Review

Final Fantasy XIV Online: A Realm Reborn Review

  • First Released Aug 27, 2013
    released
  • PS4
Brittany Vincent on Google+

A realm redefined, kupo!

Final Fantasy XIV found itself languishing back during its original release only weeks after its inception. The juggernaut Final Fantasy XI grew into was a tough act to follow, but no one predicted such a spectacular failure. Square Enix took note and responsibility and made a resolution to learn from its past mistakes, releasing Final Fantasy XIV: A Realm Reborn as a "rebirth" of sorts for the massively multiplayer online role-playing game that could. It has used its own personal Phoenix Down to come back fully revitalized, and the gorgeous new MMORPG is now a bustling world filled with curious players ready to get lost in it.

Where previously version 1.0 of Final Fantasy XIV suffered from a dearth of content, A Realm Reborn flourishes with a brand-new graphics engine, revised gameplay, and the ability to handle a much heavier server load than ever before. Though the PlayStation 3 edition was a serviceable test run for the new and improved Final Fantasy XIV, it was still plagued with usability issues and interface problems that made it an exercise in frustration, especially when it came to presentation and aesthetic quality.

That's a lot of interface. Fortunately, you can customize it in all manner of ways.
That's a lot of interface. Fortunately, you can customize it in all manner of ways.

The PlayStation 4 edition has solved nearly all the existing issues with previous versions and can hold its own as a companion to the PC edition, running at a smooth 1080p and rivaling even top-tier graphics on PC editions at the highest video settings. Noticeably improved draw distance is one major reason to upgrade to the PS4 edition, because it resolves previous frustrations with keeping up with your combatants onscreen as well as what's coming up in the overworld. A markedly improved UI makes it simpler to track the action onscreen, and only minor frame rate drops mar the overall experience. When large groups of players are gathered in one area at the same time, there is a bit of slowdown, but it's barely noticeable when it does happen.

The PS4's controller feels fantastic, with functional control mapping and the crossbar, which allows you to use L2, R2, the D-pad, and face buttons to issue commands similar to how you do in the PS3 version. The touchpad has been smartly implemented as well; you can use it as though it were a mouse cursor to toggle between menus and choices. Possibly the most notable and useful addition to the PS4 version of A Realm Reborn, however, is the ability to use Remote Play with your Vita. Taking your Vita to bed to cuddle up with it and get some grinding in feels spectacular, like a history-defining moment. How joyous of an occasion would it have been to be able to play Final Fantasy XI in such a fashion? Remote Play works beautifully for FFXIV, so well that it's hard to imagine any future PS4 MMOGs not including the option.

A tale of two Final Fantasies.
A tale of two Final Fantasies.

And what of Eorzea itself? The world of Final Fantasy XIV is humongous and rife with treasures, terrifying bosses, and surprises at every turn. A gorgeous expository cutscene sets the stage for the advanced Garlean Empire to invade the realm of Eorzea from the north, while city-states known as grand companies band together to combat the new threat. Crooked Garlean Imperial has other ideas about settling the score, however, and plans out Project Meteor to summon the moon Dalamud, which wipes out all traces of life outside of those on Eorzea.

As Dalamud falls to Eorzea, Bahamut escapes from thousands of years of imprisonment and is finally sealed away by a powerful scholar. The scholar sends all available survivors to a rift in time, and that's where you come in--waiting for the time to arise when you can return to your home and restore it to its former glory. While it's not a narrative that brings any feeling of immediacy to the table, it's meaty enough to make you feel as though your actions can and do matter.

A Realm Reborn flourishes with a brand-new graphics engine, revised gameplay, and the ability to handle a much heavier server load than ever before.

Deep character customization is a boon right off the bat, with new races to experiment with, classes to align yourself with, and options to settle on. There's so much to choose from, in fact, that it can become intimidating. It's prudent to spend a good 15 to 20 minutes studying which race and class best fit your play style before taking the plunge.

