Review

Journey (PS4) Review

  • First Released Mar 13, 2012
    released
  • PS4

The light by which my spirit's born.

This review contains spoilers. For a spoiler-free review of Journey, you can read our original review here.

It was my eighth playthrough and the tears still streamed, almost inexplicably; Journey is a song without words, reliant on its rapturous presentation and liberating movement to stir your mind and move your heart. With many games, I have wished that I could play them again for the first time--to experience that buzz that inevitably diminishes with each return visit. I will never need to waste this wish on Journey, however: each pilgrimage is as bittersweet as the last. How appropriate, given the game's theme of death and rebirth, that it feels so sorrowful, so joyous, and so true, each and every time.

"Journey would be just as effective as a movie," a friend once told me, but I must contradict her. Not that I can argue against the game's sumptuous environments and its sublime musical score, which earned masterpiece status the moment Journey was initially released on the PlayStation 3 in 2012. Certain landscapes have rightfully gained iconic stature, becoming the very definition of video game beauty. One shot depicts the cloaked figure you control standing atop a sand drift and gazing at the mountain you must reach, which rises above the desert and pierces the clouds. The view is a master class in simplicity and color story; the peach-orange tones of the sand give way to a sea-green sky--hushed hues for a hushed visual revelation. Another seminal sight: you skate across the sand from right to left, illuminated by a godly beam of sunlight while watching the remnants of a lost culture rush past. The screen is awash with shades of amber, and the warm sand glimmers as if mixed with golden crystals. Yes, even as a work of cinema, Journey would instill wonder.

A white-hooded companion joins me, and we continue toward the light.
A white-hooded companion joins me, and we continue toward the light.

But Journey is not a film, and its power is not gained by pretty pictures alone, but by your presence in its world. That side-scrolling glide would not choke me up if I couldn't feel the sand beneath my feet, and couldn't hit a ramp in just the right way to propel myself into the air. I wouldn't feel so beat down by the wind if I didn't feel it pushing against me as I trudged forward, and I wouldn't be so euphoric if I didn't personally experience the joy of skimming the ground. You see, you hear, and, vitally, you do. You surf the sand, you ride the wind, you seek shelter from danger, you make a friend. Seeing is believing, but it takes interaction to understand and know.

Describing Journey means describing these moments and these emotions. The mechanical basics are almost secondary, and quickly explainable. As a mysterious robed figure, you cross sand and other terrain en route to a far-off mountain. You make use of only two buttons. By pressing X, you leap into the air and soar, an ability that is limited by the length of the scarf that trails behind you. By pressing circle, you cry out to whatever or whomever might heed your call. Journey is desolate, but you are not alone. You call to flocks of ribbons that hover about like restless robins, and they provide energy to your scarf. You meet cloth creatures that become travel guides and provide magic-carpet rides to higher ground. And presuming you play while connected to the Internet, you may encounter another lone individual in your travels--an individual you can ignore, or one you can accompany, chirping to her when you locate secret hieroglyphs, or when a fearsome ribbon-dragon appears and you don't want to continue alone.

Sliding towards the unknown.
Sliding towards the unknown.

The mechanics are simple, but they establish a direct connection to the heart. Consider that flowing scarf, which trails behind you as you surf and soar, growing larger whenever you locate and touch a glowing flower. On a mundane level, it functions as a power bar that you fill up by making contact with cloth, and deplete by leaping. In context, the scarf is your life force, governing your ability to joyfully drift through the air. Gliding is Journey's most exuberant act, and by limiting its use, the game makes joy itself a currency.

Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter with that terrible ribbon-monster turns your rippling shawl into a mere stub. You cannot fight--you can only hide. Being discovered is devastating because the scarf is where the cheer and comfort of flight are stored. You were offered a heartwarming gift, only to have it yanked from your hands. Journey also uses this moment to connect you with your wordless cooperative companion. By this stage, you understand the meaning the scarf carries with it. Seeing your sidekick succumb like this forges empathy: you know that the monster has abolished his joy.

No Caption Provided
No Caption Provided

This give-and-take is how the final levels gain their potency. Your ability to glide is diminished, then revoked. You no longer drift through sand, but brace yourself against an exhaustive wind. Then, the moment comes when all hope seems lost. You hold your breath and assume the worst. And then, the controller rumbles--just once, like a single heartbeat. And all that was taken away is restored, then multiplied, and multiplied again.

