But comparing Witcher 3, Monster Hunter, Jedi Fallen Order and Metal Gear Rising and calling them all hack and slash games? You are mixing very distinct genres, and they only share that weapons are being used against enemies in real time combat.
And not surprising that you dislike Monster Hunter and Jedi Fallen Order if you approach them like hack and slash games - it seems you do not understand their premise. It is OK to like somewhat shallow combat, but that does not mean that the complex combat systems, which require a different mindset, are bad.
@qw90700: played TW3 for 130h and loved every minute of it - but only due to its story and the amazing setting. The combat is its weakest part and is widely seen as infamous for its jank, no sense of weight when attacking, no deep combinations, no weapon variety to speak of and almost no player agency over how you want to approach a fight. Very much an arcade type of combat that just holds itself together to be at an okay standard.
People praising combat in TW3 simply havent expanded their horizon enough - even The Gothic games that are 15-20 years older did it better. Here worth mention is also Dragons Dogma - a game that pushed how combat could be evolved and structured. Though, where DD excells at its combat, it falls flat.
@Atzenkiller: Hitman has always been about replaying missions - getting better, more efficient and discovering new ways of completing a mission. That gameplay loop also doesn’t capture me specifically. But it is what it is.
@rxvitaminr: Seems like you don't understand the gun. It is like Devotion - mediocre without attachments, but deadly when fully equipped with hop-ups. Haven't tried it out myself, but got melted by one of those laser shots last night.
@Sevenizz: I might be a minority, but I am buying a Switch for D3 because of the portability, so I can play coop with by brother when we are on trips. The portability aspect is also what makes me interested in the Switch version of PoE II, because the times I felt like playing that type of game was rarely when I was at home. But I want to see how it performs on it, because what killed some of my experience with the first game on the PS4 was the loading times that took forever.
@neurogia: Capcom was very open about the state of the PC version. It would launch without the updates, but the schedule for monsters and updates was being sped up compared to the console version. This was known prior to the launch.
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