Review

EVE Online Review

  • First Released May 6, 2003
    released
  • PC

Space-time continuum.

Tranquility. I've always puzzled at the name of EVE Online's single server. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. On that one server, wars wage in perpetuity. Scammers ply their trade outside crowded space stations. Fortunes are made and lost amid the bustle of a full-fledged economy. None of it feels particularly tranquil.

And yet, Carl Sagan once noted that from space, Earth--for all its chaos--is nothing but a pale blue dot. So it goes with EVE: step far enough back from CCP's sci-fi massively multiplayer online game, and a picture of tranquility begins to emerge. Ten years of steady growth. The recent release of a 20th free expansion, Rubicon. Throughout all, consistency of vision, commitment, and support. It's no small achievement in the winter of the massively multiplayer online role-playing game, when young games are born, live, and die, all in World of Warcraft's shadow. In the face of such competition, EVE's languid pace would seem a detriment, and yet, like the universe, EVE is ever expanding outward.

EVE cultivates an appreciation for scales, vectors, and inertia, because it makes their mastery a matter of life and death. The game supports a healthy variety of pursuits, including nonviolent options like building, trading, or mining, but at some point almost all players must hazard a jaunt around EVE's tangled network of interconnected solar systems. Each system is a room of sorts connected by stargates that act as metaphorical doorways. They're spacious chambers, big enough to fit planets, asteroid belts, and space stations with a few trillion miles to spare, but danger always has a way of finding you in EVE. If you're lucky, it'll only come in the form of pirates or warring fleets that open fire on sight. If you're unlucky, it'll be a scammer, spy, or saboteur playing EVE's tacitly sanctioned metagame against you.

Conflict runs tangential to even the most pacifistic careers in EVE. After all, it's easier to maintain a lively spaceship market if players are always blowing each other up. But when things come to blows, it's actually a tidy affair. Ships can be piloted by clicking about in space, but most actions in EVE hinge on more mechanical commands like "maintain distance" or "warp to". It's a math-oriented system that hinges on numbers like distance, radii, and acceleration. Once the enemy has been targeted and the keys for weapons have been pressed, battles ebb and flow according to who can dictate range as their ships circle. Large-scale battles are as chaotic and complex as any sci-fi war scene, and skirmishes are thrillingly staccato. Victory in either is less a product of reflex than of strategy. The prelude to war--proper equipment, communication, teammwork, and patience--is usually the deciding factor. As often as a good fight seems to find the unwilling in EVE, it can prove elusive for those seeking it out. For every minute of battle or plunder, there are hours spent as prey eludes capture, as fleets circle and dance to the reports of their forward scouts.

Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries.

It takes some acclimating, but EVE's interface is packed with functionality.
It takes some acclimating, but EVE's interface is packed with functionality.

Indeed, EVE's pace is glacial indeed...right until it isn't. A dominant alliance might hold a third of the world in an iron grip for ages, until a spot of corporate espionage dispels it into the digital ether overnight. An interstellar bank could compound every investment it's entrusted with for years, until it suddenly absconds with billions. The universe's first Titan-class ubership may be a world-beater, until it's destroyed because the pilot chooses an inopportune moment to log off. They're the kinds of stories that make headlines outside of gaming circles, the kind that EVE is uniquely equipped to tell. Whether you're speaking to the allure of exploring EVE's vast universe, the machinations of its political scene, or even the prospects of the game's next expansion, that capacity for upheaval is a draw unto itself.

What's refreshing about EVE is how much of that change is user-driven. Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo. So-called pod pilots are the movers and shakers of the EVE universe, and enjoy a privileged position as mercenary demigods (consider for a moment the level of desperation that would drive a non-player character to enlist under a commander who, by definition, never goes down with the ship, and you'll begin to grasp the morbidity of EVE's lore). What gets moved or shaken is a matter of taste. It might mean battle, as a soldier or pirate. It might mean cleaning up after said battles, and pawning the salvage. Or it might mean moving goods from one place to another, and shaking whenever outlaws start eyeing your loot. Each endeavor can be pursued in the name of EVE's four hawkish NPC empires, a smattering of lesser powers, or the great host of player corporations.

Picking what banner to fly is always an important decision in an MMORPG, but in EVE, the decision can make or break the experience entirely. Should you have no allies, the vast reaches of space can be brutally lonely and unforgiving. Sure, there are hundreds of space stations to rest in, nominal communities strewn about the network of solar systems that dot EVE's pointillistic map. But though the game now allows you to walk the interiors of these structures, there's little humanity to be found inside. NPCs are still just portraits in the interface that proffer textual missions. Other players are just smaller portraits in your chat feed. The resultant sense of disembodiment impinges on every interaction in EVE, and it helps to explain the popularity of extra-game forums and meet-ups. Absent a few friendly faces, it's just not that easy to make regions with names like The Bleak Lands or Stain feel like home. Go figure.

