There is a very fine line of bottlenecking. At a certain point, there will be no bottleneck. For instance, at high resolutions, a game will use nothing more then the GPU and Ram. In DX10, it is taking the load off of the CPU and directing it all to the GPU for calculations on nearly everything except for the AI, which is all done through the processor.
There is a thread about bottlenecking, and pretty much telling us we are thinking too much on bottleneck. I agree, there is a soft point till we do get bottleneck, but not as bad as we say it is. Just look around on overclock.net, and you will know what im talking about.
read here You will see at high resolutions, there is a small difference.
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