Review

Daylight Review

  • First Released Apr 29, 2014
    released
  • PC

The Bogeyman has been banished.

When Daylight's ridiculous final image appeared on my screen and the credits then rolled, I stared into my screen, mouth agape. What. Was. That?

My incredulity wasn't a result of how scary this first-person survival horror game is, but how poor it is, how it makes no effort to escape rusty cliches, and how nonsensical its writing is. Granted, I jumped at a few scares, but you can see only so many drawers fly out of bureaus, and so many toppled wooden chairs right themselves, before you know when and where the "surprises" will occur. Daylight is procedurally generated, but it's no less predictable than a typical linear adventure. In fact, a carefully crafted game might have provided more unique opportunities to create stupefying shocks. Daylight instead recycles the same basic fright props in different places, turning the initial scares into tepid shrugs.

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Now Playing: Daylight - Video Review

You could think of Daylight as a combination of Slender: The Arrival and Outlast. The Slender comparison comes from how you must escape each area without coming too close to ghostly stalkers, in this case spirits in blood-soaked dresses, their eyes and mouths glowing with bright light. The Outlast connection is the setting, which focuses on a now-defunct asylum where terrible events once occurred. You grasp a cell phone that functions as a light source as well as a GPS, mapping out new areas as you enter them. As you move through each major region--the hospital, the sewers, the dark adjacent forest--you come across memos, personal diaries, and other written remnants of the past. Collect enough of these remnants, and you may proceed to the next stage of your journey. There's a story to piece together here, a story partially driven by the insidious disembodied voice that accompanies you. But after a single playthrough, it's a jumble of random notes and vague dialogue that point nowhere in particular.

It takes several playthroughs for the game's story to come into better focus, though the payoff is hardly worth the tedium of getting there. The hazy opening, which has player-character Sarah waking in the middle of an abandoned mental hospital, is almost quaint in how it embraces age-old horror cliches. It's tempting to presume that Daylight is aiming for B-movie appeal, but the writing lacks the overt melodrama, and the presentation is too prosaic, for the the game to earn a "so bad, it's good" recommendation. The rapid flutter you hear when a witch approaches is an effective touch, and the discordant string noodlings that puncture the silence when you set your eyes on her are chilling. But the audio often communicates no more true horror than a discount sounds-of-Halloween CD. Random creaks and screams don't contribute much to the atmosphere because there doesn't seem to be any evidence of a force that should create them. They're just eerie noises collected from the eerie-noise repository.

Our hearts go out to all the jack-o-lanterns that will go glow-stickless this Halloween.
Our hearts go out to all the jack-o-lanterns that will go glow-stickless this Halloween.

Some of the screams do have an obvious origin: Sarah herself often reacts to events as they occur. In fact, she often reacts to things that don't occur. "Oh God--I can't see anything," she complains, even though the phone and glow stick you carry do a fine job of illuminating her surroundings. "I know there's somebody here," she says, even when there's no obvious sign of another presence. She'll respond to silence with "What was that?" as if there's some paranormal phenomenon to analyze. Sarah displays no real character, so she comes across as though she's been possessed by an actress practicing her lines for an upcoming horror film.

Well, maybe Sarah is frightened by the silly writing, which piles on desultory truisms that have no apparent relevance to the muddled backstory. "Life is but a butterfly's dream," remarks your unseen guide, doing his best to make an arbitrary Chuang Tzu reference sound like a Deep Thought. Armchair philosopher Sarah opines out of the blue that you can't escape fate, proving that she's watched plenty of movies but adding nothing to the tale she's actually a part of. By the time a newspaper clipping raised the possibility that a construction project was occurring atop a Native American burial ground, I could only laugh. When it comes to appropriating horror ideas someone else used in superior ways, Daylight leaves no stone unturned.

The game's odd moments of inspiration provide proof that it didn't have to be this way. When a pursuer draws close, you can burn away her presence with a flare, and I reached for the flare button in a panic several times when a spirit closed in. The game's few puzzle elements were welcome, too, as was an inspired moment when a music box came to life and spun terrifyingly beautiful shadows across the walls and ceiling. Such beauty is uncommon in Daylight, a dated-looking horror game with the distinction of being the first game made with the Unreal 4 engine to be released. A cutting-edge engine deserved a more fitting introduction.

