Review

Destiny: The Taken King Review

  • First Released Sep 9, 2014
    released
  • PS4
Mike Mahardy on Google+

A New Monarchy.

The Taken King is more than just an expansion; it's also a heart transplant. And with its wounds sewn shut, the anesthetic wearing off, and the scalpels put away to dry, Destiny has pulled through the operation with renewed vigor and a much stronger pulse. Now, only a few scars remain.

Destiny's first year was a collage of peaks and valleys as Bungie released two expansions to its sci-fi multiplayer title. At its best, Destiny comprised a shooter with pristine controls and clever cooperative play. But at its worst, Destiny disrespected my time. To me, the first year of Destiny felt empty. Its gorgeous worlds held promise, but lacked much of a soul. I frequented those static environments because no matter how boring they might have felt, they contained the slim promise of better loot. I continued long past the point of actually having fun.

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Now Playing: Destiny: The Taken King - Video Review

Destiny's newest strikes are among its most creative.
Destiny's newest strikes are among its most creative.

But The Taken King changes things. Now, my time is better spent. Bungie revamped the Light, loot, and experience systems to be more accessible, and provide a more rewarding overall experience. Light is no longer tied to specific armor pieces, but just an average of your gear's overall value. Raising it is necessary for difficult missions, but when it comes to your rank, you can reach the level 40 cap through experience alone. And now that loot scales with your level, the promise of better gear is always on the horizon, encouraging constant improvement and rewarding results.

By decoupling Light and character level, Destiny allows you to play however you want, regardless of which missions you want to play, or how often you want to play them. In Destiny's first year, only certain events were worth pursuing for better gear. But now, much of the loot is out there, somewhere in the solar system, waiting for you to stumble upon it. You can fight through cooperative strikes, explore Mars, or turn in bounties for added experience. You can summon a plethora of challenging bosses in the Court of Oryx, a public event area teeming with Guardians in search of gear.

The Dreadnaught itself, an abandoned ship in the rings of Saturn, is full of secrets, hidden items, quest chains and more. It's an area worth exploring, and sets the stage for The Taken King's exceptional narrative.

Nathan Fillion's Cayde-6 delivers a phenomenal performance.
Nathan Fillion's Cayde-6 delivers a phenomenal performance.

The new story missions follow our Guardians in their fight against Oryx, the Hive king whose looming shadow has darkened things since we killed his son in The Dark Below expansion. These story missions are coherent, providing much needed context to the quests our Guardians embark upon. I always knew the mission objective, and always felt the pull of that final battle with The Taken King at the end of the road.

There's also more character here. The vanguard leaders are more than talking mannequins now, with personalities, motivations, and fears of their own. Nolan North delivers a stellar performance as your Ghost, but its Cayde-6, the Hunter leader, who stands out. Voiced by Nathan Fillion, his sarcasm and sardonic wit are just facades. They slowly give way to doubt and remorse when he learns of a friend's death. For the first time, Destiny transcends archetypes, and shows signs of humanity in its storytelling. It's ironic then, that Cayde-6 isn't human.

Fighting through these story missions is more varied than ever before. It's not just endless shooting at cookie cutter enemies. The Taken are ghostlike clones of Destiny's other enemy factions, which Oryx has absorbed into his own army, creating a force with a wide array of abilities and attacks. Fallen captains blind you, Cabal scions split into triplets, and Vex goblins shield their allies, forcing you to aim for one specific grunt at a time. Destiny's combat is more dynamic now, and more versatile than the skirmishes of its first year.

Strike bosses in The Taken King follow suit, and require teamwork and tactics to defeat. Among the best is The Restorative Mind. This Vex boss hidden in the depths of Venus is more than just a bullet sponge, and constant motion is the only way to lower its defenses. You'll need to drain its shield, protect your teammates, and fight through clusters of Vex in a ring-shaped arena. All of this is done on the AI's terms, though, as the boss rotates an impassable force field around the room, dictating the flow of combat and forcing snap decisions.

The Taken King transcends archetypes, and shows signs of humanity in its storytelling.

Bungie added even more variety to combat with the new subclasses, which change how I approach certain situations. Take my Hunter's Nightstalker option, for instance. By firing my bow into a cluster of enemies, I tether them together, marking a prime target for my Titan friend's Hammer of Sol, or the Warlock's chain lightning. It also makes every shot a critical hit, so using it at the right moment, on the right enemies, is part of the decision process. The subclasses don't just open new possibilities for character loadouts, but also encourage experimentation in cooperative matches.

