Review

Anthem Review - Two Halves

  • First Released Feb 15, 2019
    released
  • PC
  • XONE

Stronger alone.

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Anthem Quick Video Review

The story and overall worldbuilding do a great disservice to the characters, which have elements of what you might think of as BioWare's pedigree. The main cast is well-acted and genuine, with complicated emotions and motivations that might have been interesting had they been given time to grow. Two characters are mad at you for the events of the tutorial, even though it's never quite clear why; that bad blood spills over into your relationship with your current partner-in-Freelancing, Owen, and there's enough believable awkwardness there to make you almost feel bad for him. But because the narrative is so poorly set up, the drama feels unearned, the "emotional" reveals robbed of their impact, and any connection you might have had to the characters just out of reach.

Exacerbating all of this is Anthem's loot game core, which is simple on paper. After every mission, you return to your base of operations, Fort Tarsis, to talk to people, get new missions, and tinker with your javelins using the loot you picked up from the previous mission. Missions themselves almost universally involve some quick narrative setup followed by flying, completing routine tasks, and plenty of combat (with more brief plot-related stuff thrown in via radio chatter).

But this general structure doesn't work well in practice. You're told up front that playing Anthem with others is the best way to play and that you'll get better rewards in a group, but this means asking your friends to be quiet every few minutes so you can hear a bit of dialogue or to wait patiently while you tweak your loadout. Playing solo is better if you want to take your time and talk to different characters, but doing so can make missions more difficult or tedious. Matchmaking with random people is the best option, since you'll have people with you for grindy parts but will leave you alone for the story--but even then, it's easy to lose track of what's going on, especially if someone in your team is ahead of you and triggering dialogue early.

And no matter what, you'll have to return to Fort Tarsis after each expedition, which makes for choppy pacing in both the story and the gameplay. There's no way to change your loadout on the go and no way to just continue on to another mission right away, and there are currently a number of loading screens in between leaving and returning to Fort Tarsis. It's hard to really get into any kind of flow.

No Caption Provided

When I finally took the time to talk to NPCs in between missions, I found endearing characters and brief but interesting bits of story spread between them. There's one girl who just loves animals no matter how dangerous, and she'll happily tell you all about them; there's the oldest man in Fort Tarsis, who admits to doing some shady things to earn that title; there's an old woman whose daughter has been missing for years and might just need some kindness. Though it took some patience to do it, I was glad I stopped to listen to them.

Throughout all of this, combat is the main thing keeping Anthem afloat. There are four types of javelins--Ranger, Storm, Interceptor, and Colossus--that are essentially a soldier, mage, assassin, and tank, respectively. Each plays differently, with a different pool of abilities, and you aren't locked into the one you start with; you unlock them as you level up. That, combined with a handful of new weapons and abilities after each mission, means that you're almost always experimenting with new loadouts and playstyles.

I initially picked the Ranger, thinking it would be a good all-around class while I was learning the basics. But the guns alone aren't enough to make Anthem combat's exciting; I found a lot of the weapons, especially shotguns, to feel ineffectual. The Ranger's abilities are pretty straightforward, too--you get grenades and missiles and the like--which left me largely unimpressed with combat in the beginning. But then I unlocked the speedy Interceptor, whose gymnastic jumps and swift melee strikes are incredibly satisfying, and I started to get excited about trying new things in each successive mission.

No Caption Provided

The Storm javelin became my favorite, though, because it both has interesting elemental abilities and can hover for minutes, not seconds, at a time before overheating. Its assortment of powers lends itself well to getting combos, which result in a satisfying explosion of sorts and a more chaotic battlefield. But more importantly, it's the only javelin that doesn't require frequent stops on the ground, and as a result it provides the most dynamic combat--you can go from shooting basic enemies in a hallway to floating above the battlefield, raining down lightning to wipe out five at once while scoping out the area for your team.

Generally, all of the javelins can easily jet out of sticky situations in a pinch or briefly hover in the air to gain the upper hand, and combining movement with your abilities is consistently a good time. But when fighting titans and certain other bosses, there's a catch; a lot of them use fire attacks that overheat your suit and ground you instantly, robbing the fight of much of what makes combat interesting. You can still use your abilities, but they don't do much in these fights, and they fall flat compared to the often bombastic impact they have on regular enemies. This extends to the final fight, which is especially underwhelming.

