Close Combat Review

A typical day at the beach: the sand under your feet, the roar of the surf... and the ripping sound of German machine guns as they cut your troops to pieces.

A typical day at the beach: the sand under your feet, the roar of the surf… and the ripping sound of German machine guns as they cut your troops to pieces. The beach is in Normandy. The date is June 6th, 1944—D-Day. Your mission, should you choose to accept it, is to take control of either the German or American forces and rewrite history. Atomic Games, creators of the popular V for Victory games, has joined with Microsoft to create one of the most innovative military simulations on the market. Close Combat offers a real-time approach to warfare, delivering an experience you may never forget. Close Combat's unique feature is the impact of combat psychology on the engagements. Over a six-week period, your troops will gain experience, rise or sink in leadership, and pay a price for their wounds. As their commander, you cannot simply order your troops to charge to their deaths. They react realistically to stress on the battlefield, and few things are more stressful than another human being's attempts to put bullet-sized holes in your body (if the psychology twist starts to overwhelm you, though, you have the option to make your troops follow your every command without question).

The real-time aspect of Close Combat makes this a fascinating game. You give the orders as you go, then see what happens. The scenarios force you to think on your feet. If you make bad decisions, the frighteningly realistic screams of your dying troops will unnerve you. The chatter and roar of guns on the battlefield can increase your stress level as well as that of your men. The Artificial Intelligence shows flashes of brilliance, and can turn your men into heroes as well as cowards.

Close Combat looks slick. At first the numerous panels on the main display may seem confusing, but the well-designed tutorials show you how to use them effectively. The control is of the drag-and-drop approach; you select troops, give them basic commands, then tell them where to go. The battlefield is incredibly detailed - muzzle flashes, smoke rounds, and the bodies sprawled in the rubble give you an idea of your progress. I strongly encourage you to read the excellent manual, which provides invaluable information on the tactics and history of the Normandy invasion, before plunging into combat.

Microsoft and Atomic Games have set a new standard for games in this genre. Real-time combat, troops that think, and an option for network play provide gamers with an opportunity to discover what kind of commanders they really are. Will they be the next Patton... or the next Saddam Hussein? Close Combat might benefit from additional scenarios, but everything else in the game is just fine.

The Good

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The Bad

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