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twosips

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Anyone else getting the vibe that this bloke from Nintendo really loves Sarah? Just ask her out man, what's the worst that can happen?

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twosips

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Are you guys ever happy with not knowing lots in advance about a game?

"I wish I knew all the plot spoilers and interesting quirks in this film before I watched it instead of discovering them totally organically during the process"

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twosips

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Sort your f*cking video player out. Never, ever works. So, so frustrating.

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twosips

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I made my order for Ratchet and Clank on the ps4 earlier...watching this review and that one - it's just worlds apart. Graphics aren't everything, no, but there's no excuse for games to look no better than a PS3 title in the day and age. It looks so dated and I can't help but get the impression that the reviewer was being mega generous with his patience with the controllers. I can imagine in truth its hugely irritating. Shame.

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twosips

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Posted this on another article, but i guess its more relevant here. I played this last night at some special night organised by Almost Famous (burger place in Manchester, UK) and Game to promote it. I paid for it so I don't feel bad revealing how I felt as they got plenty of money from me. Damn fine burger, admittedly, but it was my experience to talk about. Anyway - It's basically just Far Cry. Depends on whether you like Far Cry enough for that to be a good thing. It didn't really feel different at all, it was identical. Outposts, instead of masks to find there was little spotted areas with bracelets, there was random events with people tied by their hands that needed freeing from 'bad guys'. Standard fare. It felt very similar to me.

It looked stunningly beautiful though, and I was only playing a pre-alpha version, which I could tell as it was glitchy, so I can imagine it'll be gorgeous finished. Lovely lush forests and great vistas everywhere. My hands on experience was hampered though, and probably not a true rep of the game as there was no missions to do in the demo. I'll get it as I do like Far Cry games in general, but i'll be honest, i did miss guns. I enjoy Far Cry games and their style, but I dunno how tedious hitting sumat with a club will get in this one. Couldn't help but feel that this is gonna depend hugely on the story being very interesting or not so a lack of missions meant it was hard to get a true feel. The lack of flying, wing suit and vehicles is a major bummer, no point pretending that those things aren't ridiculously fun, so the story will have to make up for it.

I didn't find the beast stuff particularly interesting either personally. Got boring after fifteen minutes. I never enjoyed the tiger bits in Shangri-La either in FC4. Pointing a tiger at sumat was impressive for about 20 seconds, and I worry that if that's the main gimmick that's cost all these fun things to be abandoned, then...well.....that's a huge shame. As I said though, i'm willing to give it the benefit of the doubt. Story and missions could be great when you get going and its worth as a game will largely depend on that in my opinion. It'll be technically solid, but there isn't huge innovations here, from what I saw. It was more of a case of creating ways around integrating older ideas. Also worth nothing that I only had a small boxed off area to play in too on the map and that was it. But yeah - my thoughts. We'll see.

ps - the map i think is a *tiny* bit smaller than FC4s. That's fine imo, as thats pretty big.

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twosips

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I played this last night at some special night organised by Almost Famous (burger place in Manchester, UK) and Game to promote it. I paid for it so I don't feel bad revealing how I felt as they got plenty of money from me. Damn fine burger, admittedly, but it was my experience to talk about. Anyway - It's basically just Far Cry. Depends on whether you like Far Cry enough for that to be a good thing. It didn't really feel different at all, it was identical. Outposts, instead of masks to find there was little spotted areas with bracelets, there was random events with people tied by their hands that needed freeing from 'bad guys'. Standard fare.

IIt looked stunningly beautiful though, and I was only playing a pre-alpha version, which I could tell as it was glitchy, so I can imagine itll be gorgeous finished. Lovely lush forests and great vistas everywhere. My hands on experience was hampered though, and probably not a true rep of the game as there no missions to do in the demo. I'll get it as I do like Far Cry games in general, but i'll be honest, i did miss guns. I enjoy Far Cry games and their style, but I dunno how tedious hitting sumat with a club will get in this one. Couldn't help but feel that this is gonna depend hugely on the story being very interesting or not. Lack of flying, wing suit and vehicles is a major bummer, no point pretending that those things aren't ridiculously fun, so the story will have to make up for it.

I didn't find the beast stuff particularly interesting either personally. Got boring after fifteen minutes. I never enjoyed the tiger bits in Shangri-La either in FC4. Pointing a tiger at sumat was impressive for about 20 seconds, and I worry that if that's the main gimmick that's cost all these fun things to be abandoned, then...well.....that's a huge shame. As I said though, i'm willing to give it the benefit of the doubt. Story and missions could be great when you get going and its worth as a game will largely depend on that in my opinion. It'll be technically solid, but there isn't huge innovations here, from what I saw. It was more of a case of creating ways around integrating older ideas in my humble opinion. Also worth nothing that I only had a small boxed off area to play in too on the map and that was it. But yeah - my thoughts. We'll see.