So, you equate blood and gore to maturity? Cool. You'll change your mind when you grow up.
the_bi99man's forum posts
"Did (blank) ruined (whatever)?"
Jesus dude, even if English isn't your first language, you've made literally hundreds of these posts with the exact same fucked up syntax. Learn. Unless making your posts physically painful to read is part of the character you're playing.
Physical copies don't come with anything cool anymore, unless you're buying some ridiculous $100+ collector's edition, and I haven't had limited internet in like a decade. Last physical copy I bought of anything was Bioshock Infinite, and I never took the disc out the case. Just registered the CD key in steam and downloaded it.
I can't stand the slow choppy mess that is 30 fps, but this is a dumb idea. How is it that people are still under the impression that review scores are derived by starting at 10 and "deducting" points for shortcomings? Nobody writes reviews that way, and nobody ever has.
@madrocketeer: pretty much nailed it. I mean, I get people playing the multiplayer, just because if you're into that, there's certainly a draw for the most populated online shooter. But the campaigns? They're made for people who don't play other single player games, and have no point of reference for how crappy it is.
I remember back when, either Black Ops or Black Ops 2, whichever one had the campaign that bounced between past and future, when that came out. Such a big deal was made about how great this campaign was supposed to be. There was allegedly a stealth mission, the future timeline levels were supposed to have cool future tech that added new gameplay elements, and the story was being written by David S. Goyer, co-writer of Batman Begins and The Dark Knight. I hadn't played a COD since the original WW2 game, and figured I'd give this one a try. Holy crap, what a joke. The "stealth" mission was a single 5-minute segment of walking slow behind another dude and listening to canned conversations that triggered at certain times, with no way to fail or get caught. Essentially a cutscene that demanded you press a button to move. The "future tech" parts were a wingsuit flight/fight scene which was just an on-rails shooter, and some grappling hook climbing part that was nothing more than four or five QTE button presses. And the story itself was probably the most forgettable story I have ever witnessed in any video game, ever.
The only takeaway from this that I care about is that the nanosuit controls are based on the console (PS360) versions, which were based on Crysis 2. If that's the case in the PC version, it's a total deal-breaker with zero chance of redemption.
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