y0j1m30's comments

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y0j1m30

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Edited By y0j1m30

To explore the idea that over-marketing and the internet is killing the wonder in games we'll spend a whole month talking at length about a unreleased title.

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y0j1m30

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Edited By y0j1m30

@TitanPolaris @y0j1m30 @tranceology3 @LalchandTudu That's inaccurate. Rockstar did not expect Red Dead Redemption to be a runaway hit and they simply doubled down on the console release.Which was still a tad buggy. As this title has a variety of online components and being a new title it was naturally a safe bet. No where do they say that the PC is a waste of time nor more expensive. They simply consolidated their efforts to their largest market.

http://news.softpedia.com/news/Rockstar-Explains-Lack-of-Red-Dead-Redemption-on-PC-226019.shtml

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y0j1m30

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@TitanPolaris @tranceology3 @LalchandTudu What? No it's all based on production costs. PC is the cheapest to publish. You can make a .exe file and post it online to download and you're done.

There is always a massive bottleneck on the 360 side ask the developer of Retro City Rampage he's an outspoken critic of the difficulty and cost of porting to 360. Months of bouncing back and forth to get it online it's an ordeal that can take quite a bit of time.


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y0j1m30

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@epicalex95 What have you found that really pops out that has not made it state-side?

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y0j1m30

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@enoughofthis @vegasdan30 Sony is pushing hard into the Vita and is grabbing more indie titles. Tweet @giocorsi what you want for the Vita. He is building a list generated by twitter users.

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y0j1m30

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@enoughofthis Write real and relatable characters, don't rely on stereotypes. Wacky, unusual or aesthetically bizarre designs are ill-replacements for good writing.

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y0j1m30

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@Diegoctba His comments were focused on how Japanese games don't' survive global markets due to a lack of cultural understanding. It's more akin to a child listening to hip-hop growing up in a white suburban neighborhood. There will be a percentage that can be influenced but it will require effort on their behalf to understand the song in a cultural context.

Simply adding the same mechanics is not the point it's about getting people onboard for a title that speak to them personally from across the globe. It's not US vs. Japan rather it's about how to develop titles we can all enjoy regardless of our backgrounds. While simultaneously moving beyond the tired gaming tropes of today.

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y0j1m30

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@krystyla @DaneGamer @y0j1m30 Isn't that part of the problem? If games take that long to localize perhaps they are not ideal for a global market.

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y0j1m30

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Please help me to understand his perspective. I read his comments from last year and this stuck out:

• "Japan is not looking at the global perspective"…"If Japan was in a healthy state, it could influence developers from the rest of the world."

His argument seems to be that Japanese games are made for Japanese gamers. They don't inspire or influence the current gen games. There has always been a east/west divide in popular titles. This I always believed is mostly through completely different social structures/beliefs/ideals etc…But I feel as though more current (US) titles are attempting to broaden the audience of gaming. While Japan continues to hit the same core audience of gamers. A casual player will have a tough time distinguishing the last few Mario or Pokemon games from each other.

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y0j1m30

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@zillaman101 I just picked one up, it's great. I feel Sony is bending over backwards to get people to pay attention to this system and the media really needs to give it more attention. I believe in Mark Cerny.

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