Review

Anthem Review - Two Halves

  • First Released Feb 15, 2019
    released
  • PC
  • XONE

Stronger alone.

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Anthem Quick Video Review

The story and overall worldbuilding do a great disservice to the characters, which have elements of what you might think of as BioWare's pedigree. The main cast is well-acted and genuine, with complicated emotions and motivations that might have been interesting had they been given time to grow. Two characters are mad at you for the events of the tutorial, even though it's never quite clear why; that bad blood spills over into your relationship with your current partner-in-Freelancing, Owen, and there's enough believable awkwardness there to make you almost feel bad for him. But because the narrative is so poorly set up, the drama feels unearned, the "emotional" reveals robbed of their impact, and any connection you might have had to the characters just out of reach.

Exacerbating all of this is Anthem's loot game core, which is simple on paper. After every mission, you return to your base of operations, Fort Tarsis, to talk to people, get new missions, and tinker with your javelins using the loot you picked up from the previous mission. Missions themselves almost universally involve some quick narrative setup followed by flying, completing routine tasks, and plenty of combat (with more brief plot-related stuff thrown in via radio chatter).

But this general structure doesn't work well in practice. You're told up front that playing Anthem with others is the best way to play and that you'll get better rewards in a group, but this means asking your friends to be quiet every few minutes so you can hear a bit of dialogue or to wait patiently while you tweak your loadout. Playing solo is better if you want to take your time and talk to different characters, but doing so can make missions more difficult or tedious. Matchmaking with random people is the best option, since you'll have people with you for grindy parts but will leave you alone for the story--but even then, it's easy to lose track of what's going on, especially if someone in your team is ahead of you and triggering dialogue early.

And no matter what, you'll have to return to Fort Tarsis after each expedition, which makes for choppy pacing in both the story and the gameplay. There's no way to change your loadout on the go and no way to just continue on to another mission right away, and there are currently a number of loading screens in between leaving and returning to Fort Tarsis. It's hard to really get into any kind of flow.

No Caption Provided

When I finally took the time to talk to NPCs in between missions, I found endearing characters and brief but interesting bits of story spread between them. There's one girl who just loves animals no matter how dangerous, and she'll happily tell you all about them; there's the oldest man in Fort Tarsis, who admits to doing some shady things to earn that title; there's an old woman whose daughter has been missing for years and might just need some kindness. Though it took some patience to do it, I was glad I stopped to listen to them.

Throughout all of this, combat is the main thing keeping Anthem afloat. There are four types of javelins--Ranger, Storm, Interceptor, and Colossus--that are essentially a soldier, mage, assassin, and tank, respectively. Each plays differently, with a different pool of abilities, and you aren't locked into the one you start with; you unlock them as you level up. That, combined with a handful of new weapons and abilities after each mission, means that you're almost always experimenting with new loadouts and playstyles.

I initially picked the Ranger, thinking it would be a good all-around class while I was learning the basics. But the guns alone aren't enough to make Anthem combat's exciting; I found a lot of the weapons, especially shotguns, to feel ineffectual. The Ranger's abilities are pretty straightforward, too--you get grenades and missiles and the like--which left me largely unimpressed with combat in the beginning. But then I unlocked the speedy Interceptor, whose gymnastic jumps and swift melee strikes are incredibly satisfying, and I started to get excited about trying new things in each successive mission.

No Caption Provided

The Storm javelin became my favorite, though, because it both has interesting elemental abilities and can hover for minutes, not seconds, at a time before overheating. Its assortment of powers lends itself well to getting combos, which result in a satisfying explosion of sorts and a more chaotic battlefield. But more importantly, it's the only javelin that doesn't require frequent stops on the ground, and as a result it provides the most dynamic combat--you can go from shooting basic enemies in a hallway to floating above the battlefield, raining down lightning to wipe out five at once while scoping out the area for your team.

Generally, all of the javelins can easily jet out of sticky situations in a pinch or briefly hover in the air to gain the upper hand, and combining movement with your abilities is consistently a good time. But when fighting titans and certain other bosses, there's a catch; a lot of them use fire attacks that overheat your suit and ground you instantly, robbing the fight of much of what makes combat interesting. You can still use your abilities, but they don't do much in these fights, and they fall flat compared to the often bombastic impact they have on regular enemies. This extends to the final fight, which is especially underwhelming.

The endgame thus far is to complete high numbers of the various mission types, which amounts to repeating many individual missions. The draw is better gear, but without compelling high-level fights, you don't have anything to build toward with all that grinding. A post-credits cutscene has the most intriguing plot point in the game and serves as a preview of what might come later on--but right now it's just a promise, rather than a true incentive to keep going.

