- The Moonlight Greatsword can no longer be buffed or enchanted. Subsequently, the attack animation has been slowed down. Similarly, the Ring of Thorns makes that less damage now, as well as the Ring of the Old Sun.
Never used it enough to make a call on this. I do, however, know the physics behind it. FromSoft had it right in DS1 with un-buffable boss weapons, Hope tory do it to all of them, as most have a special that sets them apart already.
-The Wrath of Gods has received similar nerfs, with more casting time and lower damage.
-The Soul Greatsword receives buffs in casting time, and does not lose as much damage.
-Recovery spells get longer casting speed.
-Pyromancies similar to Fire Storm receives longer casting time and lower damage. This may also be the case for Forbidden Sun.
All of these can be blamed on careless PVPers overusing them to have an "unfair advantage." By which I mean that being all ~70% of them use (WoG in DS1…dear god…). My only concern is why forbidden sun? Not very high damage as is (only used a few times for boss killing, not PVP, so what do I know?).
On that note, why is FromSoft making DS2 so slow? First was heal animations, then gradual HP restore, taking 20 years to place a freaking prism stone, now they are slowing healing spells EVEN MORE?! WHY?!
-Twin Blade Weapons have seen a rise in durability, and a decrease in durability degradation.
Yay, we can finally kill more than 5 enemies with them!
-Lucatiel, Benhart, and Manscorpion Tark all get higher defense.
Finally, now they might actually survive their stupidity...
-The Fire Lizards in the Forest of the Fallen Giants spit fire more frequently.
Making a decent weapon that much harder to get…well fine...
The Last Giant deals that less damage to players, as well as to Well-Mannered Pete.
Subsequently, the female mages in the Shrine of Amana also get lower damage, as well as decreased tracking ability for their spells.
Thank god…nuff said.
-The Lost Sinner and the Royal Rat Authority have fewer hit points and can deal lower damage.
Again…thank god…hope it carries to GN+ where you get ganked like crap...
- Duke’s Dear Freja laser breath also has less damage.
Yay! No more insta-kill beam of sheer death and horror!
Stuff they need to actually focus on:
- Blood/Sentinel requirements
- STUN LOCK PHYSICS AND POISE (seriously need this one, that's why all caps :p)
- general PVP/invasion physics
- among other things I don't want to list...
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