xen_ninja's forum posts

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xen_ninja

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#1 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Major Self-Ownage...so you admit that the 360 is a Rushed console...Either the Xenos and unified shaders aren't all they were cracked up to be or that the 360 was rushed...Either way M$ screwed up bad. So desperate in a earlier release...lol.

i said the games were not the console. the hardware was NOT rushed. thats just a dumb excuse made up by the cows.

If the hardware was not rushed  ,doesn't  that mean that devs had access to it for a long time?

think before you type..........

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xen_ninja

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#2 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Go ahead  but in terms of man-power-hours involved with PDZ I'm disappointed. Seriously  , how much do you think three people can pull? Make a sig ...I don't mind.

pdz went from gamecube to xbox to 360. they had to restart everything every time. project offset has been in production for god knows how long. your argument is dumb stop it.

okay just forget PDZ and look at every other  launch game........... you say rish? What about all those claims abot "20 % power in gfx" ? Pathetic........
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xen_ninja

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#3 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Go ahead  but in terms of man-power-hours involved with PDZ I'm disappointed. Seriously  , how much do you think three people can pull? Make a sig ...I don't mind.

Avatar image for xen_ninja
xen_ninja

2397

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0

Wiki Points

6

Followers

Reviews: 0

User Lists: 0

#4 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you see the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

Avatar image for xen_ninja
xen_ninja

2397

Forum Posts

0

Wiki Points

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Followers

Reviews: 0

User Lists: 0

#5 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"]

[QUOTE="jechtshot78"]Stop fighting?

:|
jechtshot78

nobody is fighting just an immature little fanboy who thinks that typos are ownage, is talking to himself.




*Searches for a "Dont feed the Trolls" Picture*

:P

whos the troll?



Do I really need to answer that Question?

yes really. i mean this is SW. if someone is a troll. everybody is.



I was talking about Xen_Ninja.

hmmmmm didnt see that coming.



Im just filled with surprises.

Ehhhhh...I'm more of a Goblin than Troll. Thank You.



I like crab soup as well, my brother from another mother. :P

  I like Hobbit  and sometimes lemming soup as well.....hmm hungry.....I'll just go see what  Frodo and Sam are doing.....those two...sigh...can't leave them alone :shrugs:

Avatar image for xen_ninja
xen_ninja

2397

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Wiki Points

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Reviews: 0

User Lists: 0

#6 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

Avatar image for xen_ninja
xen_ninja

2397

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#7 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"][QUOTE="jechtshot78"] [QUOTE="Arch-Renegade04"]

[QUOTE="jechtshot78"]Stop fighting?

:|
jechtshot78

nobody is fighting just an immature little fanboy who thinks that typos are ownage, is talking to himself.




*Searches for a "Dont feed the Trolls" Picture*

:P

whos the troll?



Do I really need to answer that Question?

yes really. i mean this is SW. if someone is a troll. everybody is.



I was talking about Xen_Ninja.

hmmmmm didnt see that coming.



Im just filled with surprises.

Ehhhhh...I'm more of a Goblin than Troll. Thank You.

Avatar image for xen_ninja
xen_ninja

2397

Forum Posts

0

Wiki Points

6

Followers

Reviews: 0

User Lists: 0

#8 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

Avatar image for xen_ninja
xen_ninja

2397

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0

Wiki Points

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Followers

Reviews: 0

User Lists: 0

#9 xen_ninja
Member since 2003 • 2397 Posts
[QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .
Avatar image for xen_ninja
xen_ninja

2397

Forum Posts

0

Wiki Points

6

Followers

Reviews: 0

User Lists: 0

#10 xen_ninja
Member since 2003 • 2397 Posts

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Arch-Renegade04

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

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