The writers of Daylight heard that infections were scary, so figured they should be included. Also scary, according to Daylight: lights that turn on and off, crows, asylum patients with evil powers, the number 13, notes that have words left out for some reason, biological experiments, boiler rooms, rain, archaeological relics, construction workers being pushed into cement, ferry accidents, the year 1666, and other elements yanked from the grab bag of scary things.
The writers of Daylight heard that infections were scary, so figured they should be included. Also scary, according to Daylight: lights that turn on and off, crows, asylum patients with evil powers, the number 13, notes that have words left out for some reason, biological experiments, boiler rooms, rain, archaeological relics, construction workers being pushed into cement, ferry accidents, the year 1666, and other elements yanked from the grab bag of scary things.

Daylight's most interesting facet is the way it allows you to connect the game to your Twitch.tv channel, where viewers can type keywords into the chat window and trigger in the game a few scares of their own. There's no official list of effective words: viewers simply try out commands and wait to see what happens. Hearing a panicked cry because someone in your channel typed "scream" is a curiosity, but only a curiosity. In fact, viewer-generated events simply confirm how disconnected the sound design and jump scares are from the setting and its themes. Who is it that's screaming, and what exactly is she afraid of? Daylight doesn't care. Screams are scary, and that's all that matters.

When it comes to appropriating horror ideas someone else used in superior ways, Daylight leaves no stone unturned.

Take Daylight's claims to procedural generation with a grain of salt; while the corridor mazes change somewhat from one playthrough to the next, layouts remain consistent enough that you can easily rush through them when making return visits. In fact, given the lukewarm nature of the game's scares, I took to rushing through the game at full speed on my second playthrough; you can sprint indefinitely, which isn't conducive to terror, but handy if you want to finish in 25 minutes or so. Daylight makes for an interesting experiment in audience participation, but no crowd of online viewers can make the poor writing any better or the themes any less hackneyed. In creating a game designed for return visits, Zombie Studios ironically forgot to make a game worth playing in the first place.

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The Good

  • A few scary moments

The Bad

  • Terrible writing and storytelling
  • Loaded with cliches
  • Predictable scares
  • Sarah's reactions don't always make sense

About the Author

Kevin VanOrd has loved scary games ever since he first visited the famous town of Silent Hill. He played Daylight seven times for the purposes of this review.
431 Comments  RefreshSorted By 
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ChiefFreeman

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Yes, Jessica Chobot (formerly of IGN fame) supposedly worked on the story of this game. It's obvious she has no clue about how to make games. I wonder how she got the job? what a joke.

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deactivated-609fe4eae5287

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Another victory for Sony!

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Lokero8

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@StHapns247 please I'm interested. you got my attention now explain yourself

:d lol

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DonJuanCorleone

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Oh deary me, i guess ill wait until the Outlast DLC then for my next scare

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merimack

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@donjuancorleone Definitely. I'll be crying myself to sleep may 6th.

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musalala

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This is the Jessica Chobots game? If it is shame ...at least she tried ...

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HollowCaused

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The only thing bad about this game is you not being able to review properly.

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DuskStrider

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@hollowcaused The only thing? LOL.

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Observer98

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Edited By Observer98

Oh come on Kevin, the game might be bad but I don't think it deserves a 3. At least it's playable and some people might actually like the horror cliches. Still respect your opinion though.

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sam80jr

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@observer98 at least its playable? is that your only criteria for ranking a game as good? you must be easily impressed, then. By that logic, when I open up Unreal Editor to play around and create a square, white room and hit the "test map" button, thats a good game because "at least its playable"

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Observer98

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@sam80jr @observer98 A game that you can play without issues and might really enjoy depending on who you are should not get a 3.

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Grenadehh

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@sam80jr @observer98 Good != playable. Please get a clue. As I myself said, GS stopped following their own review rubric and they now arbitrarily throw horse shit numbers around that mean nothing other than to generically offend people who are fair and the developers themselves. A working playable game doesn't ever deserve a 3, no matter how shitty it's story or contrite its gameplay.

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RussellGorall

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Who gave Chobot the green light to write the story?

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CleanPlayer

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Edited By CleanPlayer

I was going to buy the game, but after watching the review....the game looks incredibly boring lol.

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paparolo

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Edited By paparolo

Gameplay video is awfully boring, is running around all there's to this? Also, looks by far the worst implementation of an Unreal engine I've seen in my life, screen tearing everywhere (did they turn off VSync because the engine is implemented so poorly it can't reach stable 60fps), ugly looking textures all around and poor lighting imho.

Also the main character comments seemed random, canned and unnatural. Too bad, from earlier footage the game looked more interesting.

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pohman

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Edited By pohman

well....this sucks :(


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Billzihang

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Seems like playing Amnesia: The Dark Descent would be a better deal.

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brxricano

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@billzihang A Machine for Pigs is also highly recommended.

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angry_cowtipper

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@brxricano @billzihang By whom? That game is terrible in comparison to the first.