This is the source of those tears. It is not the sadness of the loss, but the bliss of being honored for your perseverance. These are tears of elevation, so perfectly described by Roger Ebert in 2009. I have heard people describe this final climb in terms of an afterlife, and that's a reasonable interpretation of the scene, in which you float higher and higher towards the mountain's zenith. But even in the moment, whether or not you make this conscious religious association, you might feel weepy in spite of yourself. The gift was given, and it was taken away. And then, you were liberally showered with gifts, and so you ascended, higher and higher, towards your next journey.

It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand. If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning--a return that doesn't cost you anything if you already own the game on the PlayStation 3. But Journey's real rewards aren't so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.

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The Good

  • Sumptuous visuals
  • One of the best game soundtracks written to date
  • Simple mechanics that elicit powerful emotions
  • Instills empathy between cooperative partners
  • Iconic moments that stay with you for years

The Bad

About the Author

Kevin has played Journey on the PS4 three times now, making for eight total Journey playthroughs in all. He considers Journey one of the best games ever made.
940 Comments  RefreshSorted By 
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p1p3dream

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It's possibly the best computer game ever made, and ever will be made.

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DEVILTAZ35

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Edited By DEVILTAZ35

@p1p3dream: That belongs to Tetris :) or Chess. Journey is a very distant last. I would even put it behind gone home as totally pointless games to play.

At least gone home tried to include a game even if it mostly failed.

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GandoSpot

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@p1p3dream: agree 100%

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Wolfgang1987

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@p1p3dream: That shall be Red Dead Redemption as well.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Wolfgang1987: Red Dead had one good feature , you could hogtie people to railway tracks for an achievement .

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Pyrosa

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I never played the original, so this is excellent news. Looking forward to it!

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ivory_soul

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The funniest thing about these immature comments is that they have never played the game to justify what they are saying. It BLOWS MY MIND. Let's just bash a game we have never played because my parents told me I'm special and I'm always right. The game is FANTASTIC and I have yet to meet anyone who's played who says otherwise. It might be because they're adults...that helps a lot.

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orangesonic

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@ivory_soul: agreed... this game IS awesome

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MarkNelson

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INCREDIBLE game!!! Never saw it coming at all and didn't know anything about it at time of purchase on PS3!!! That side on, sand surfing scene is probably my most favourite, awe inspiring scene in my long gaming history!!! The way the sun glistens on the sand is just mesmerising ... and the way the music dances in time with the scene still gives me shivers!!!

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MrMan2000

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Edited By MrMan2000

I enjoyed Journey....but played it once through and was done with it.

It didn't make me cry or see the world differently or anything. I have a very hard time understanding how so many people find such spiritual resonance from what is a very simple game. Heck, I think the mobile game Monument Valley is much more interesting with largely same concept but puzzles added.

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OBSIDIAN_BORN

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@MrMan2000:

I agree Monument Valley was great! "Spiritual Resonance" in either game? NOT AT ALL. Journey has a spiritual theme, for twits that don't think a whole bunch it might resonate.

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toyo75

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Edited By toyo75

There's a hidden level wherein Steve Perry makes an appearance and a song number. Hence the 10. So, don't stop believing :-)

Seriously. It was an enjoyable game,

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GandoSpot

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haters why Journey got 10???????????? oh Yeahh i asked when Witcher3 with too many bugs got 10 why not this masterpiece???

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cburch85

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Just played this last night, did a little acid before hand. Was a truly amazing experience. The art direction and soundtrack are probably the highest quality ever seen in a game, and the message, powerful. Without a single word, this game told a tremendous story. The story of our life's Journey. If you are going through a hard time or loss right now, this game will bring you to the point of tears. What a beautiful moment in games. A truly essential experience.

And for those of you who didn't enjoy this, you have to be miserable, pessimistic people.

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mesndblues629

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@cburch85: that stuff will really mess up your head friend. You won't notice,..everyone else will though.... Stick to pot to get your kicks,..

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cburch85

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@mesndblues629: What your saying is factually inaccurate, and at best, anecdotal.

