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razama

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#1  Edited By razama
Member since 2010 • 131 Posts

He shouldn't talk - ever. The moment he starts talking he is no longer Link. We saw what happened last time they tried to give a talking character the name of Link, and, well, excuuuuse me princess but it didn't turn out so well. Any Zelda movie should avoid doing any live action, and honestly they shouldn't even do a Zelda movie. What does that add to the series? If anything, it just takes away from what has traditionally have Link serve as a stand in for the player. Link does not have a particular personality because he is not supposed to, and to give him dialogue or a cinematic role would give him one.

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razama

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#2  Edited By razama
Member since 2010 • 131 Posts

Official Nintendo notice

http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf

News just came only a short while ago that Satoru Iwata passed away July 11th due to a bile duct growth. He had taken time off in 2014 to recover and address the condition, reappearing later having lost a massive amount of weight compared to prior his time off. He was 55 year old.

Iwata had been with Nintendo since 2000, and was appointed president of Nintendo in 2002. Before that he worked at HAL, working on the Kirby, Earthbound, and Balloon Fightseries.

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#3  Edited By razama
Member since 2010 • 131 Posts

It probably has mostly to do with how the development cycle has changed over the years. MS and Sony have made their consoles more familiar for software engineers and designers to develop games for their systems by making the process more similar to developing software on a PC. That probably makes everything more easily portable to multiple platforms.

So notice the same can be said in the reverse? Less indie titles are being PC exclusive because it is easier for these devs to port their games over to PS4s and X1 as the learning curve is significantly reduced. It is probably why MS and Sony can devote so much time to showing off indie titles now.

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#4 razama
Member since 2010 • 131 Posts

Kinda depends on what you were looking for. Microsoft and Sony catered to a different audience, and the most spectacular things they had to show off were multi-platform - which is awesome. You don't want the best games to be exclusives, do you?

If your argument is that Microsoft wins because they showed games coming out this year, well most of those games were multiplatform and are coming out on both consoles or are just timed exclusives. Sony did lack any cool announcements hardware wise or anything in terms of what we saw for Microsoft for Backwards Compatibility or demoing some VR like MS did with Minecraft. But those huge games like FF7, Shemmue, and Last Guardian are too much to pass up. So really, it is just different. It is like asking who had a better showing, the auto show or the plane show? So many people don't care about eastern games like FF, Shemmue, or Last Guardian, but equal amounts could care less about another Gears or Halo. And if your argument is that Sony's announcements aren't coming out this year - so what? MS showed Halo 5 and Forza coming out this year.... woo? If you aren't fans of those series or tired of them yet, then yay for you assuming they aren't delayed.

Sony did have Horizon though, so don't say it didn't show nothing but multiplatforms. If there weren't already huge announcements like FF7, Fallout 4, etc, this would probably be best in show. It is a cool concept. So for the non fanboy, both conferences had slight disappointments but were mostly amazing.

If you're hating, you're lame.