Forgot to bring any guns to this fight. Guess how that went.
Forgot to bring any guns to this fight. Guess how that went.
The ability to step outside your ship is a welcome addition, if a bit aimless.
The ability to step outside your ship is a welcome addition, if a bit aimless.

Actually, Stain seems like Shangri-la compared to 0FZ-2H. That's the naming convention of zero-security systems, which fall outside the protection of NPC guards, and where EVE's player alliances battle for control of the game's open territories. Zero security also sees CCP's most brilliant and nefarious contribution to player-versus-player gameplay: regions, and the distribution of resources therein, are asymmetrical. Zero-sec space tempts with its more lucrative opportunities, but making the trip means leaving the safety of the empires. Inequalities exist among the lawless regions, too. The imbalance creates further incentives for players to band together, if only for the express purpose of evicting those ahead of them at the table.

Asymmetry must be in CCP's mission statement somewhere. It's certainly visible in the designs of EVE's spaceships: intricate, inventive crafts that range in scale from small yacht to small state. Asymmetry colors the use of those ships as weapons, too. At first blush, the more expensive, upper-echelon crafts seem overpowered. That perception holds true, until you develop an appreciation for asymmetrical warfare. There are no restrictions--mechanical or moral--on the size of fleets corporations can bring to the field, and with enough cheap frigates and cruisers, most foes can be felled. Barring that, there's always sabotage, as legitimate a tactic in EVE as any.

Big, expensive ships are also big, expensive targets, either for rival corporations or pirates that operate on the fringes of high-security space. Being blown up might not mean as much if you just wake up in a distant clone vat, but it can take a serious toll on your supply of ISK, EVE's currency. Ships that get destroyed are gone for good, along with all the expensive and rare equipment they've been kitted out with. That can include PLEX, an in-game item that represents real playing time in EVE (and a viable alternative to the game's $9.99 a month cost for dedicated players), meaning some losses can hurt a player's real wallet, too. Like most aspects of EVE, death is harsh and unforgiving, but the risks magnify the highs and lows in kind. A venture into the borderlands is a tense, calculated gamble, where every jump to a new system might expose you to predation.

Day traders, rejoice.
Day traders, rejoice.

Truth be told, it ought to be even riskier. To get a feel for what dangers lie in wait in the system you occupy, you need only glance at your local chat channel. Every present player is listed therein, from the most genteel miner to the scurviest pirate. After a decade of patches and fixes, it's strange that local chat has managed to avoid the axe. It has always felt like a temporary solution that has taken root, an anachronism so entangled in the rest of EVE's systems that it has become difficult to excise. The illusion that you're an interstellar explorer, or that there are unknown dangers around every corner, breaks a bit when every lowlife in the solar system is your Facebook friend.

Perhaps that's just CCP's vision of the future, some kind of acerbic commentary on our subservience to the computer. Considering the rest of EVE's interface, though, that's unlikely. The game, oft-labeled "spreadsheets in space," is still as impenetrable as ever, a technophile's fever dream of 3D overlays, extension lines, charts, and impossibly tiny fonts. It's clean and eminently customizable, and it leaves a lot of room for breathtaking views of nebulae and stars, but even 10 years in, I'm still unsure about some of its more esoteric functions. Yet with some practice, it's undeniably useful, even more so now that CCP has made improvements to wayfinding and interaction.

Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo.

All that considered, it's probably unsurprising that EVE seems to attract a, let's say, bookish sort of clientele. Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries. It all contributes to one of the most exhaustive and fascinating repositories of lore to be found in gaming, one that's created by developer and player alike. Heck, the game's most anarchic alliance--the aptly named Goonswarm--is also home to its most ardent archivists, members who log the minutiae of nearly every battle and political play. Even the most disengaged players sign their marks in EVE's ledgers, with purchase histories and entries on the "killed by" reports automatically generated when they die.

I've been on the wrong end of a fair number of those reports over the years. I remember the first time I quit EVE, so many expansions ago, before the arrival of opt-in high-security warfare that helped to fill the gaps between pirate raids and alliance battles. I was bored: in the wrong corporation, in the wrong part of space, and growing frustrated and restless. Unable to rouse a raiding party, I took my best ship and went looking for trouble alone. I found it in the form of two vigilantes. They locked me down and laid siege to my ship, whittling away my defenses while my guns struggled to track their speedier crafts. I pulled out every trick in my bag. I feinted, scrapped, and stalled desperately, but I was doomed.