The endgame thus far is to complete high numbers of the various mission types, which amounts to repeating many individual missions. The draw is better gear, but without compelling high-level fights, you don't have anything to build toward with all that grinding. A post-credits cutscene has the most intriguing plot point in the game and serves as a preview of what might come later on--but right now it's just a promise, rather than a true incentive to keep going.

It's worth noting that the early access period saw a number of technical hiccups. Dropped audio, server issues, long loading times, missions not registering as complete--I didn't have a single session without some sort of problem. A day-one patch aims to iron much of this out, but overall, the poor structure and pacing are a more frustrating problem. [Editor's note: We have now tried Anthem on PS4 Pro, Xbox One, and Xbox One X. The Pro and X versions generally run decently, with some technical hiccups and occasional frame rate drops, while we encountered more stuttering and strain on the standard Xbox One.]

Anthem has good ideas, but it struggles significantly with the execution. It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down.

Back To Top

The Good

  • Flying is exhilarating, and the views are beautiful
  • Experimenting with new loadouts each mission keeps combat fun and satisfying
  • Some side characters and their stories are endearing and interesting

The Bad

  • You're frequently forced to land or stay on the ground
  • The main story is incredibly difficult to follow
  • Playing with others causes pacing issues, while playing solo can be tedious
  • Boss fights are underwhelming and lack the excitement found in other combat situations

About the Author

Kallie played Anthem for 27 hours during the Origin Access Premier pre-release period on PC. She also played for a few hours on a PS4 Pro, with Xbox One and Xbox One X testing by other GameSpot staff. Review code was provided by EA.
562 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for quibit
quibit

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Review sounds kind of harsh considering the core gameplay is admittedly fun, which is in the end the most important thing. I don't think the devs meant it to be a non-stop flying experience, thus the limited flight time, which is a better design choice imo. Still, the game could have used about a year more in development and they probably wanted to, but the EA boss forced their hand.

6 • 
Avatar image for jasonb520
jasonb520

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@quibit: It is fun but the damn loading screens between almost every thing you do?? Its too much, takes me right out of the immersion. I usually take breaks in between where i normally dont, the loading screens are a tad too long and frequent. Got to have some way to trigger missions or something while in freeplay, cruising around until something pops up seems lazy. they nailed the gameplay aspect, it is fun to fly around and have all thse powers but wheres the mission, wheres the bad guy? Just want to shoot things and collect loot

2 • 
Avatar image for teg
teg

144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@quibit: The whole idea is that it is repetetive, though. Do the same thing again and again and again and again (and again) to get new lottery tickets, so that you maybe can earn some gear you want. With the new gear, you can then play it again and again etc...

The whole idea behind this genre (repeat play to get lottery ticket) is time sinks, micro transactions and lack of an actually progressing story.

Combining that skeleton with a flawed execution (loading times, bugs) 6 might be a tad too high.

A shame, Bioware has made some of the best games in history - and now they're doing a Destiny-clone. No story, all repeat. Such a waste.

10 • 
Avatar image for ukgamer51
ukgamer51

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

The price has already dropped up to 20% on most retail sites, I wonder Why?, I can see it being more then that in few weeks, might pick it up when its in the bargain bin.

5 • 
Avatar image for loveblanket
Loveblanket

298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

I admit that I left Gamespot some time ago because of concerns over it's review scores, but over the last year or two I've been checking in and it's good to see that honest reviews seem to be back. A lot of sites don't want to lose access to companies and pump up their review scores like IGN under Dan Stapleton. It's refreshing to see a site that's hard on a game, as they should be. People may like the game and disagree, but I'll take a review site that's harder on a game over a site that's just interested in fanboy service and access any day of the week. Good review.

6 • 
Avatar image for doodoflife
doodoflife

345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Played for a couple hours last night, found the game to be a lot of fun so far.

Not sure how you can be confused on the story, it's all explained well in cutscenes and character interactions.