There are five races to choose from: the Hyur are similar to the Hume from Final Fantasy XI, while the Elezen are an elf-like race. You've got the Miqo'te, who resemble Mithra, and the Roegadyn are the orc analogue, though they're much better looking than your typical orc. Last but not least are the Lalafell, who are tiny adorable dwarven folk, clearly channeling some Tarutaru for the sake of cuteness. All these races begin with varying attributes, but by the endgame, those variances don't tend to matter, when you've got hundreds of points in each stat. Race is mostly cosmetic in this game--choosing a class and eventual job are more important tasks, and doing so can be difficult if you jump into it blind.

Even if you prefer to explore on your own, A Realm Reborn has you covered.
Even if you prefer to explore on your own, A Realm Reborn has you covered.

While it's easy to recognize MMO mainstays such as the tank, DPS, and healer, there are other varieties of classes to settle into if you're looking for something a little different. Classes are divided into subsets known as "disciples," which are further broken down into specific classes. For instance, you may choose to play a Hyur who fits into the "disciples of war" subset. Disciples of war are primarily melee and ranged classes such as marauders, gladiators, and archers, while disciples of magic feature conjurers or arcanists.

It's a bit obtuse and a far cry from the job-selection screen of any typical RPG, especially when you sprinkle the distinctively Final Fantasy jobs into the mix. You can select a job such as warrior, dragoon, or white mage, but they require having specific classes leveled up sufficiently. In this, it's a different system than Final Fantasy diehards may be used to, but it's a refreshing change, even if it does take some time to work out on your own if you don't enlist the help of a guide. Luckily, each class is tied to an individual experience level, which allows you to pursue class-centric quests and level up characters independently of each other.

You may find the first 20 to 30 levels easy to breeze through, hitting your stride at 40 or 50. Things fall into place quickly when you're facing off against fantastic bosses and collecting new gear. The dungeons themselves are varied in that some incorporate puzzles, some require the designated tank of the party to take control while leading the boss away from more vulnerable players, and many are middle-of-the-road affairs you can conquer with little more than your best spells, buffs, and melee. There's little more rewarding than overcoming, for example, the level 50 Leviathan trial (new to this update) deep underwater as you're bombarded by aquatic armaments and enormous tidal waves. Final Fantasy mainstays make appearances as well, such as Ifrit, Titan, and the Ultima Weapon, all massive events that require cunning and planning on your part, as well as competent party members who aren't above a little support when the game dips beyond typical tank-and-spank measures.

The dungeons themselves are varied in that some incorporate puzzles, some require the designated tank of the party to take control while leading the boss away from more vulnerable players, and many are middle-of-the-road affairs you can conquer with little more than your best spells, buffs, and melee.

There's more to Final Fantasy XIV beyond dungeon exploration, though, and that's a good thing, since grinding to attain the proper level for boss X or quest Y can become tiresome, especially if you're playing solo through story quests and events. You aren't relegated to slashing through bunnies and worms like in the olden days of Final Fantasy XI, but you need patience and a party to quest with if you want to quickly rise through the ranks.

Take a break to craft items if your class allows it, gather materials, or tackle the quest lines and repeatable levequests of your chosen profession for daily growth and monetary gain. You need the in-game cash flow if you wish to take advantage of one of the many boons, such as player housing, which can become exorbitantly expensive.

Housing is an interesting new addition that's quite a bit of a gil sink, but it's a rewarding system that you and your guild members will want to invest in when the money is rolling in. Much like in real life, it can take time to find an affordable plot of land to build your house on, but once it's completed and bonuses to experience points and attributes start rolling in for you and your free company (that is, guild), you'll be thankful for the investment. It's much more than an aesthetic update; it's an entirely new venue that serves to enhance the feeling that you're not just playing a game--you're playing a role. Gardening is an adjunct to player housing, and is the only way some items can be obtained. You can also add your own crafting station and place your very own merchant shop on your property. There has never been a better time for honest-to-goodness role-playing in A Realm Reborn, especially given that you can become a homeowner now.

