@evildead6789:
Because you fool ESRAM is not a ROP, or an TMU or an ALU....It's a slab of memory.... so it can't make up them you complete idiot... and seen as though you're a tech god and keep banging on about these 6Gb worth of titles textures would you mind telling me where the frame buffers would go while the tiled textures are stored in the ESRAM?
@ronvalencia:
You didn't understand my sentence and I know PERFECTLY how competitive the PC market is.
It doesn't matter it isn't a rop, or tmu or alu. On chip ram for a gpu combined with the tech of dx 11.2 is new technology. I think microsoft knows their tech better than you do. If you would have read the link you would know why the 6 gb of textures can fit in 32 mb on chip gpu ram.
And again the esram and ddr3 standalone ram can work together, it's not the one or the other. This is not like a standard gpu that you put in your desktop.
So you completely dodge my question... awesome.... Microsoft do know tech... you clearly don't...... the ESRAM does not have the ability to generate, shade or apply texture maps.
It can only store the pixels and textures... so it will not add fillrate, ALU or TMU performance.
And you still have not told me where the frame buffer is going to go if you're using the ESRAM for tiled texture resources... Speaking of which where did I say you can't fit 6Gb of textures into ESRAM... That's right... I didn't.....
But answer my question... Where are you going to put the frame buffers if you're using the ESRAM for tiled textures?
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