It's worth noting that the early access period saw a number of technical hiccups. Dropped audio, server issues, long loading times, missions not registering as complete--I didn't have a single session without some sort of problem. A day-one patch aims to iron much of this out, but overall, the poor structure and pacing are a more frustrating problem. [Editor's note: We have now tried Anthem on PS4 Pro, Xbox One, and Xbox One X. The Pro and X versions generally run decently, with some technical hiccups and occasional frame rate drops, while we encountered more stuttering and strain on the standard Xbox One.]

Anthem has good ideas, but it struggles significantly with the execution. It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down.

Back To Top

The Good

  • Flying is exhilarating, and the views are beautiful
  • Experimenting with new loadouts each mission keeps combat fun and satisfying
  • Some side characters and their stories are endearing and interesting

The Bad

  • You're frequently forced to land or stay on the ground
  • The main story is incredibly difficult to follow
  • Playing with others causes pacing issues, while playing solo can be tedious
  • Boss fights are underwhelming and lack the excitement found in other combat situations

About the Author

Kallie played Anthem for 27 hours during the Origin Access Premier pre-release period on PC. She also played for a few hours on a PS4 Pro, with Xbox One and Xbox One X testing by other GameSpot staff. Review code was provided by EA.
562 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for kennysantiago
KennySantiago

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Loving Anthem. I don't care what reviewers think!

8 • 
Avatar image for loveblanket
Loveblanket

298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

@kennysantiagoThen why are you commenting in the review section of Gamespot's Anthem review? I think you very much care what their review is, you're just pouting because they don't like it as much as you.:

4 • 
Avatar image for bobbo888
bobbo888

647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By bobbo888

@kennysantiago: That's fine, but it sucks lol. You'll realize it soon too, I promise.

5 • 
Avatar image for andre_user
Andre_user

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@kennysantiago: Better answer till now!

Upvote • 
Avatar image for ormgaard
Ormgaard

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Well im sad and reliefed at the same time , sad because i really want Bioware to succeed even if its not my kind of game hopefully the next one will be. Relifed because i really disliked the demo and now i know im not the only one who finds this game "problematic"

Maybe just maybe someone at EA will look at the numbers and say hmmm lets get back to the core audience and let Bioware do what they do best. or maybe im just dillusional.

3 • 
Avatar image for BAKGRIND
BAKGRIND

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BAKGRIND

@ormgaard: The thing is this, Bioware really wanted to make this game way back in 2012. It was their idea. And sadly it was made by the "A" team studio of Bioware. Let that one sink in a bit. The excuse for Andromeda's performance was that it wasn't the A team of Bioware making it. And as we can see it did not matter.

I had zero interest in this game as it isn't the type of game that I like playing, but I am really shocked at the poor reviews it has received. Apex the ftp title released before it literally has more game playing features and mechanics than Anthem has. That is really telling.

2 • 
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By musalala

Soooo shocking...(sarcasm)

7 • 
Avatar image for moviespot
Moviespot

343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

If you defend this game just ask yourself, did you defend destiny 1 as well? And after end game how did you feel about destiny 1. I know I did, I also know I do not like destiny nor will I buy into any games of service hype. I will play the division 2, but even that I think is unfinished. 'games as a service' really means 'buy our unfinished games we're not going to support half as much as we make out'

11 • 
Avatar image for RadioactiveMah
RadioactiveMah

152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@moviespot: I did defend Destiny 1, and now I am playing Anthem. Yeah the devs sell an unfinished part of the game which they should support with time so it becomes the full story, world, and everything it should've been and then expand it beyond that. I didn't mind finishing the released Destiny as it was and then grind and loot till I've milked it, then I was ready for a fresh start when the first expansion was released, this pacing suited my play time.

I am enjoying Anthem as much as I did Destiny so far. I think Division is the same, I only skip it cause it's not my taste of theme.

5 • 
Avatar image for stealthy1
stealthy1

147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

@RadioactiveMah: hmmm i liked destiny 1 and the division as well.

2 • 
Avatar image for moviespot
Moviespot

343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@RadioactiveMah: that's fair enough man, I mean like I said I'm going to be playing the division 2 so it's not like I'm going for a higher quality game in any sense sounds like it's buggy as hell. The painful part is destiny was the first major games as service promise, since then companies seem to be just making games on par with that. Releasing incomplete games and calling it games as service. Instead of aiming higher it seems to me they just release these half finished buggy messes that don't get half the support promised in the first place. I hope games as service dies sooner rather than later

3 • 
Avatar image for RadioactiveMah
RadioactiveMah

152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@moviespot: But somehow didn't Bungie end up delivering? I know the launch lacked, but by the end of 1 year the game was something else. At least for me. Let's hope Bioware and Ubi end up delivering fairly for all gamer's sake.