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mesndblues629

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@cburch85: like I said, you don't notice it. You just proved my point. Hey, I used the stuff a few times,.. I get it...and you're right, it's antecdotal, but when you run around with a group of people for years, and the ones who go off the deep end on acid suddenly weird out on ya,...one tends to draw obvious conclusions..science is not the end all to The Truth, they often realize later that they were wrong,...all these mass shootings are being done by people on prescribed melds once considered safe, but it's becoming clear that these drugs are actually contributing to certain negative attributes.

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foxhoundxof

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@cburch85: Says the guy coming down from an acid trip lol. Sure thing man, you need a bottle of water, maybe sit down?

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cburch85

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Edited By cburch85

@foxhoundxof: The comedown only lasts a few hours and it was a couple days ago. And since there is no long term physical side effects and it's non-addictive, I figured it would be a good way to enhance what is already considered one of the greatest games of all time. The fact that LSD is used in other countries to treat anxiety, only strengthened my position. Boy was it worth it. Here is a game that transcends human experience.... Telling a tale that shook me to the core. I'm still moved by it now.

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p1p3dream

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@cburch85: Anyway I can hook up with some of that? Asking for a friend.

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Rooten

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@cburch85: ...

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No_one

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Going out with a bang. Only honest reviewer between here and IGN.

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Hurvl

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Damn, two 10/10 games in such a short while. What a time to be alive!

Since I don't own anything other than a PC and am an RPG nerd, I'll choose The Witcher 3 over this one.

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DEVILTAZ35

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@Hurvl: lol good choice , Journey is a piece of gum on your shoe compared to Witcher series.

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Orgodemir

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Ok guys. I know people hate reviews and scores and never agree. One thing you should always prepare yourself for is that the person reviewing the game is NOT you. They do not care about what you care about, or feel what you feel. They cannot and do not speak for you. They never have. Reviews are biased by their very nature. You cannot possibly be unbiased and not have your own interests get caught up in a review of a product. You can't. There is no such thing as an unbiased review, because if you try to be unbiased and judge it based on an average of the masses, then there is no use to even review it. They are personal opinions, with a person's name attached to them. IT doesn't say, hey, greatest game of all time, you guys should definitely love it. If you do not love it, you are unsophisticated. You are a mouth breathing knuckle dragging meathead, go back to COD.

That's not what it says, as I'm sure some people actually take offense to reviews. Why? It's an opinion. Why would you even get mad. It's stupid. Games do not need you to defend them. If you like them, fine. If not, fine. How can you say to someone else what they should or shouldn't like? This is a baseline, it's a reference. You read through the review, and you understand why he thinks this way, and you think, will I think that way too? Is this similar to how I feel about certain things? I mean, it's not that hard guys. Everytime a review score comes up, it's always a huge dust up.

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samneric

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Edited By samneric

@Orgodemir: Which is why you need more than one reviewer. This game was good. Better than Portal one or two? no way

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DEVILTAZ35

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@samneric: lol that is just comical , it's not even as a good as the Portal 2 mod.

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robbiey

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@Orgodemir: What a great comment. Can you please save this comment and post it under every review in existance.

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Orgodemir

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I admire his passion, to be honest. I see nothing wrong with it at all. I wish I had passion like that about games, and experiences. There are some games and movies that do move me, never to tears though. I've felt bad over a game or movie before, and I've felt awe and appreciation for the beautiful motherf****ers that made certain games possible. There are very few games that can make me feel that invested, immersed or appreciative. I think it's more so because I didn't really give it it's just due, or because I'm a jaded adult who sees 1s and 0s and AI patterns over what I'm supposed to see. I recently played Vanishing of Ethan Carter, and I was immersed and highly enjoyed it, even though it was simplistic. So I can relate to liking 'abstract' sorts of games. To some that game would be a walking simulator. It would be boring. But I really enjoyed it.

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FinnyWiggen

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Edited By FinnyWiggen

Tears? Oh Brother!! Spoken by someone who needs to get outside and see a real sunset, rather than playing video games in the basement...

That said, it is a phenomenal game. But why so short? It took all of two hours to finish.

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samneric

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@finnywiggen: Yes. But can a short game be that good? Take Portal for eg

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DEVILTAZ35

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@samneric: A tale of Two brothers is better than journey in every way and even that was rather boring outside of some nice artwork.

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ButDuuude

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First time I played Journey I may have shed a very manly tear. Journey is a game that you need to feel and listen to. Don't play Journey while listening to Spotify or other music in the background.