When the epic music plays when you mount a chocobo, it's hard not to smile.
When the epic music plays when you mount a chocobo, it's hard not to smile.

The wealth of content from prior releases is only scratching the surface, with patches 2.1 and 2.2 adding a plethora of adjustments to current content as well as additional quests for the main storyline. The main quest line is extended and provides a hearty amount of endgame play for those currently at the level cap. Also available are new endgame side quests specific to player disciplines, and a high number of item drop adjustments throughout the game as well.

There's no traditional PVP, and at times the grind can grow tedious, but if you press on, you find a vast and charming supporting cast, complex classes with plenty of interesting augmentations along the way, and a reworked MMORPG that combines new and old elements to weave together a satisfying and modern Final Fantasy that does its part to cater to longtime franchise fans and MMO enthusiasts alike. This is an admirable redesign, especially on the PlayStation 4, which very well may be considered the best venue to experience the staggering world and cornucopia of additional content. Even if you're still trekking through Vana'diel, consider making yourself a new home in Eorzea--we'd love to have you.

Brittany Vincent on Google+
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The Good

  • 1080p display eliminates messy UI from previous versions
  • A wealth of additional content from latest updates
  • Aesthetics on par with the PC edition
  • Remote Play makes mobile exploration simple
  • The definitive way to play through FFXIV

The Bad

  • No traditional PVP
  • Treads familiar ground
  • Frustrating grind at times

About the Author

Brittany Vincent is a Hyur black mage hailing from the world of Final Fantasy XI as a Mithra white mage. She spent upward of 35 hours for the purposes of this review in the PlayStation 4 edition of Final Fantasy XIV, though the PC edition has previously been her Eorzean home.
190 Comments  RefreshSorted By 
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djbobitz

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I have a Key for this game from the Intel Gaming Bundle, if anyone is interested add me on skype : djbobitz92

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darklord_86

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Edited By darklord_86

No pvp is a good thing.

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deactivated-5d495083aed2b

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@darklord_86 they added pvp a long time ago

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fitriulina11

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Edited By fitriulina11

@Kinguard73 @ignitingicarus FFXIV perfectly captures the "Final Fantasy" experience, and ESO is a weird hodge-podge of Elder Scrolls and an MMO. One feels natural to me (and most whom play it), and the other feels like it was crammed together and held with glue and tape. http://gamekeygenerator.com

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gruber23

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I would love to play this game, but the monthly subscription is a huge negative. I'm already paying for WoW, so paying for another monthly game wouldn't be a wise idea. Most of the newer MMORPG's lately have been going for the F2P or the buy once and play forever type model, which is amazing, which is also why I'm confused as to why they went with a subscription base. Batttlefield 4 - Call of Duty Ghost

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smcgahee

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@gruber23 Well my friend someone has to pay for the continued updates anf expansions! Speaking of which the newest expansion comes out this month (october 2014) and features the addition of ninja classes and the primal boss Shiva (Ice elemental Goddess for those unfamilar with final fantasy). My friend you must also play this game to understand where your money is going... Trust me a former guild war and wow player myself... This blows them away... Want to see for yourself risk free you say? Still hesitant...ok try it for free on me...pc, ps3, or ps4 pick your poison (i use ps4)...


If you register a service account using my invitation code below you will receive a 14 day free trial, and once you subscribe using my code you'll receive exclusive in-game item rewards instantly, at 30 days and at 60 days. Just go to http://sqex.to/Msp and once again dont forget my code 8XNEJNJJ. My in game name is The Malevolent and i am on the Lamia server US if you need help or tips. Happy gaming!

