming roster but not as smallas Dead or Alive 6.

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johnholmes1099

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Edited By johnholmes1099

@syncroniam: I hate when people embellish or lie, just to try and prove a point. DOA will have more than 18, more like over 25, https://teamninja-studio.com/doa6/us/characters.html, and MK will likely have 30 characters + another 10 DLC. You wait for the Komplete package, and for a reasonable price, you get your 40 characters.

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owildragon

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They cud have utilized the CAC and given use 100 CAC slots

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deactivated-620299e29a26a

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Why knock points off of a fighting/brawler game having a boring story? I mean Tekken, Dead or Alive, Soul Caliber, Mortal Kombat, Dragonball Fighter Z, and even Smash Bros all have very thin or nonexistent stories and nobody cares or thinks about it. It just seems wierd to be so critical on that for a brawler game..

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BLKCrystilMage

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@rmiller365: Soul Calibur (the earlier ones) and Mortal Kombat both have good story modes though. A strong single player campaign is important to have because games that focus only on multiplayer only last as long as there's an active community for them.

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jerusaelem

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@rmiller365: Because those games don't force you to suffer their crappy story lines. The first time you load this hot mess up, you're stuck in a 30 minute, drivel packed plot vomit of utter nonsense and unmitigated gibberish while you desperately smash any and all buttons/keys in a vain hope for a hidden Konami code that will allow you to skip cutscenes with every spare fiber of your sanity.

There are, I shart you not, 12 friggin' loading screens before you're even allowed to see what passes for a simple "menu" in this train wreck. Good news is: the fighting is ok when you finally get there. Too soon to say for certain, but I can already feel it getting old in about a week or two. Can't imagine anything short of a Phantom Troupe DLC pack that would respark my interest.

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spiddyman007

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Need more female fighters bitches!!!!

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Purpledust

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Cool video format, i like it.

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Lembu90

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7? I think GS too generous. IGN gave 6.3 and the review don't even mention the gender inequality.

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blockbuster

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@lembu90: Ign LOL. Their reviews are not only predictable, but it's almost laughable how much they review opposite to gamespot.

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m_nay2008

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@lembu90: I think they mentioned that in the last point of cons list.
Is that what you mean??

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Lembu90

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@m_nay2008: I mean IGN's review, not Gamespot's.

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Deadmaninc024

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Since when has male : female characters ratio affected a fighting game?? One could argue X character from X manga is not in the game, but male:female ratio ? c'mon

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Chunkman

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Edited By Chunkman

@Deadmaninc024: I think you actually could look at it the same way; it really is as simple as the reviewer not liking the roster all that much the way it is right now. So whether it's something like, "more Yu Yu Hakusho should have been there!" vs "where are all of my favourite badass women?" it's not all that different. In a huge cross over fighting game, who's in and who gets snubbed is a big deal, and I think the reviewer is welcome to be disappointed with the final cut.

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nick2ooo

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Edited By nick2ooo

@Chunkman: But the comparisons just didn't make any sense to me. Android 18 over Piccolo? Piccolo being a core character stemming back from Dragonball days? Also Hinata over Gaara? May just be me but I find Gaara's character a lot more interesting than Hinata and would be upset if he was left out of the game.

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Chunkman

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@nick2ooo: I like Piccolo and Gaara too, but maybe the reviewer thinks otherwise. To be fair Android 18 would be awesome. She always has been. But it think it's still just a roster preference thing, where everyone will have their own opinion and we just have to be cool with it.

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nick2ooo

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@Chunkman: If the author would like more female characters added to the game in addition to some of the key characters than I am completely on-board with that. The problem I have is that the author was coming from a gender equality perspective, dropping key characters to make it more gender neutral, which is dangerous territory in my opinion.

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Chunkman

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@nick2ooo: Fair enough. I think that's been at the heart of the discussion in the comments. I personally don't see it that way, and I think it may also lead a conversation about what the shonen genre is and traditionally has been, and the way female characters are presented to young boys and men. And THAT is a whole other can of worms.

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Neurogia

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Edited By Neurogia

@Deadmaninc024: There are tons of female characters from all of these manga. The devs were just being lazy. Also, series like Soul Calibur, Street Fighter and Tekken made a lot of bank on the plethora of female characters included in those games.

edit: Dead or Alive as well.

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syncroniam

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@neurogia: None of those games have custom characters.. Jump Force has thousands of females from the custom characters alone just like the Xenoverse series.

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Chunkman

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@syncroniam: Pretty sure at least one or two SC games made a custom fighter system.

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captbrick

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3/10 not a fan of quick reviews, please bring video review back

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