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DEVILTAZ35

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@ButDuuude: Maybe you need to be overly sensitive to get enjoyment from this game. I found a spider climbing up the wall at the time more engaging than Journey.

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Zenwork21

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Is it worth buying again? I do have the ps3 version..

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kukikuamor

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Edited By kukikuamor

@Zenwork21: If you have the PS3 version you also have the PS4 for free, its cross buy.

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ButDuuude

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@kukikuamor: That's how I got the PS4 version.

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Acillatem1993

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Why does this get a higher score over the original lol? Not that I mind or care, its just weird.

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deactivated-5e83c14458072

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@Acillatem1993: Different reviewer.

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deactivated-6085a0bd46474

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I like emotional stories and movies as much as the next guy, but am I the only one that couldn't even finish The Last of Us and Journey? I mean TLOU is just so damn boring. The combat is unbelievably boring and repetitive, just like Uncharted, and in the few (5-6?) hours I played, theres literally NOTHING interesting in the story. The first hour was good but the rest is totally generic narrative.

As for Journey, I played it for maybe 2 hours and it was.... alright. I mean it was sand gliding... I don't see where there were supposed to be emotions involved. Maybe I should give it another try.

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p1p3dream

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@Keaze_: I think you might be the only one... because TLOU is anything but boring.

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deactivated-5e83c14458072

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@Keaze_: Everytime I read a comment about people commenting on how bad they think TLOU was I always wonder if you people don't suspect that maybe it's not that the game is bad, it's you who can't appreciate it. I mean, I get it about Journey, you either like it or hate it, but TLOU? None of what you said about makes any sense.

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Orgodemir

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Edited By Orgodemir

@Arkhalipso: TLOU is a great experience. I don't believe it's a great game. They are two different things rolled into one. Some games aren't...games. Some people only look at games in a traditional sense, and they do not care one bit for story or immersion. I have met plenty of people who do not care at all. They only care about their own wants or needs when it comes to entertainment, which is entirely acceptable. I just don't understand why some people place their interests above others' and bash people for what they consider great. There is a reason COD sells. It's simple, it's easy, it requires no investment. You level up basically by playing it. It's seamless. People want that. Most people anyway. TLOU takes some investing into the story and the characters to truly appreciate it. I loved that game, but I have not gone back to play it since I finished it, and I have not had desire to yet, until I forget the story. It is not a great game, gameplay wise. It's a great game, storytelling wise.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Orgodemir: Journey isn't a game it's a glorified tech demo. I guess if you play those endless runner games you might enjoy it as that is all it reminded me of.

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MrMan2000

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@Orgodemir: Hmmm...fair points.

As someone who once played many, many games and now plays only a few I found TLOU engrossing. I liked the mechanics of the gameplay. I see you find it unsatisfying and that's understandable.

It's possible my age (50) is showing. I have picked up a number of recent releases from franchises I really enjoy and have found the games to be overwhelmingly complex or simply unejoyable. Dead Space 3 and the most recent Batman game spring to mind. So perhaps it's that I LIKE the relatively predicatable pacing and gameplay (I've completely enjoyed the Uncharted series and the Tomb Raider reboot).

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deactivated-5e83c14458072

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@Orgodemir: Considering the game has an acclaimed MP mode based around the gameplay in single player I'd say the gameplay is great, and it is great. There are even tournaments and all.

By no means I think my opinion is better or "correct", but I get the feeling that people say its gameplay is bad just because they can't stand that it was one of the best games from last gen.

What part of it is bad exactly? And how is it not a game, like you said? I mean it's well done 3rd person shooter with melee combat and stealth mechanics, and a crafting system that fits with the whole post apocalyptic setting in the sense that you have to search for resourses throughout your journey to survive. It's as fun and complex as any other game in the genre, or more, because you don't have brainless moving practice target NPCs shooting at you on sight and waiting to be killed, over and over again until the game is over, it is far better than that. Not only that, but the game constantly come and goes between a stealth/shooter game to a survival horror game, and it does an amazing job at both things. There's a reason why it is one of the highest rated games of all time, and definetely the best game from last gen. It's amazing in every way.