4 • 
Avatar image for moviespot
Moviespot

343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@RadioactiveMah: for a lot of people yes, I personally didn't enjoy it. I hope so too, I'll definitely be jumping on board if it does end up being a great game.

2 • 
Avatar image for JIMDOG4442002
JIMDOG4442002

731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

I just cant shake the Mass effect vibe I was getting from the menu.

3 • 
Avatar image for Saltiva
Saltiva

76

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Demo was trash. Game is trash. EA is trash and treats their employees and customers like trash. Supporting EA is supporting anti-gaming advancement. If you want to continue on this path keep throwing money at them because that’s what they’re after. I say make them earn it but WTF do I know, I’ve only been playing video games since the 80s.

25 • 
Avatar image for arc_salvo
arc_salvo

557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@Saltiva: Well, EA's been a thorn in the sides of developers it buys out for a while. Remember the old EA logo with the Cube, Sphere, and Pyramid? Those were put in as evil energy buildings in Ultima 7 (of ex-Origin Studios fame) as a complaint about EA, which had bought them out a while back.

There were also EA Execs (at the time) who were put in as pirates (bad guys) in Ultima 6 for similar reasons. Origin Studios (may they rest in peace) was one of the first victims of EA. I was really leery when Bioware sold out to them, and I'm beginning to see that everyone who was skeptical was right.

Westwood, Maxis, Pandemic... the list goes on and on. Plus, I hate how they killed the MMO Earth and Beyond while I was still playing it, and while it still had users and was making a profit to boot...

2 • 
Avatar image for jaybass
Jaybass

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Saltiva: so have I. This game isn’t trash. Not one time while I was playing it did I think “this is trash.” The problem is people like you have an entitled attitude. EA doesn’t “owe” you anything. They are a company out to make money and if you think the other gaming companies are not then you are ignorant.

3 • 
Avatar image for blindbsnake
blindbsnake

1665

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jaybass: "EA doesn’t “owe” you anything."

Well... It owes me ME1 and ME2. Two games I used to love.

Upvote • 
Avatar image for snakebite6x6x6
snakebite6x6x6

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@blindbsnake: "Used to love"... I still love them...and still play them from time to time.

Upvote • 
Avatar image for blindbsnake
blindbsnake

1665

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@snakebite6x6x6: And that´s ok... I can´t play them anymore knowing that my character is going to end like a mass murderer, a rapist or a dictator...I didn't´raise a hero to end like the bad guy.

Upvote • 
Avatar image for aross2004
aross2004

7618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@Saltiva: I've been playing since the 80's as well. So what? Doesn't make us Yoda or something just because we've been at it for a long time.

4 • 
Avatar image for pmanden
pmanden

2929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@aross2004: I have also been playing since the early 80s, and while it doesn't make me a Yoda, I do think I am a Rankor :)

https://www.google.com/search?q=star+wars+rancor&client=tablet-android-samsung&source=android-browser&prmd=isvn&source=lnms&tbm=isch&sa=X&ved=2ahUKEwi65ofZ5c7gAhWhtIsKHXNwCWAQ_AUoAXoECAwQAQ&biw=1024&bih=768#imgrc=ZZI6aL4a3dU9NM

May the Force be with all gamers.

6 • 
Avatar image for marios_geo
marios_geo

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Saltiva: since 80s? Oh wow, you must be some kind of magical creature, infinite wise, unlimited clever. Teach us master, how do we spend our money.

3 • 
Avatar image for skippert
skippert

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@marios_geo: I also am one of these mystical creatures and you know what, I also have a horn and rainbow wings. One of the things I don't believe in is telling people how exactly they should spend their cash - I mean, if you want to spend money on a piece of trash that is fine by me. However it is the ignorance involved in that process that I do have something to say about. Consumers are bending over backwards for publishers and developers in gamespace. Its like throwing cash into a volcano so you can watch it erupt for 10 minutes. Compare games with any other product you may buy in this world - buy a freaking TV thats advertised as Ultra HD only to find out that only half the screen is Ultra HD and the rest is grayscale - would you accept that product or bring it back? Buy a movie ticket, go watch Captain Marvel (actually dont go see that) only to find that CGI was only present in half the movie - the director promised a release later this year with CGI in the entire movie - would you accept that? The answer is no. Why is it different for games? Why do gamers accept getting screwed by strange release schedules and marketing ploys? Why do gamers accept unfinished games and delayed day one patches? Why do you accept lootboxes and odd pricing of skins in games? Please tell me young one - or are you not using your own cash to buy these games?