It took a full hour and a half, but my vessel eventually succumbed. As klaxons blared and the hull of my prized ship rocked with the impact of missiles, I scrolled my mousewheel and zoomed out--zoomed out until it was just a pale dot, and tried not to think about all the ISK I'd just lost.

I was back within the month.

Back To Top

The Good

  • An ever-evolving, ever-expanding world that improves like clockwork
  • Complex combat and political systems that avoid symmetry, but are still fair
  • Balanced risk-versus-reward systems and harsh penalties create tension
  • Comprehensive player tools for defining your little corner of the universe
  • Attractive graphics and a cohesive aesthetic vision across art, music, and interface

The Bad

  • Steep learning curve and many esoteric features
  • Efforts to humanize the universe fall short

About the Author

Nick Capozzoli has been a pirate, a carebear, a soldier, a scavenger, a miner, and a wanderer in the EVE universe since 2005. For this review, he leveraged those experiences and a brief refresher stint.

Other Takes on EVE Online

197 Comments  RefreshSorted By 
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dellis66

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I like the game but the review, while true in context, is biased not all that credible.

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Kevin-V

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Edited By Kevin-V

@dellis66 Do you know what "biased" means? :/

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dellis66

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@Kevin-V @dellis66 What i meant by biased is he has been in the game for 8 years, so it is obvious to me he likes and supports the game. Versus someone who has not been exposed at all; and would therefore be unbiased. But for anyone curious, EVE is deep, cool, and infinitely interesting, but it is a completely different game for someone who has been 8 week, or even 8 months; compared to someone who has gained passive sp for 8 years. Another example is you, Kevin, are biased towards everything gamespot. :-) Thanks for asking, there is your answer.

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nick_capozzoli

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@dellis66 @nick_capozzoli @Kevin-V Thanks, you too!

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dellis66

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Edited By dellis66

@nick_capozzoli @dellis66 @Kevin-V It is cool that you care what people post in the comments. Fly well.

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nick_capozzoli

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@dellis66 @Kevin-V I understand the sentiment, I think.

And yet, every reviewer brings along their biases when they review a game. A review by a person who has never played the game isn't inherently more objective, it's just biased in another fashion. I stayed with EVE because I enjoyed it, and the review is an explanation of why I did--same as any other review. The text goes on paper, it's re-read to try to ensure it's logical and fair-minded, and then a score is deduced.

When I review a game, I simply try to give an honest account of my experience with it (I wanted to be up front about the time I've spent with EVE). It might mean that my review will be a little less useful for a totally new player--though I did create a new character for this review, and you'll note that its steep, esoteric learning curve is mentioned as a flaw--it might not. I just want to be honest, first and foremost, and for readers to find my observations interesting.

Hope that helps explain!

-Nick

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DrNegative

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@dellis66 No offense, but your statement makes no sense whatsoever.

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Horndawgie

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Well thank the gods that the effort to humanize the Universe fell short. That's all the Universe would need- us screwing it up completely. Earth is for puny, self centered humans. The Universe is for the gods.

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ewjiml

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If you guys are tentative on giving this a whirl, try the free 14 day trial. It will give you an idea on whether you will like this game or not. I had a blast playing those 14 days but never subscribed. Btw, when they say STEEP learning curve, what they mean is they literally drop you off a cliff. Reading the tutorial is a must.

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DrummerX

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Edited By DrummerX

I'm really glad to see an updated review, this is definitely a title that has continuously grown and deserves the attention. I've played Eve on and off since March 2004, and have played many MMO's over the years, from Earth & Beyond to Anarchy Online, Star Wars: Galaxies and TOR, to WoW. But all of those accounts I've closed and never returned to. Eve continues to draw me back and I find it damned remarkable.

My pilot has been through hell, I always seem to end up outnumbered in some turf war in every alliance I'm involved with. I've had huge, massive encounters involving RA, goon, BoB, etc. I've at one point or another been based out of dozens of nullsec regions/systems, and I've got jump clones and abandoned or overrun stockpiles of ships and equipment scattered deep in many hostile corners of the universe. I can recount a genuine, psychotic and bloody history that spans a decade of time within Eve and there is literally no other game that I can say the same for.