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Animal-Mother

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Edited By Animal-Mother

@Kevin-V Aside from the game seemingly being terrible and cliche writing wise, how is it technically? How does it run on PS4 and the PC?

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Malaphisis

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if it comes to ps3 at a good price im still buying it. lighting looks cool and one of the best genres playing alone with stereo cranked. Horror fps for life.

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iMpLuX

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Instabuy this Summer at the $3.75 deal of the day price

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fede018

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@Riddick123 @fede018 Really? Since when?

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ggregd

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@Riddick123 Maybe you're thinking of Jess(ica) McDonell?

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Riddick123

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Edited By Riddick123

@fede018 I was told she does the Reality Check show. Or one of them. I was surprised as well when I was told. Although I can't find the one she is on.

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Oozyrat

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Hey, the last good reviewer on GS!


But seriously, great review and it's a shame about the game.

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deactivated-5abc14ca5e8cc

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This is the sweet spot. Remotely locate, start, charge your car. And I wrote this song ,it's called Driving a Padiddle with a Burnout Fuse. But I think most people think I'm saying potato. What do you mean driving a potato with a burnt out fuse? This is what they call the practical executive coup.

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PeterDuck

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woah, dude, like totally and such...

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DeadrisingX1

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Yeowch, I did not see that score coming.

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endorbr

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Something to watch on an episode of House of Horrors down the line.

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Brian_Ghattas

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I'll stick with Outlast since it's free on PSN. I'll wait for the streams to see how it plays.


Speaking of PewDiePie, exactly what kind of people give a **** about him? Basement dwellers? Nerds? Virgins? Internet addicts? People with no social lives? Certainly not normal people.

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loafofgame

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@brian_ghattas While you're at it, maybe you should just summarise all those people into one type: gamers.

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roguedev

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@loafofgame @brian_ghattas I am a gamer and I find him droll... Infact most of the people I know who actually like him are A) female and B) not gamers but casual occasionally playing games with friends types.

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loafofgame

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@roguedev Well, I wasn't being serious. He just mentioned some stereotypical labels that are often associated with gamers by, well, 'normal' people.

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fede018

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This game got a bad review because it was written by Jessica Chobot, who works for IGN (Gamespot's nemesis)

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DuskStrider

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@fede018 Are you mad? Do you seriously think the company Gamespot is like some sort of console fanboy?

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fede018

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Edited By fede018

@DuskStrider don't you think gaming websites hate each others guts and want to steal their visitors? Don't be naive, son. The internet is a cutthroat business

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deactivated-609fe4eae5287

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@fede018 IGN gave it a 5.8, so I guess that's what company loyalty get you.

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musalala

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Edited By musalala

@fede018 lol after gertzmangate and the recent feminist revolution on gamespot this would not surprise me.

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Riddick123

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Edited By Riddick123

@fede018 LOL, she works for GS now.

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breathnac

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SOMA FTW

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hippiesanta

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Lol at PC

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fede018

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Kind of feel bad for the devs for getting such a harsh review, don't you?

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Coldpain

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It's good to see there are still people here who know how to use the other numbers on the rating scale.

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uncha1n3d

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Edited By uncha1n3d

Although in some ways the review seems a bit cold hearted, I can understand the sheer frustration with the overall design. I had my doubts with the procedurally generating gimmick, but this game seemed to take the cliche's to the max, without using that randomness to create interesting replayability or scares.

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eze_sl89

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another shitty indie game..


Im just waiting for The Evil Within release, as a good horror game.

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roguedev

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Edited By roguedev

@eze_sl89 And yet most of the good horror games in the last few years have come from indies, not that there are many good horror games out there these days, but when they have to compete with silent hill downpour, -laughs- resident evil raccoon city, RE 6 and ofcourse Deadspace 3... well

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vallee05

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I'm still looking forward to this game and I believe it's only $14.99, worth a play. I'm curious if the auto-generated map design software will work. I'm on the fence about it, good in theory but hard to use when your trying to control the scares. If the scares are mixed up and aren't easily noticed I'll enjoy, but like all horror games the first play through is the best, 2nd play through are never as scary.


However, Outlast Whistleblower is out next week, so if this doesn't do the trick for my addiction to the horror genre I won't have to wait long for a game that will. If you haven't played Outlast and you like Horror, I strongly recommend Outlast. I'll still will be playing this tonight.

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Wintereich

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Aww man... I was really looking forward to this. I mean I already had it ordered, so I'll still at least try it, but I'm not so excited anymore :l

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deactivated-62d9ed6396429

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V-sync tears all over the place.

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