5 • 
Avatar image for cousinvinny777
CousinVinny777

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By CousinVinny777

Excellent review format, it had depth and kept me Interested for the entire time. EA really is losing the trust of gamers as time goes by. This game seems like they recycled Mass Effect with jet packs and ripping off every other loot and shoot game out. They better figure this out soon. The days of pre-ordering are over because of major fails like Fallout 76 and Mass Effect Andromeda. Go ahead and add this game to that list. Gamespot is the most trusted place to get a review before purchasing a game, since I was young I looked here 1st.

4 • 
Avatar image for xgalacticax
xgalacticax

2201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

So it is only good as an Iron Man simulator?

Upvote • 
Avatar image for bobbo888
bobbo888

647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Game is pretty whack.... It was fun at first, then I realized I was spending more time on loading screens then playing. The load times are worse than any game I've played. There's an annoying audio glitch where sound shuts off and can't be fixed without a restart. The combat is... okay? Not very fluid, especially if you like to play the fast melee class. You need to go to fake ass tower to turn in quests, but navigating through it is a huge slog. I really wanted to like this game, and typically I can find the good in games, but this one was too much for me. All in all I played for like 20 hours over the course of a few days, and then never played it again.

5 • 
Avatar image for ruralbudha2013
ruralbudha2013

41

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

i like it and i enjoy playing it apart from the game crashing but im sure there will be updates for it

Upvote • 
Avatar image for bobbo888
bobbo888

647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@ruralbudha2013: Tried it again today. Joined a quickplay. Got into the game, everyones sitting around doing nothing. I realize that the quest is stuck. This has happened a few times before. Stopped playing again lol.

Upvote • 
Avatar image for RogerioFM
RogerioFM

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Hard pass.

8 • 
Avatar image for wallacom
wallacom

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

I like how people complain that developers sell you unfinished games, but fail to realize that games used to cost same price as they are today. Today however, games are much more expensive to make that's why publishers came up with DLC's and season passes. I paid $50 in 1995 for mortal combat 3. Guess what games 24 years later still cost almost the same.

3 • 
Avatar image for ecs33
ecs33

1777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By ecs33

@wallacom: Games used to cost $40

I'm sure a standard price update will be in the works for the future.

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

@wallacom: Also, video gaming has shrunk production costs to nearly nothing. Do you know how much less it takes them to produce another copy of a digitally distributed version of a game? Nothing. Absolutely nothing. Produce 50 keys, produce 5 million keys, takes about 5 minutes more and zero dollars. Only thing you could say they owe is a bit more bandwidth to download it. Compare with the production costs of a CD or cartridge that has to be purchased and shipped to a store.

2 • 
Avatar image for saturatedbutter
SaturatedButter

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By SaturatedButter

@wallacom: I'm so sick of this dumb argument. The customer base has massively exploded. The price has stayed the same but they make far far more in revenue because so many more people are buying games now. You want to have a fair comparison? Go look at total revenue for games in 1995 and total revenue for 2018. How about instead of increasing cost with inflation we instead limit total revenues with inflation? Oooh yeah. Let's take revenue made in 1995 and say that in the year 2019 games can only generate 1995's revenue plus inflation. Of course capitalism would never allow this. Limiting profits? Unimaginable!

4 • 
Avatar image for Sound_Demon
Sound_Demon

1249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@wallacom: a product should NEVER sell unfinished. No matter how much it costs. To make. Do you want to buy a tv only for it to come with a couple missing parts and they ship the rest later to you charging you extra?

5 • 
Avatar image for RSM-HQ
RSM-HQ

11671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 1

@wallacom: And yet I own Monster Hunter World, great game, tons of replay value, extremely well made. Some of the best game design on the market, level design and CPU A.I. second to non. Also has plenty of free DLC.

And it sold exceedingly well.

MH:W was released in 2018. That's not an old game buddy!

Anthem sucks, and Bioware fans are getting desperate to keep this trainwreck alive.