Everybody experiences these massive games differently, this one is larger than most any available. I always prefer blunt force and I don't get involved too deeply in technicality, generally setting up the biggest largest weapons I can fit and blasting the hell out of things with the best tank or sharpshooter ships I can build. I've also the good grace of knowing some really excellent people whom I've encountered over the years to game with, which can make any game a lot more fun than it really should be. But regardless, I still believe Eve stands on its own as the most unique and truly engaging MMO available. I can't see it ever fading away, it's creepy really.


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Sefrix

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@DrummerX You get a like form mentioning AO and SWG alone. Amazing pick of MMO's right there.

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DrummerX

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@Sefrix @DrummerX Spent many a great time in both (SWG primarily pre-CU/NGE). I may just have to get back into AO one of these days, always did want to mess with an Agent...


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DrummerX

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@Sefrix @RageSet @DrummerX 12 years and counting now I'm pretty sure, free to play now? And I think Funcom has already finished or are about to implement a graphics overhaul, courtesy of the engine they use for the Secret World.




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Sefrix

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@RageSet @DrummerX Wait, AO is still going on?! Man I remember when the shadowlands expansion came out, it was huge! I'll have to pop in again someday for sure!

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Azernus

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Edited By Azernus

@Kevin-V lol. Kevin thanks for telling it how it is and not trying to be a polite Gamespot employee.

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nyran125tk

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I expect another EVE review on

11/27/2023

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JusticeCovert

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@nyran125tk Noted :)

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tomservo51

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i wish i had time for games like this.....:(

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dono14

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Game looks absolutely beautiful. I would like to start playing a game like this as I love space, however, I am a little intimidated by the intense learning curve and the fact that the game has been out for a decade.

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ps3gamer1234

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Edited By ps3gamer1234

They might had reviewed it because of Dust 514 is tied to it.

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ps3gamer1234

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Edited By ps3gamer1234

Cool to seem them review a old game that got a lot of updates since release.

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r_ruiz6047

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I tried to get into this game but I can't compete the years of skills that have been acquired by veteran players. I'll have to pass on this game, looks great and all.

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spikepigeo

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@r_ruiz6047 This is a common misconception. You can be competitive in many areas of the game in 6 months. Just find a great learning corporation, like E-Uni or Red vs. Blue and communicate a lot. Learn from other people, your mistakes, and online guides and after a handful of months you'll feel pretty good.

Even still, that learning curve places it well beyond many other MMOs, so it might be frustrating.

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nick_capozzoli

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@spikepigeo @r_ruiz6047 I'll second that. Personally, joining EVE-Uni early on really made my experience back in the day. They helped to illustrate how you could have fun and be successful, even in a cheap interceptor or cruiser.

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enstol

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Edited By enstol

@r_ruiz6047 I've got alts a few months old and they perform very well. You don't need all the skills to do something, you just need skills you need.

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Bloodspectre

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About time this game got a re-review. I never had the time to play it, but for those looking for a true MMO sandbox experience, it's hard to beat EVE.

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CatAtomic999

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The man who wrote this review is retired and drawing Social Security now.

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nick_capozzoli

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@CatAtomic999 Not for another 34 years ; )

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CatAtomic999

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@nick_capozzoli @CatAtomic999 My apologies, I was confused on the date the review. :D

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Kevin-V

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@CatAtomic999 What?

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CatAtomic999

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@Kevin-V @CatAtomic999 OH, I was confused. At first, I thought I had clicked on a review from 2003. :P

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NoAngle

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Edited By NoAngle

@Kevin-V Only a decade has passed and already you've noticed that most people who comment here are actual asses. How do you guys do it.

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NoAngle

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If anyone wants an online sandbox,this is the best i know of. I disagree strongly that the learning curve is a con... the learning curve is part of the game, veteran players know more stuff and can do more stuff than newbs... very few other games can claim that privilege. in most mmos, it only takes a player a few weeks to master the game, in eve, things are quite different...

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kill3rdank

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@NoAngle The learning curve is not the con. The lack of things to do that are fun outside of pvp is the con. Missions become as repetitive and grinding in wow for faction rewards, and pvp can't truly be enjoyed unless you are in a group and/or your opponents are within a challenging skill level as you are. A newcomer, or even someone that has been at it for a few months cannot compete against someone playing for years., which happen to be the majority of the players.

There is fun to be had, but the prior investment to realize that kind of fun is more than most people feel is worth the effort.

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hitomo

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Edited By hitomo

its also one of the most boring games ever made ... everyone who Plays it knows, there is no choice, you do exactly what everyone else is doing ... if you dont want that you can always Resort to the non gameply aspects of the game like mining and crafting and trading but even in real life you dont have to wait that Long for achievments and results ... thats the main Problem with the game

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NoAngle

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Edited By NoAngle

@hitomo i am not sure what is your point, there are just SOO many things you can do inside eve to fit anywhere in this comment thread..the game is massive...

