@otterbee: yeah I let my emotions get the better of me. Truth is, they had a unique idea that would have stood out but instead they brought out a two-bit ninja turtle snarky wise cracking goofball
@ughz: anyone can describe Nathan drake without mentioning what he looks like, his job, or his name; even you, though you wouldn't dare try because that would devastate you wouldn't it.
@ughz: hitman's core mechanics encourage players to murder for disguises, key cards, weapons, pretty much everything. Not murdering in hitman is like not using a mushroom in super Mario. I challenge you to go find me someone who didn't murder an innocent in a hitman game on their first play through.
On the contrary asswipe, by my definition 47 is not only a murderer, but hitman is a series of murder simulations.
Murder; the unlawful premeditated killing of one human being by another.
I eagerly await your next sad essay, though it may take me a while to respond since we can't all monitor our virtual existence as desperately as some people do.
@ughz: all the characters in uncharted can be defined using the Plinkett method. Neil druckman said it himself; " the formula to a good narrative is a simple story with complex characters."
@ughz: yes actually, he does. Agent 47 kills innocent bystanders. You can argue that the player is given a choice, but the option is still there. in hitman: blood money (the most popular entry) you're rewarded for earning the title: "mass murderer" . You sir, are a moron.
@7tizz: you don't get it. It's not about challenge of dexterity or "gun battles"; those are just struggles to stay alive. The point is to guide the narrative and fate of the characters.
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