5 • 
Avatar image for loveblanket
Loveblanket

298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

@wallacom Your assessment of costs in the industry vs profits is incorrect in multiple ways. First you aren't factoring growth in sales. A game may cost 100 million to make today where it might have cost 50 million 10 years ago, but if it sells 10 million copies vs 3 you come out ahead. Second, most of the money made in the games industry now comes off online components and various forms of monetization. There's a reason Fortnite is free and is making Epic billions of dollars annually. There's a reason GTA5's single player DLC was cancelled while GTA Online is still getting updates years later. Second, your'e not factoring in how digital storefronts have saved companies billions that used to be spent producing physical copies and purchasing store shelf space. A game company used to be lucky if it took home 30-40% on a game, now it takes home 70% (Steam) or more on other platforms.You used Mortal Kombat as an example. Mortal Kombat 3 sold about a half million copies and had one of the most expensive marketing campaigns in games history up until that time. Mortal Kombat 10 sold 5 million copies in the first month. Even if it cost 4 times as much to make it still made far more money in it's first month and we're not even into all the other sources of revenue it generated. Sorry, but the industry excuse that you're parroting is a lie and always has been.:

5 • 
Avatar image for kuruzovich
kuruzovich

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wallacom: This is just flat-out wrong. Take a look at King's Quest VI, released by Sierra at the height of their popularity, compared to Mass Effect: Andromeda. The former had a budget of approximately US $700,000 (before marketing costs), which turned into a massive windfall for them when nearly a few hundred thousand copies were sold in its first month. Again, that was at the height of Sierra's popularity, so it was one of the best-selling games of all time at that point, and few others could match that level of sales.

In its first two months, Andromeda had sold a total of over three million units (digital and physical) and earned EA US $110,000,000. Their budget for the game was US $75,000,000, and that included all of the research and marketing costs! Imagine how many more units were sold following that and the total revenue it must have brought in.

Large game companies like EA are more profitable than ever, so they should absolutely be held to task when they churn out repetitive, cliche, incomplete products, and even more so when they resort to other money-making schemes to pump up their profit margins even higher.

5 • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@wallacom: So charge more. Don't sell unfinished garbage instead.

5 • 
Avatar image for cousinvinny777
CousinVinny777

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By CousinVinny777

@wallacom: Why is it that the biggest game publisher in the world is putting out unfinished games, yet we get AAA quality games all the time from places like CD projekt red and Santa Monica studios. Setting the bar low is something we should never do. Not to mention the technological advances and money that is in the gaming industry now compared to the past, your comparison is completely irrelevant. The monetary gain is there to put out high quality games.

6 • 
Avatar image for NaturallyEvil
NaturallyEvil

559

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@wallacom: Yes, we know this because publishers are 100% honest and never put their own spin on the facts. Getting $50 each from a much larger number of buyers than was possible 25 years ago can't even begin to cover the costs of development. Between the late 1990's (when games got so much more expensive) and the late 2000s (when microtransactions became common) they lost millions on every single game they made, but luckily still stayed rich.

Also, I'm going to assume that Apex Legends, which is free, must have been free to develop as well or EA wouldn't have been able to afford it. Forget loot boxes, the government needs to find where EA is hiding their slaves and free them.

8 • 
Avatar image for RogerioFM
RogerioFM

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wallacom: What stupid logic is this? So people complain that games today which are unfinished costs the same as before when games were finished? And you don't get it? lol WTF

6 • 
Avatar image for croxus
Croxus

321

Forum Posts

0

Wiki Points

0

Followers

Reviews: 57

User Lists: 5

You can always expect EA to disappoint on sky fi shooters

3 • 
Avatar image for blindbsnake
blindbsnake

1665

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By blindbsnake

@croxus: But you can always expect them to rob you... no matter the game.

Upvote • 
Avatar image for Sound_Demon
Sound_Demon

1249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@blindbsnake: they haven't touched my wallet in a while so idk about that.

Upvote • 
Avatar image for jecht187
jecht187

75

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Well.... Honestly, I have no clue what the reviewer is talking about. I played the demo weekend on my PS4 and it was amazing! To put it in terms... Its Destiny meets Iron Man. I found that the game exhilarating and satisfying. Also, during boss fights, you "CAN" fly. I was beating the giant spider and was able to fly with my Javelin. Yes there are some loading screens, so many other games also have loading screens just like Destiny (when you're in space). The controls were a bit hard to learn at the start, but an hour or so in the game, I was already mastering flight!

There are a few kinks and bugs in the game, but then again, what's a beta weekend for? testing!!