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Maxxgold

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@smcgahee @gruber23 Saying this blows away WoW just shows that you have never really experienced WoW. Playing to level 20 or 30 is not playing WoW. Getting to top level and playing in 10 and 20 man raids is playing wow. Final Fantasy just added in game mechanics to FF RR and they are grade school compared to WoW. Getting 20 people all coordinated to handle attacks and cast spells all working together in WoW is awesome. While in FF you have some simple game mechanics.

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ajmrowland1

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Well, they are both fun games regardless.

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Ishiban

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@AtlasTheStrong @Ophenix1 I could be wrong, but I have a feeling that the OP meant a traditional, single player Final Fantasy game.

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PNOVA

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Edited By PNOVA

I hope they add a PVP like eldar scroll online

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smcgahee

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@pnova There are several types of pvp available in game and are quite awesome. The reason you dont hear alot about them is because they start opening up at level 30, again at 40, and then a massive battle pvp map called frontline which opens up once you get a class to level 50. This can be done in about two weeks if you play at a steady pace focusing on leveling and not getting side tracked by the main other things to do such as crafting. Once a single class has reached lvl 50 it is easier to get other classes up in level because you are given an exp boost for them. Please remember most of the negative comments on here come from people who havent put time into really finding out what the game intells... They walked away before it went from good to great!

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Witchblade13

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I haven't put that many hours into the game (only have a level 38 Summoner), but it's definitely worth checking out for anyone who is curious. It's got a lot of interesting mechanics, Attacks and spells feel really good to pull off (especially on PS3), though if you try macros on a controller it's a bit hard to manage. Also if you do play on PS3 the community that plays on PC might be less than friendly. Ran into some pretty snooty people while playing in dungeons. It's got a great character creator, much much better than some titles that came before it. This review was nice and pretty fair.

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drumjod

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@jake198624 You can sink a lot of time into playing and mastering the nuances of a single class. The number of jobs to start with is more than enough for me. I've spent over 100 fun hours in the game and only brought one job to the level cap and briefly played as a few others, I'm still progressing through endgame content and have a couple more tiers of armor and weapon upgrades I'm working towards for my main job.


Mastering the playing nuances of each role to be a valuable team member is another aspect of the game that will consume some time and effort.

I don't feel that the content is lacking at all, especially with the amount of new content SE has released about every month or two including main story, side quests, bosses, dungeons, and gear.

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AtlasTheStrong

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I love this game, It's a good mix of everything MMO-wise and the way they weave in the good ol' final fantasy flair makes it a must play experience. It's not for everyone but it's one of my favorite Final Fantasy in the last 10 years.

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Ophenix1

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I loved FFXI but I'm never getting into another MMO, like, ever. Not only is the monthly fee enough to buy 2 games on Steam's sales every month but it is such a time sink. If I were in high school I'd be all over this, but I'm not, so I'll have to lean back and wait for Square to start making 'real' Final Fantasy games again.

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k41m

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@Ophenix1 Sorry dude but anybody who complains about a monthly fee of 10-15 dollars has some pretty shitty financial woes and probably shouldn't be playing video games in the first place.

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AtlasTheStrong

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Edited By AtlasTheStrong

@Ophenix1 What's a "Real" final fantasy game?

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finalkain

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@AtlasTheStrong @Ophenix1 Thats the Problem. Everyones Definition of a "Real FF Game" is different. Thats why everyone bitches about FF

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hitomo

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watch?v=UrO0db-04HQ&feature=youtu.be


just compare and be ashamed

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ChowderOfClams

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@hitomo you uh... you just made eso look worse. Wow that was boring to watch,

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WolfBladeKK

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Edited By WolfBladeKK

It starts off rocky but it slowly pulls you in. I'm a lvl 36 arcanist/summoner at the moment. Its a huge game with tons of stuff to do.

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hitomo

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this is a 6 and ESO is a 8 ... someone mixed that up at gamespot it seems

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chyng85

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Edited By chyng85

A pretty phoenix style reborn~!!