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Orgodemir

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Edited By Orgodemir

@Arkhalipso: The combat and the pacing is just a deliberate means to an end. It's all there just to get you to another story experience, or dialogue experience. Picking up ladders for Ellie isn't exactly ground breaking. There wasn't that much enemy variety either. The Stealth aspect is ok. I don't "hate" it because it was one of the best games. I loved the atmosphere and the experience of THe Last of Us. The gameplay was not outstanding in any way. It was pretty generic and derivative. There wasn't really all that much freedom of exploration, well, almost none actually. I liked the fact that when you got shot, it really packed a punch, and things of that nature. Most of the tasks you do are mundane, and you are basically babysitting ellie the whole time and being a father figure. It drags in some places, pacing wise. I loved the game, but it's not going to go down as my all time favorite or anything. I actually like Uncharted more because of the traversal, and automated sequences. I liked the combat and pace of Uncharted far more. I understand why the LAst of Us has the pace that it does, but I just don't think the combat was anything stellar at all.

Throw brick, Melee a man to death, stick an automatic knife into an attacking clicker, deceive clicker by sound, get Ladder, Get another ladder, help Ellie traverse something she shouldn't need help with, turn on a generator, things of that nature. It just wasn't very imaginative is all. I don't hate it, it's just not my idea of a great game, it's a great story and a great experience but I think Uncharted is far more of a "game" than TLOU, if we're going to compare it in that manner. It's meant to be different I understand, but they could have had more variety in your tasks. The multiplayer is fine, but I personally do not play games like TLOU, Uncharted, Tomb Raider, Mass effect, etc for the multiplayer aspect of those games. I'd much rather have longer campaigns or co-op than any multiplayer iteration in a versus capacity. Personal preference.

Also, to add one more thing. I figured out the ending about halfway through, I'm not sure if others did as well, but I suspected what would happen in the end, and I won't give that away for those that haven't played. Sometimes I have the ability to sniff things like that out, and to see the pacing and the direction the story is going to go and how it's going to unfold. I saw the emotional attachment and backstory and I knew exactly what would happen. That's not exactly a knock, as alot of games are predictable, but if I'm nitpicking, and I am, because that's what I do, then I'll take that into account.

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Orgodemir

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@Orgodemir: Oh and no offense but SP and MP are completely different experiences. They don't require the same things out of you. Plus interacting with other people in that setting is what makes gaming worth it for alot of people. It's no secret that the most popular games in the universe are H2H versus games. Dota, LoL, Cod, Halo, CS, things of that nature. People crave social interaction while gaming, and they crave either the attention or the competition of the multiplayer atmosphere. I'm just weird because I really don't care about MP games as a whole. I care far more about Co-op experiences than I do multiplayer because I feel that there is always a meta game in MP that is "unintended" and it makes it boring. Eventually everyone turns into robots that abuse the same tactics and everyone uses the same guns, and do the same things, and the AI becomes more unpredictable than humans are. It usually breaks down into that if the game is not designed in such a way that many playstyles are viable or equal.

I find most MP games boring after a short period. Battlefield series comes to mind, COD, Halo, even Dota. I mean eventually people are just archetyping a playstyle or preferred weapon or tactic and reusing and abusing it to the point that it's mundane to me. Like on Battlefield where you'd have like a full team of medics who would just revive each other all day, and you had leechers that would just sit back and wait for firefights and then engage when they had everything in their favor. Tactically, that's a good strat, but for fun, not at all. Or they would not play unless the odds were stacked in their favor with 8 or 9 clan members against a team of noobs how had no shot at all. Or they'd switch teams to the winning team halfway through (which shouldn't even be allowed)

Also the custom servers laid waste to the fun. I can't tell you how many times I was either kicked or moved to another team by the owner of the server because I was doing a bit too well, and they didn't like that. They'd remove threats by kicking or turn the threat into an ally. Or you'd have the Tank "whore" with 3 to 4 engineers repairing as he just laid waste, or the same with a heli and your heli would be destroyed so you had no way to fight back because the game allowed your heli's to be destroyed on your base. People want to win so bad, and they want to protect some false identity and K/D or W/L ratio that they all become robots who follow the same hivemind strats. I just find it downright boring. ( and no I did not suck, I wasn't the best, but I had a friend in my squad who was one of the best players in the US, and if I wasn't doing my part sometimes, he sure picked up the slack, I know that's the general argument of why you didn't like something..you must suck at it. We were really good, it was just boring to either get everything and push them back and them having no recourse, or the opposite depending on a few minuscule factors.) This is just an example, it applies to many MP games.

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