Maybe the issue wasn't the game but the reviewer instead? PC issues, maybe?

7 • 
Avatar image for Sound_Demon
Sound_Demon

1249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@jecht187: I feel really sorry for your friends and family that you sympathize with products that are meant to rob you. You're an easy target because you look for excuses on behalf of the company that is taking your money and doesnt care what you think. Fun.

5 • 
Avatar image for deactivated-611611d19b9ca
deactivated-611611d19b9ca

1369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jecht187: Lol. This game has a 61% score on Metacritic, with only 2 positive reviews. The consensus is, this game is “meh.”

7 • 
Avatar image for Utnayan
Utnayan

1972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@jecht187: Hahahaha!

6 • 
Avatar image for DETfaninATL
DETfaninATL

595

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

I'm split here. Part of me is bummed as I really, REALLY wanted to like this game. It's right in my wheel house with all the things I love (Iron Man-esque suit, cool alien world, interesting creatures, loads of customization, etc.). But after some time spent with the demo, I was totally underwhelmed and bored with it after just a few hours of play. So it's disappointing to see it get such universally mediocre scores from both critics and 'fans' as I was hoping the release day product would be much improved over what I had experienced. Guess not.

On the other hand, I'm glad to see it stumble right out of the gate with sub-par scores and issues galore after such massive amounts of hype leading up to the release. I don't necessarily want to see BioWare fail, but when it comes to EA, well, I think most of us feel the same way. Who HASN'T been burned by them at some point and in some way? They effectively killed two of my all-time favorite franchises (Dead Space, Crysis) mis-handled the Battlefront franchise in spectacular fashion and the quality of their Battlefield games has been diminishing since after BF4 leading up to the rather lame iteration we got last year w/ BFV. I can't deny I love a lot of games that EA publishes but I do everything in my power now NOT to give them my money or as little of it as possible.

4 • 
Avatar image for jasonb520
jasonb520

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@DETfaninATL: I have the same feelings towards it. Although my Demo weekend experience was awful, every game breaking glitch present during the weekend i seemd to experience. I only really got to play it for like the last day on the VIP demo. open demo was a bit better but still really left me nervous that it was being released only 2 weeks later with so many problems. Theres lots of improvement and growth here, i really want to see it succeed and something i can play with friends in the distant future.

Upvote • 
Avatar image for ardenes
Ardenes

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

has gamespot gotten lazy with these reviews?

2 • 
Avatar image for jimabadon
JimAbadon

171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ardenes: honestly, I'm annoyed with the quick video reviews. I miss the old ones where they spoke a bit more about the game. Damn shame.

2 • 
Avatar image for kallie
kallie

515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jimabadon: Hey! We're actually splitting video reviews into two now. The longform one is a bit later than the "quick" version because we shoot it after publish so we can answer audience questions! I've embedded it at the bottom of the review (it's just called "Anthem video review") and it's 20 minutes of discussion that goes pretty in depth. We're still experimenting so I'd love to hear what you think of that video. :)

4 • 
Avatar image for jimabadon
JimAbadon

171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kallie: thanks for letting me know. Didn't quite expect to be addressed by staff.

Upvote • 
Avatar image for sebbysebbseb
sebbysebbseb

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@kallie: I watched the 20min video. The idea seems good so far but another game review or two and I will have formed my opinion if its a good system lol.

Thanks for your hard work

Upvote • 
Avatar image for Utnayan
Utnayan

1972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@ardenes: No. Bioware couldn't program a text adventure in Basic to run correctly.

2 • 
Avatar image for xantufrog
xantufrog

17875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

xantufrog  Moderator

@ardenes: why? See the post right below yours

Upvote • 
Avatar image for gamingdevil800
gamingdevil800

7159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

Edited By gamingdevil800

Alright so I got to a mission where the enemies were stuck in an infinite spawn loop, we were literally fighting them off for a solid 30 to 40 mins then I messaged my team mates to say it's glitched. Two guys left but one died with me and we were able to progress. However in the next stage I couldn't see the enemies and got booted from the server luckily my team mate stuck around though so I was able to rejoin just in time to finish it but what a mess... The mission was "Lancer Down" btw.

Upvote •