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slainta

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@10mack10 @Kunakai

I don't understand what's this MMO players obsession with vanilla WoW. This is a Final Fantasy game first of all. And as such it is great. End of story. :p

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dmblum1799

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Edited By dmblum1799

@Kinguard73 @ignitingicarus


I played EQ from day one and you could solo it if you were a pet class. I was second to 50 on my server as a necro and I did grind a lot but did group too. It was just generally a harder game in terms of time investment - when they added Luclin you needed a guild and huge searches for keys and such. But it was fun to beat the bosses.


I should add druids could also solo because of kiting. Fairly boring, but it worked.

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Kinguard73

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Man some ESO fans posted below you can tell the complaints are many and the explanations are few but what I like most? There is so few compared to the ESO review responses on how bad that game was.


I guess if you don't have that many gamers liking it there is very few willing to defend it.


Oh and yes that is a fanboi statement =)

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Kinguard73

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Edited By Kinguard73

@10mack10 The problem with being truly innovative? it can sink your ship. People tend to play it safe. Like for instance take Defiance. That is a FANTASTIC wannabe MMO but it wasn't truly an MMO and had such poor coding it's been plagued since it came out. However the concept and the general design is great and the most innovative MMO wannbe out on the market right now. if only a real company took Trion's idea and gave it the funding it needed to become a real MMO.

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IgnitingIcarus

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FFXI was one of the greatest and most original MMOs ever made. Even FFXIV pales in comparison.

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Kinguard73

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@ignitingicarus I have played EQ, SWG, WoW, SWTOR and now FFARR. No FFXI was not original nor greatest ever. EQ was the first 3D MMO thus most 'original' and WoW is the greatest due to it's sub counts that no other MMO ever touched.


Also like to point out that FFXI was the most successful MMO by square it paled to most other MMos and was more on par with the original EQ that held off many players due to the complete lack of soloablility that plagued EQ.


FFARR is far more pleasing. I stopped playing FFXI third week in after looking for a single for a group for three days.

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meatz666

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Final Fantasy XI was good.

Is this a joke?

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Kunakai

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Edited By Kunakai

After playing both ESO and FFRR I find myself wondering how this game gets such a high score when ESO got a six. Same applies to GW2, it was praised as some kind of reinvention of MMO's when in actuality the changes to the formula were very miner (with exception to combat). It may be that expectations were higher from ESO due to its single player origins but FF also comes from such a background.

Either way, I know five friends who started playing FFRR and quit within two months, we'll see how things pan out for ESO but it has massive advantages in my opinion.

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ravenbeast

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@Kunakai both games suck balls . That's what the players get . Bunch of greedy companies decide to turn some beloved RPG games into the online mmo BS just because they're all the rage right now. well these two abominations are the direct result of their greed. 4 GOD sake , These games are meant to be single or co-op RPGs . Stop messing with their structures.

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jasonmzk

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@Kunakai FFXIV perfectly captures the "Final Fantasy" experience, and ESO is a weird hodge-podge of Elder Scrolls and an MMO. One feels natural to me (and most whom play it), and the other feels like it was crammed together and held with glue and tape.

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10mack10

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@Kunakai Both games are using a diluted MMO formula and both games suck. Someone needs to grow a pair of balls and bring something new to the genre, everything "new" has been so minor, it feels like we're still playing Vanilla WoW with better graphics with every new MMO.

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hitomo

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different People, different MMOs, but I am no fanboy, I never played elder.scolls.offline ... but ESO is like LOTRO, Age of Conan or the Witcher ...


and I just was in a dungeon and some other People showed up, and for a minute we where all fighting to gether and the next Minute evryone was minding his own Business again, this all works in ESO without mouseclicks or navigating through menus ... lets see the long run ... but atm its just awesome ... and all in all it costs me a lot less then one of those so called free to play games, I use to run in a browser in spare times


regards

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noirtenshin

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Edited By noirtenshin

@jake198624 as someone who has level almost all jobs i can say you don't have a clue what are you talking about.

there are currently 9 jobs available (2 tanks, 2 healers, 2 melee physical dps, 1 ranged physical dps, 2 magic ranged dps)

Tanks are similar with the difference in how they tank stuff. Warrior tanks with his face (huge hp pool) and with more ease grabs more targets (aoe tanking), while the Paladin is best as a boss tank and can block with his shield.