5 • 
Avatar image for Divisionbell
Divisionbell

483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@skippert: what’s wrong with going to see Captain Marvel?

Upvote • 
Avatar image for marios_geo
marios_geo

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@skippert: all your analysis is based on the fact that I am young. But I am 40. Probably much older than you. How does this make you feel now? Feel stupid enough?

Upvote • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@marios_geo: Makes you look dumber, that's for sure marios_geo. How embarrassing it must be to be 40 and not be able to critically think.

5 • 
Avatar image for marios_geo
marios_geo

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@csward: Please enlight me, besides on how to spend my money, how to think critical. Share the knowledge

Upvote • 
Avatar image for skippert
skippert

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By skippert

@marios_geo: No its not. Or do you keep all the faulty products you buy?? Read again sir. If you are 40 years old and you did buy this game, its even worse.

7 • 
Avatar image for marios_geo
marios_geo

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@skippert: The game is out less than 12 hours. If you want to criticality think, spend first some time instead of being a sheep.

If then you don't like it, then that is fine.

Upvote • 
Avatar image for marios_geo
marios_geo

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@skippert: You must have a bit of intelligence to understand that your comment is idiotic. Enjoy the paradox.

Upvote • 
Avatar image for skippert
skippert

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@marios_geo: Enjoy Anthem

2 • 
Avatar image for mrgorgun
mrgorgun

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

For the love of god, stop this open world crap and focus on good stories as it was in the old days.

18 • 
Avatar image for skippert
skippert

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@mrgorgun: We still have games with good stories - Do you not own a PS4? - Also I am not 100% sure that the fact a game is open world automatically = shit story? RDR and HZD beg to differ.

9 • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@skippert: They're getting more rare each year though :(.

Upvote • 
Avatar image for pmanden
pmanden

2929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@mrgorgun: Agreed. It is all due to this online only crap.

5 • 
Avatar image for mogan
mogan

18870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@mrgorgun: Most of BioWare's games have been as much or more open world than Anthem is.

Upvote • 
Avatar image for olddadgamer
OldDadGamer

3531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

OldDadGamer  Moderator

@Mogan: Dude, I gotta disagree. They had choice, sure. But once you were on a mission, you were on a mission, and the missions were the main parts of the game. ME had a lot of linear bits. You couldn't get out of the deep roads in DA:O (and lord knows I wanted to). This is not a criticism, I prefer it that way. But they weren't open world until DAI.

I blame Skyrim.

4 • 
Avatar image for mogan
mogan

18870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@olddadgamer: I don’t think Anthem is actually that open world at all. Yeah, it’s got a big map, but all you do in it for almost every part of the game, is take a set path to your objective. The only point where Anthem is actually open is Free Play, and that mode is almost meaningless right now.

Most of BioWare’s previous games do more with the idea of player freedom than Anthem does, and Anthem is CERTAINLY not buying into some open world game fad the way the OP implied.

2 • 
Avatar image for olddadgamer
OldDadGamer

3531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

OldDadGamer  Moderator

@Mogan: Huh. I haven't played Anthem yet, but I believe you.

What I do think you're onto is that games in general have forgotten what player freedom really is. It's more than just wandering where you want to go, even if you don't want to go straight towards the objective marker. I wish they'd go back and play DA:O and remember what freedom is. :(

2 • 
Avatar image for bubba_666
Bubba_666

835

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

I'm getting the game anyway, Titanfall 2 didn't get stellar reviews but it was a short beautiful game. I don't see this as being a lot different, and I really enjoyed Titanfall 1/and 2.

3 • 
Avatar image for tony56723
Tony56723

1334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@bubba_666: ....But Titanfall 2 did get great reviews.

2 • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@bubba_666: Titanfall 2 did get stellar reviews though...

2 • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@bubba_666: Titanfall 2 metacritic high 80s.

Anthem high 60s.

What are you even talking about.

8 • 
Avatar image for Smosh150
Smosh150

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By Smosh150

@bubba_666: "Titanfall 2 didn't get stellar reviews but it was a short beautiful game."

Titanfall 2 received excellent reviews from critics and users alike. Not saying Anthem isn't enjoyable, but the two are definitely receiving different types of reviews.

5 • 
Avatar image for sparent180
SParent180

967

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Smosh150: also two very different types of games. Both are FPS's with mechs but the similarities end there. Even the mechs are two very different things.

Upvote •