Review

Daylight Review

  • First Released Apr 29, 2014
    released
  • PC

The Bogeyman has been banished.

When Daylight's ridiculous final image appeared on my screen and the credits then rolled, I stared into my screen, mouth agape. What. Was. That?

My incredulity wasn't a result of how scary this first-person survival horror game is, but how poor it is, how it makes no effort to escape rusty cliches, and how nonsensical its writing is. Granted, I jumped at a few scares, but you can see only so many drawers fly out of bureaus, and so many toppled wooden chairs right themselves, before you know when and where the "surprises" will occur. Daylight is procedurally generated, but it's no less predictable than a typical linear adventure. In fact, a carefully crafted game might have provided more unique opportunities to create stupefying shocks. Daylight instead recycles the same basic fright props in different places, turning the initial scares into tepid shrugs.

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Now Playing: Daylight - Video Review

You could think of Daylight as a combination of Slender: The Arrival and Outlast. The Slender comparison comes from how you must escape each area without coming too close to ghostly stalkers, in this case spirits in blood-soaked dresses, their eyes and mouths glowing with bright light. The Outlast connection is the setting, which focuses on a now-defunct asylum where terrible events once occurred. You grasp a cell phone that functions as a light source as well as a GPS, mapping out new areas as you enter them. As you move through each major region--the hospital, the sewers, the dark adjacent forest--you come across memos, personal diaries, and other written remnants of the past. Collect enough of these remnants, and you may proceed to the next stage of your journey. There's a story to piece together here, a story partially driven by the insidious disembodied voice that accompanies you. But after a single playthrough, it's a jumble of random notes and vague dialogue that point nowhere in particular.

It takes several playthroughs for the game's story to come into better focus, though the payoff is hardly worth the tedium of getting there. The hazy opening, which has player-character Sarah waking in the middle of an abandoned mental hospital, is almost quaint in how it embraces age-old horror cliches. It's tempting to presume that Daylight is aiming for B-movie appeal, but the writing lacks the overt melodrama, and the presentation is too prosaic, for the the game to earn a "so bad, it's good" recommendation. The rapid flutter you hear when a witch approaches is an effective touch, and the discordant string noodlings that puncture the silence when you set your eyes on her are chilling. But the audio often communicates no more true horror than a discount sounds-of-Halloween CD. Random creaks and screams don't contribute much to the atmosphere because there doesn't seem to be any evidence of a force that should create them. They're just eerie noises collected from the eerie-noise repository.

Our hearts go out to all the jack-o-lanterns that will go glow-stickless this Halloween.
Our hearts go out to all the jack-o-lanterns that will go glow-stickless this Halloween.

Some of the screams do have an obvious origin: Sarah herself often reacts to events as they occur. In fact, she often reacts to things that don't occur. "Oh God--I can't see anything," she complains, even though the phone and glow stick you carry do a fine job of illuminating her surroundings. "I know there's somebody here," she says, even when there's no obvious sign of another presence. She'll respond to silence with "What was that?" as if there's some paranormal phenomenon to analyze. Sarah displays no real character, so she comes across as though she's been possessed by an actress practicing her lines for an upcoming horror film.

Well, maybe Sarah is frightened by the silly writing, which piles on desultory truisms that have no apparent relevance to the muddled backstory. "Life is but a butterfly's dream," remarks your unseen guide, doing his best to make an arbitrary Chuang Tzu reference sound like a Deep Thought. Armchair philosopher Sarah opines out of the blue that you can't escape fate, proving that she's watched plenty of movies but adding nothing to the tale she's actually a part of. By the time a newspaper clipping raised the possibility that a construction project was occurring atop a Native American burial ground, I could only laugh. When it comes to appropriating horror ideas someone else used in superior ways, Daylight leaves no stone unturned.

The game's odd moments of inspiration provide proof that it didn't have to be this way. When a pursuer draws close, you can burn away her presence with a flare, and I reached for the flare button in a panic several times when a spirit closed in. The game's few puzzle elements were welcome, too, as was an inspired moment when a music box came to life and spun terrifyingly beautiful shadows across the walls and ceiling. Such beauty is uncommon in Daylight, a dated-looking horror game with the distinction of being the first game made with the Unreal 4 engine to be released. A cutting-edge engine deserved a more fitting introduction.