Melee dps works similar but the monk has to keep his buff (gets the buff by using some skills that you can use only when a condition is met) and gets a buff to damage if he is in a correct position (flank, behind depends on the skill). That correct position is a must if he wants to be the best dps out there.

The Dragoon is more casual type of dps with only few skills that grant boost on positioning and doesn't need the stacked buff. His damage isn't high as the Monks is and has a higher hp pool then the monk. Something like a safer variant of a melee dps that isn't that complicated as the monk is but the reward is lower too.

Bards are a moderate dps with some aoe abilities and some support stuff that is essential for end game stuff. They mostly work on dots (damage) and are the best kiting class (with summoners) in the game. Also have some interesting skills but all in all a range pew pew class with instant casts.

Black mage is a artillery magic dps with the focus of great aoe damage and moderate single target. Almost all of their skills have a casting time making it a real challenge to do dps and avoid telegraphs from which most of them will insta-kill you (end game).

Summoners are second best dps class in the game. Their damage is based on dots and pets, where maintaining 4-5 dots (instant casts) on multiple mobs and controlling manually the pet (needed in endgame stuff) can also be very interesting. Summoners are very good in fights with 1-4 mobs. More then that, Black Mage wins.

White mage is a class that is a pure healing class with some crazy aoe dps (that they will never use later in end game because they will be busy with healing)

Scholar is a healing class that does moderate healing by itself but their pet also heals (or supports depending on the pet they have summoned). Also controlling the pet manually, with keeping dots and healing (mostly without dots in the endgame) can be interesting.


So having 9 classes, each with crossable skills from other jobs, different difficulty of use, with needed time of learning and practicing to maximizing their efficiency while dodging stuff (that can only tanks survive if being hit, and sometimes not even them) is something that will bore you in 2 days... Well i would say you have a big problem...

And yea we are getting one more in the next patch and at least 2 more for the expansion in november/december.


Also a note, there are 8 crafting jobs and 3 gathering (atm).

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lee1823

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I'm not really into online games but hits looks pretty good... and I love final fantasy. Can I enjoy this on a casual basis playing say once a week for 4 or 5 hours?

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hitomo

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@lee1823 4 to 5 hours every day

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Gabtemps

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@hitomo @lee1823 If you don't have a life, that is. XIV is awesome for casuals. The Duty Finder tool gets you in a group in less than 5 minutes on most dungeons and group events. It is possible to solo through more than half of this game.

Real endgame, though, such as the Second Coil and Extreme Primals, is where you'll find a brick wall and then you'll have to look for a good group.

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lee1823

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@hitomo @lee1823 I thought as much.... i'll have to miss then. I get very little gaming time nowadays! Hope you all enjoy.... looks great!

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Atzenkiller

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Edited By Atzenkiller

@Kinguard73 @lee1823 @hitomo this game is extremely casual friendly. you never have to search for a group, you can just use duty finder and it finds you a group of random people for whatever content you like. of course at end game it's better to try to find a group of decent people instead of randoms.

thanks to the duty roulette there's also an incentive to play old content again and again so you should always be able to find a group, even if you just started the game.

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Kinguard73

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@lee1823 @hitomo I am casual and yes you can enjoy it casual but off and on you will run into a sotry that requires you to find a group and run a dungeon. it is a bit of a hassle for soloer however this is an online game which means you should have least some people to run with by the first dungeon.

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hitomo

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you know how it sounds when a game is totaly frustrating me? "ARRrrrrrrrr ... ! "

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JaredTM80

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@hitomo good one

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