The same rings true in the Crucible, Destiny's PvP arena. The subclasses aren't as balanced here--I reverted back to my Hunter's Golden Gun when the new subclass failed to produce--but they still alter the flow of combat on each new map. And these are among Bungie's best arenas, with varied sightlines and verticalities, offering hectic clash points amid the firefights. Once again, the developer has proven its prowess with multiplayer level design.

And when you've gathered enough powerful gear, equipped your best weapons, and tailored your subclass to cooperative perfection, there's the new raid. It's called King's Fall, and it's the most expansive in Destiny to date. It begins on a sour note, with ill-advised first-person platforming that appears farther in as well. But everything else gathers speed. The checkpoints all require careful teamwork, and the bosses are some of the most creative Bungie has ever designed.

Golgoroth is a prime example. On our tenth try, when muscle memory guided us through the fight's necessary tactics, this hulking ogre had a sliver of health left. We were almost through. And the moment before he died, when all six of us threw caution to the wind and unloaded everything we had, despite the Taken minions surrounding us--this is Destiny at its finest. Careful planning gave way to satisfying victory. And I don't want to spoil too much about the trek's latter stages, but its final boss, both in size and scope, is colossal. He's a fitting end to Destiny's most dynamic raid yet.

The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.
The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.

But despite all of the improvements to Destiny's systems, all of the new content in place with The Taken King, and all of the heart that's gone into its compelling storyline, remnants of Destiny's hollow past still endure.

After 16 hours with the expansion, the grind began. At first, I didn't mind. The Taken King excels by granting you gear through hard work rather than luck. But I played the same strikes five times over, day in and day out. I trudged through the Dreadnaught for hours on end. I completed similar bounties throughout the week, and didn't see many variations throughout 35 hours with The Taken King.

The king himself.
The king himself.

For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required. The promise of better loot is the driving force, but the journey there is taxing. Quests are interesting only for a time, until they once again become long lists of cloying chores.

But The Taken King still deserves ample praise. It not only grants us new content, but reinvigorates a game that needed new life. In one of The Taken King's early story missions, you'll come across the remains of Destiny's first strike boss. He's right where you left him, surrounded by his own robotic innards, the life long gone from his dormant shell.

"Remember when Sepiks Prime was our biggest problem?" Ghost asks us. And like the Guardians who killed that boss, Destiny has since moved on. There are still traces of its mediocre first year, but it's now more vital, and more promising, and it has left much of its past behind.

Mike Mahardy on Google+
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The Good

  • Excellent story, with outstanding voice acting, characterization, and cutscenes
  • Varied enemies result in more dynamic combat
  • New progression systems create a consistently rewarding experience
  • Quest log contains numerous paths to follow between strikes and story content

The Bad

  • Game becomes repetitive after 15 hours, and not much variety to support the late-game grind
  • Many quests are still taxing, with chore lists and boring objectives to complete

About the Author

Mike's hunter reached level 40 within 15 minutes of starting The Taken King. 35 hours later, he's now at Light level 296.
529 Comments  RefreshSorted By 
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semi74

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So, we are to cough up more money to play what Destiny was supposed to be on launch?

Hell No.

But the sheep will lap it up since there is a P$4 exclusive map in there :) bahh bahh

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mogan

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mogan  Moderator

@semi74: Yeah, THAT'S why Destiny is so popular. : p

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raydawg2000

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YYMV definitely applies with this 15-hour claim. I have put over 20 hours into TTK and I have so many backlogged quests I need to finish up and many I haven't even started yet. My various collections for exotics, shaders, ships, etc is still no where close to being completed....and I haven't even touched the raid yet. So yea...I still have plenty of things to do.

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eduardocc

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@raydawg2000: " I still have plenty of REPETITIVE things to do ", thank you :D

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Gatorjosh14

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I wonder why no one has made a World of Warcraft caliber game with Destiny mechanics. That's kind of what I hoped Destiny would have been, Borderlands meets World of Warcraft.., but we got Destiny the uninteresting story/loot edition.

I wonder how much more I would have liked Destiny if it just simply had better story telling and Xur did not hand out every damn Exotic each week to everyone making everyone's gear the same, therefore uninteresting.

For me, these types of games are fun to earn the loot through challenging boss fights and maybe an occasional rare drop, but being able to just buy them with coins is just anticlimactic and lame.

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eduardocc

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@Gatorjosh14: +10, ROFL !! xD

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Kashmiro

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@Gatorjosh14: That is what Titan was originally supposed to be, but Blizzard pulled the plug long ago and changed it to be a F2P Team Fortress style shooter instead. The thing I'd like in Destiny is just to have big wide open zones where you encounter tons of other players roaming around (like WoW). It makes the world feel too empty for me when there are so many instances and the world only allows you to see a few people at a time.