The writers of Daylight heard that infections were scary, so figured they should be included. Also scary, according to Daylight: lights that turn on and off, crows, asylum patients with evil powers, the number 13, notes that have words left out for some reason, biological experiments, boiler rooms, rain, archaeological relics, construction workers being pushed into cement, ferry accidents, the year 1666, and other elements yanked from the grab bag of scary things.
The writers of Daylight heard that infections were scary, so figured they should be included. Also scary, according to Daylight: lights that turn on and off, crows, asylum patients with evil powers, the number 13, notes that have words left out for some reason, biological experiments, boiler rooms, rain, archaeological relics, construction workers being pushed into cement, ferry accidents, the year 1666, and other elements yanked from the grab bag of scary things.

Daylight's most interesting facet is the way it allows you to connect the game to your Twitch.tv channel, where viewers can type keywords into the chat window and trigger in the game a few scares of their own. There's no official list of effective words: viewers simply try out commands and wait to see what happens. Hearing a panicked cry because someone in your channel typed "scream" is a curiosity, but only a curiosity. In fact, viewer-generated events simply confirm how disconnected the sound design and jump scares are from the setting and its themes. Who is it that's screaming, and what exactly is she afraid of? Daylight doesn't care. Screams are scary, and that's all that matters.

When it comes to appropriating horror ideas someone else used in superior ways, Daylight leaves no stone unturned.

Take Daylight's claims to procedural generation with a grain of salt; while the corridor mazes change somewhat from one playthrough to the next, layouts remain consistent enough that you can easily rush through them when making return visits. In fact, given the lukewarm nature of the game's scares, I took to rushing through the game at full speed on my second playthrough; you can sprint indefinitely, which isn't conducive to terror, but handy if you want to finish in 25 minutes or so. Daylight makes for an interesting experiment in audience participation, but no crowd of online viewers can make the poor writing any better or the themes any less hackneyed. In creating a game designed for return visits, Zombie Studios ironically forgot to make a game worth playing in the first place.

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The Good

  • A few scary moments

The Bad

  • Terrible writing and storytelling
  • Loaded with cliches
  • Predictable scares
  • Sarah's reactions don't always make sense

About the Author

Kevin VanOrd has loved scary games ever since he first visited the famous town of Silent Hill. He played Daylight seven times for the purposes of this review.
431 Comments  RefreshSorted By 
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delete-blackpuddytat

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Another one for the Pewdiepie/Youtuber fodder trough and/or Steam latrine. *sigh*


One of the downsides of a genre revival is deluge of shit indie titles thanks in part to Steam, in particular Greenlight.


Damn it Gabe, nothing chafes loyal PC gamer's good will like an influx of shovelware.


Quality assurance Gabe Babe, quality assurance.

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YearoftheSnake5

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Oh goodie, more wasted potential!

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allyouneedisluv

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@YearoftheSnake5 Lol you havent even played it.

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allyouneedisluv

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Im going to force myself to like it.

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unreal101

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Aww, I was hoping better for this :(

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ShepardCommandr

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Another day,another shitty indie horror game....

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Morphine_OD

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@Kevin-V Great review, always a delight to read you.

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VintAge68

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Well, the Daylight review seemingly does better than the game itself ;) Good work to scare us off this crap, Kevin!

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YouEnjoyMyFluff

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Why does the PC suck?

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BldgIrsh

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Edited By BldgIrsh

@YouEnjoyMyFluff


Because PC had to share the game with PS4.

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BldgIrsh

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@YouEnjoyMyFluff


Because it has to share games with the PS4.

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SteXmaN

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Edited By SteXmaN

@YouEnjoyMyFluff because it doesn't have knack?

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tom2750

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So it's a crap game? I'm surprised it's not a PC exclusive.

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Daian

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@tom2750 noob trolling, the point is to seem like you're being serious, not blatantly trolling.

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Warlord_Irochi

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@Daian @tom2750 "Pissing off people by making them loose they temper with a mixture of teasing and pretending to be talking seriously" That is trolling, certainly.
What this guy did is shit.