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Lu_Shen

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@NoAngle All those "SOO" many things you can do are boring though...

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Mr_BillGates

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Meh game.

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grammartroll195

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Bad headline for the review. "Unique" is not modifiable. A game can't be "one of the most unique" of anything. Something is unique or it isn't. It's binary. Like pregnant or dead.

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Kevin-V

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@grammartroll195 That's not true. In time, the use of the word "unique" has evolved in the way other words evolve. (The term "more perfect" appears in the preamble, also indicating that words once meant as absolute do not necessarily retain that property as language grows and expands.) By the mid 1800s, the word "unique" had taken on a wider meaning: "Not typical; unusual." It is in this way that we have used the word "unique," and it is not incorrect. While there are folks that seem to get bent out of shape over this particular word, any dictionary will tell you that the word "unique" has not been purely used as an absolute for almost two-hundred years, and authors have modified the word for a long time now. (Unless you wish to argue with J. D. Salinger, I expect it's best to acknowledge that this old grammar chestnut is dead.) Not every style guide agrees on correct usage (reminding us that there is no such thing as absolute correctness in grammar), but our style guide allows for modification of the word "unique."

There's plenty of reading you can do on this subject, grammartroll195, and it might be best to do so, given your username. You can start with some dictionaries:

http://www.merriam-webster.com/dictionary/unique

http://dictionary.reference.com/browse/unique?s=t

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NoAngle

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Edited By NoAngle

@grammartroll195 Schrodinger's cat might disagree with you... according to quantum physics, the cat is both dead AND alive.lol

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Xenro4

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@grammartroll195 "Bad headline for the review" is not a sentence.

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Dradeeus

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Edited By Dradeeus

Only a decade has passed and already a review. How do you guys do it!

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Kevin-V

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Edited By Kevin-V

This is an updated review for a game we first reviewed 10 years ago, so that it would better reflect the current state of a popular game. Being able to publish multiple reviews is something readers have asked about for some time, though this being the Internet, I suppose someone always has to find a reason to be an ass.

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hitomo

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@Dradeeus it was reviewed here when it first came out ... got 6/10 as far as I remember

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amdreallyfast

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I played it for a few months but didn't get involved with any corporation, so the learning was slow and lonely, so I eventually stopped. It's a unique game, for sure, with many possibilities for success, but also won't go out of its way to involve you and make it fun for you. It is, in my opinion, one of the best space simulators available, as good a rival to Star Trek as there could be in the game industry. Space, being big, has many resources, and many resources asks for large vessels and many people, but it is never full or even close to it. Space is a very very big place. Even the largest vessels are dwarfed by the smallest asteroid field. The whole thing is strategic, more chess-like in nature than action packed.

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with_teeth26

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Wow Nick, looks like you are moving up in the world from NGN. Congrats on getting a job writing for GS! Or are you freelancing?

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nick_capozzoli

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@with_teeth26 Thanks! Just a gun for hire right now, but who knows ; )

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Gamesterpheonix

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Ive played the game during a beefy 60 day trial and really liked it. It truly does have a huge learning curve but commanding a ship and exploring the universe built for you is amazing, and treacherous. I didnt get through much and still had much to learn when I stopped but liked it just the same. If I ever do join it agian Ill have a few ships waiting to travel out. Nothing big but pretty nontheless. I just wish it wasnt so hard to achieve success with the time you spend. Months of time and subscription money would be spent on learning alone.

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SauhlGood

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the catchup-curve of this game just gets bigger as the game goes on, i beta' tested this game and played the first 2 years...i've come back twice trying to like this game, even with a great corp, i still run into the same old problem of not being able to advance actively, having to wait to be able to participate in things, and be able to make a diff.. being put into a gimp-newb group in fleet action is not the same...

as far as payment, im aware of making isk to trade GTC's, but imo i shouldnt have to work my ass of for par... daoc(mordred) and WAR(hammer)...prolly best mmo's in recent years both of which are dead and dying... oh well... eVe is bitter/sweet experience imo

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Tanares

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Edited By Tanares

This game has always been a bit of an enigma for me. I should try it one day.

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amdreallyfast

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@Tanares He is right though when he says that you need to play it with the right people. I played it for awhile and did not know how to interact with others online very well at all, and it grated on me. You must get involved with people who will do things with you and get you up to speed.

Good luck!

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Szminsky

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Edited By Szminsky

Finally this game gets some recognition

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