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mrbojangles25

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online-focused games should not be "repetitive". If such a game gets old after 15 hours, there is something fundamentally wrong with it.

all the great online games out there have you generally doing the same thing over and over again, but still seem fun and fresh and rarely stale and repetitive.

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Kashmiro

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@mrbojangles25: To be fair, CoD is insanely repetitive, yet tons of people buy it every year.

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jpcc86

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Repetitiveness is Destiniy's bane.

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Zanmato7

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So,basically same shit as before,great.

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DrizzyGadget

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Edited By DrizzyGadget

Having not played Destiny in about a year this looks like a 6/10

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whatsazerg

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@drizzygadget: I hadn't played Destiny since 3 months after launch approx. I went back and forth on whether to get TTK expansion....

I'm rather happy I jumped back into it... although its a bit pricey. I havent even touched TTK content yet.... still just finishing up the previous 2 expansions content.

For people who havent touched any of the expansions... I'd argue its worth it... assuming you liked Destiny's gameplay.

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Kashmiro

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@whatsazerg: I finally decided to pick up Taken King tonight and see if I can get back into it. I love these style of games, just wasn't exactly hooked by Vanilla Destiny. Everything I've seen so far seems pretty cool though with all of the changes.

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ThePlantain

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@drizzygadget: I have clanmates that quit after Dark Below and a few of us asked them to give TTK a try, now they're back into Destiny full force. A lot has been improved.

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Delston

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@drizzygadget: If you have any reference of how Year 1 was, what the issues were and why you moved on, I can almost promise you'd enjoy the improvements made in 2.0 and TTK. It's truly that much better.

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whatsazerg

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@Delston: I'm still just dipping my toe back into it... and havent familiarized myself with many of the changes yet.... but I immediately noticed better rewards just doing missions. Every drop isn't amazing... but it shouldnt be... that we ruin the game. But drops have been far more frequent than i remember.

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deactivated-620299e29a26a

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I love Destiny. The game is not perfect but it is the most fun I have had playing an FPS with friends in years.

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ThePlantain

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@rmiller365: Yup, same here. My clan tried out the raid for the first time last night, we went in blind and it was so much fun figuring stuff out and messing up.

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spartanx169x

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Edited By spartanx169x

@rmiller365: I think that is a big part of it success wit people that like it. If you got 5 friends you can play with regularly. Its great. Very few games (on console) offer a coop with 6 player teams.

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ShinraE5

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@spartanx169x: most of the game only supports you and two friends, only the pvp and raid support six. The campaign, the strikes, the patrols, etc only have teams of 3 :/

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ck02623

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I was wary at first, but I'm satisfied with the expansion.

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Delston

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@ck02623: Same.

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Daian

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This should have been reviewed by someone who isn't obsessed with the game.

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mogan

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mogan  Moderator

@Daian: Why? It's an expansion, so it's not like anybody is going to buy it who hasn't already played the game. At least this way the reviewer actually knows which changes are significant and understands how the game works.

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gotrekfabian

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@Mogan: What? It is also a stand alone game which includes the complete package of Destiny not just TTK DLC.

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mogan

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Edited By mogan  Moderator

@gotrekfabian: Yes, and nobody is going to get to TTK content unless they've played through the main game. Reviews of the main game are readily available.

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gotrekfabian

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@Mogan: Now you're just being ignorant. It is possible to buy this with all content for someone who hasn't played it before. They get, on disc, vanilla Destiny and the two year one DLC's and as a code to download digitally, The Taken King. There will be people who buy this and start completely fresh, don't be so blinkered.

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JynxTen

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@Daian: Would've preferred a Kevin review. Sadly missed.

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ThePlantain

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Edited By ThePlantain

@jynxten: Kevin would have an issue with killing Oryx. Oryx is transgender (sort of), she was a chick until she consumed a worm and transformed in the Hive king. We're killing a transgender thingy, Kevin would call that misogyny and transphobia and give it a 2/10

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JynxTen

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If I could buy the expansion on its own I might have considered it. But expecting me to go back and buy the other two pee-poor expansions is a bit much.

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Delston

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Edited By Delston

@jynxten: If you do not own Vanilla and both expansions, it'll be cheaper to buy the Legendary edition which comes with TTK + all previous content, even if you already own one of the expansions.

If you own vanilla, expansion 1 & 2, then yes, there's a 40$ TTK-only edition.