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Warlord_Irochi

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@tom2750 Nice Try

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tom2750

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Edited By tom2750

@Warlord_Irochi @tom2750 don't be upset now just because your platform of choice has also had and will always have inferior exclusives compared to consoles

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keviac

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@tom2750 @Warlord_Irochi Consoles are Pc's. I don't understand why a GUI makes something a new thing. Its just a PC with limitations put on it. The games are the biggest difference, from which PC is now getting TONS of former console exclusives. Im not arguing for or against PC or consoles. I just don't get how people think there different things.

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Lord_Sesshy

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@Rushaoz @tom2750 @Warlord_Irochi Quality of quantity.....

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PinchySkree

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@tom2750 @Warlord_Irochi That's funny because without developers selling out to create exclusives, consoles are a piece of shit, whereas a PC is still incredible.

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Warlord_Irochi

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@tom2750 My "platform of choice" is almost every platform.
First check my game list before failing even more as a troll; which is already a failure in life
.

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Rushaoz

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@tom2750 @Warlord_Irochi LOL My side hurts from laughing so hard. You must have PC to experience it's exclusives. Which outnumber console exclusives by a large margin. Clearly, you do not own a gaming PC. Be gone, console peasant.

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bicelis

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@tom2750 Exclusives is not even a word that PC gamers use.. You seem confused

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GSGuy321

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Edited By GSGuy321

Thanks KVO ...Was on the fence about this one. Will save my money for a better title.

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Daian

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Gee Kevin, tell us what you really feel, lol. The game certainly didn't live up to the hype, but this score is just downright brutal.

5-6 seems to be the consensus, a 3 is, well, kinda cruel.

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DuskStrider

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@Daian Yeah... he should have taken the devs "feelings" into consideration...

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iamllamapie

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@Daian 3 means bad. If it's bad then it's a 3.

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dribblesbarbax

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Haahaa you are really going to town on the former IGN staff who helped make this game. Especially poor old Jessica Chobots writing skills.

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SJGSpook

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@dribblesbarbax Yeah but she's smoking hot so all is forgiven.

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keviac

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Edited By keviac

I heard nothing but good things so far??????????

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deactivated-5bda06edf37ee

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i wasn't expecting much from this, but since we enjoy even mediocre horror games with my friends i was looking forward to this. seems i simply have to pass this time... what a shame.

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Obie787

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Condermned Criminal Origins > horror games.

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deactivated-5bda06edf37ee

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@Obie787 Amnesia > Condemned. as a horror experience, i mean.

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AceBalls

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Edited By AceBalls

@Obie787 I second that. An oldie but still one of the best.

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digitm64

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Edited By digitm64

I was looking forward to this game, however it's a shame the developers never played Amnesia to learn how to make a good horror. Cannot believe they delayed the game to make it more scary, must've been like walking through candyland beforehand.

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Gamerno66666

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See, IGN editors can't make a game.

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Gamer3344

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@gamerno66666 what are you talking about, it's made by Zombie Studios

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Gamerno66666

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Edited By Gamerno66666

@Gamer3344 @gamerno66666 Okay former IGN editors. (like jessica chobot and anthony gaye... something)

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Thuaxiz

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@Gamer3344 @gamerno66666 It was written by Jessica Chobot :p

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eternaldragoonx

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@Thuaxiz @Gamer3344 @gamerno66666 shes better off being bing exd Jessica chobot anyway

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888chupacabra

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@Gamer3344 @DaRq_MiNoS @Thuaxiz @gamerno66666 like 36 is old? lol wtf

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Gamer3344

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@DaRq_MiNoS @Thuaxiz @Gamer3344 @gamerno66666 yeah, even though she's 36

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DaRq_MiNoS

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@Thuaxiz @Gamer3344 @gamerno66666 She's still a total babe though.

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jackshep24

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that's disappointing. oh well, my ps4 will continue to collect dust.

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Gamer3344

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****, horror games are rare as **** and we finally get a crappy game that was very anticipated :-/

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Hayasmez

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@Gamer3344 Theres like a billion of them on steam.

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