siamo's comments

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siamo

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@-The-G-Man- I hope not. Ever since E3 I've been wondering about an entry for the Wii U.

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siamo

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Nevermind, as has been pointed out the dates are off in the articles.

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siamo

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@moviequest14 You are correct, sirs! I seriously thought I read that this year. **** my mind.

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siamo

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So, the VP of sales and marketing says the "sizzle reel" footage was in fact taken from Wii U games. Meanwhile... http://www.gamespot.com/news/e3-2011-wii-u-third-party-montage-actually-xbox-360-ps3-pc-footage-6318243

Somebody's lying.

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siamo

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Edited By siamo

@metalgeb90 This demo was played on a high-end PC running nvidea hardware, according to PC Gamer. If it does come to current-generation consoles, it won't look like this.

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Edited By siamo

@mizar_12 Well yes and no, there are always people who will resist changes made to the formula (ironically), but Dead Space has been a survival-horror affair. Adding "help" in the form of a new buddy will probably dilute the horror for a lot of people (as it did in Resident Evil 5).

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Edited By siamo

Where are the elitist PC gamers in this thread? Oh fine, I'll sound off with the obligatory: "It's going to look best on PC, hurr durr."

Which it is.

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Edited By siamo

@Teggert Yeah I did notice that the hit markers didn't show up with every gun in the video. Hopefully you're right and the smart gun will be very hard to come by.

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Edited By siamo

I'm excited about this. One thing I think is weird (as this is nit-picky for sure) is the hit markers. In a survival/horror game, hit markers might take away some of the fear. Like, you can't see the enemy cause it's in a shadow or whatever, but you shoot and you get those hit markers, so you're like, "It's cool, I got the thing." Without the markers, the player doesn't actually know if he hit the monster.

Eh, as I said: nit-picky.

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