Either way, I'd recommend playing TTK. It's a markedly better game than year 1.

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Handheldhimself

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@jynxten: You can buy the expansion by itself i dont know what you are smoking. There is a 40 dollar version which nets you just the taken king by itself. However if you didn't buy the other 2 expansions then why are you even contemplating buying this one?

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JynxTen

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@handheldhimself: Don't see a 40 quid stand alone anywhere. The only 40 quid one is the one which is blocked off for me to purchase because I don't have the expansion pass.

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gotrekfabian

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@jynxten: You can purchase the complete package physically for less than £40. Go to The Game Collection where it is £38.00 fella. ;)

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horizonwriter

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@jynxten: Well... no. You can't play an expansion without having the the original game that it expands upon, hence expansion and not sequel. This isn't new.

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raydawg2000

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@jynxten: YOu have to own the base game and 2 expansions to get TTK expansion. If you don't have anything yet, for $60 (US) you can get everything: Base game, both expansions and TTK.

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AzatiS

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Edited By AzatiS

Im having alot of friends calling this ..... a boredom. These kind of games are all about end game and how end game shaping up ... From some reports left and right , actually Destiny gamers playing the game as we speak saying its still as a boredom as ever. I dont get all the high scores left and right ... Its like all reviewers dont have anything to do with multiplayer gaming and calling games great out of single player values ( even if not existant ) .. Same happened with Diablo 3 ...

Im losing faith with reviewers , seems they stack to the past big time and they cant understand what make multiplayer games of this nature great or not.

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gotrekfabian

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Edited By gotrekfabian

@AzatiS: It's because this site is paid by Activision to advertise it's wares.

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Delston

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@AzatiS: Reviewers are just another opinion and yours may be different. Both are perfectly acceptable.

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Otterbee

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Thanks very much for the review! You've just solidified my decision to NOT purchase this game. It's clear that Bungie/Activision haven't earned any more of my money. Maybe when Destiny 3.0 comes out, it'll be worthy of my money. If anything, The Taken King isn't going to be worth the money until a GOTY edition comes out...at a discounted price. Of course, by then, it'll be almost time for Destiny 3.0 and whatever "grandiose" expansion they have at that time.

I played through some of the Destiny 2.0 "content", and to see that the changes in bounties consisted of "Earn 10k xp without dying" as opposed to only needing 9k xp before, is not a CHANGE. The quests are nothing more than multiple bounties chained together with having to talk to someone back in the Tower after completing each portion. So, they removed the requirement of having to go back to the Tower to turn in bounties, but made it necessary to do so to advance the QUESTS?!? Seriously, Bungie?? Why bother at that point? If someone can radio to me and tell me shit while I'm flying around the galaxy, I'm quite sure you could give the quest givers some radio communications methods as well! Catch a F**KING clue!!!

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DrizztDark

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@otterbee: relax man... It's ok for people to like or not like a game... Lots people like destiny too. Some of you folks act as if a dev is supposed to cater to you and only your needs in a game..I see so many people complaining now days but in reality its great because there's a game that pretty much fits anybody depending on personal preference. Think a lot of you get too hung up on one game or title that you dislike and it's almost like you get put into a loop of continuously bitching about everything it does when in reality just don't play it or buy it ...

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Flyin3lvl

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still repetitive taxing a chore but hay still an 8 ....... ?

is it true though if you don't have the taken king then you'll be "locked" out the content already brought?

(I haven't brought a dlc for this since the 1st because I was told with out that would be locked out base game stuff and didn't get h.o.w because me and mates moved onto gta 5 online - a game satisfying that a garage full of cars, a yacht, buzzard helicopter shows progress)

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PhatTuna

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I wonder what score this game would have gotten from someone who wasn't already addicted to Destiny.

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ck02623

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@phattuna: it would be hard to review an expansion to an existing game without having putting a lot of time into the base game.

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DanielL5583

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Edited By DanielL5583

@phattuna: Colour me interested to review it in that sense.

I'm interested in picking up The Taken King, on the basis that what I played of the original Destiny I enjoyed, but it kinda...fizzled to me. Once I beat the main story, I had not much desire to take on any Raids or instances, or even take part in the Crucible that much.

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Delston

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Edited By Delston

@DanielL5583: The story is literally just a first part. Once you finish with story, there's plenty to do, including playing through the raids and strikes. If you didn't experience the Vault of Glass I would highly recommend doing so, it's a fantastic time with a team that wants to PLAY it an not just rush rush rush.

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ck02623

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@DanielL5583: the raids and strikes are the best part.

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