PlayerUpcom's forum posts

Avatar image for playerupcom
PlayerUpcom

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#1 PlayerUpcom
Member since 2014 • 25 Posts

@wiouds said:

@playerupcom said:

@-paranorman- said:

@playerupcom said:

The death of Albert Wesker was a big mistake. Specifically the way they killed Albert Wesker off was the primary issue. What they should have done was brought everyone back to fight a great battle against Albert Wesker killing off many characters concluding the first chapter of the series so they could move forward . Instead they killed him off in what was by far the most unrealistic death I have seen in a game. A 1 and 10000 odds of happening type situation happened at the end of Resident Evil 5.

Lol, come on man. The word "realistic" shouldn't even be in a discussion about Resident Evil. Since when is anything in the entire franchise realistic? Resident Evil stopped trying to creep people out since Code Veronica. There is a reason why Res4 "Reinvented" Resident Evil. Code Veronica was the last "scary" game in the franchise, 4 and so on have all focused on the fast paced action. You can buy an infinite ammo rocket launcher and machine gun for crying out loud.

I agree except for the "scary" part. The game was never very scary including the original.

They haven't made a great Resident Evil game in over a decade.

Resident Evil: Revelations is not bad. I also enjoy RE6, and RE5.

The biggest problem I have with RE4, RE5 and RE6 is they try to be horror and action while forgetting the Survival.

Revelations, RE5, and RE6 most people would agree including myself that they aren't "bad" games. However, they aren't "great" or "elite" impact games which is what I was saying. They were disappointments to most people who had expected better.

Breaking the series up into 2; those who enjoy horror/survival and action wouldn't be a bad idea and likely would bring more revenue to the series rather than consistently making action prequels and side stories that turn out to be disappointments like Operation Raccoon City.

I still feel the biggest issue is the story. They should have properly concluded the first phase of the game in RE5 and did it right killing off most of the characters in a big unforgettable ending we'd still be talking about today. That would have given them a fresh start to continue the series in a different direction. Instead to many it felt incomplete rushed and was extremely disappointing. Metal Gear Solid 4 did it right.

Avatar image for playerupcom
PlayerUpcom

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#2 PlayerUpcom
Member since 2014 • 25 Posts

@-paranorman- said:

@playerupcom said:

The death of Albert Wesker was a big mistake. Specifically the way they killed Albert Wesker off was the primary issue. What they should have done was brought everyone back to fight a great battle against Albert Wesker killing off many characters concluding the first chapter of the series so they could move forward . Instead they killed him off in what was by far the most unrealistic death I have seen in a game. A 1 and 10000 odds of happening type situation happened at the end of Resident Evil 5.

Lol, come on man. The word "realistic" shouldn't even be in a discussion about Resident Evil. Since when is anything in the entire franchise realistic? Resident Evil stopped trying to creep people out since Code Veronica. There is a reason why Res4 "Reinvented" Resident Evil. Code Veronica was the last "scary" game in the franchise, 4 and so on have all focused on the fast paced action. You can buy an infinite ammo rocket launcher and machine gun for crying out loud.

I agree except for the "scary" part. The game was never very scary including the original.

They haven't made a great Resident Evil game in over a decade.

Avatar image for playerupcom
PlayerUpcom

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#3  Edited By PlayerUpcom
Member since 2014 • 25 Posts

The story is the primary problem in our opinion.

When was the last time a lead character "good guy" died in this game?

Answer = Never

The series was heading in the right direction until after Resident Evil 4. They decided to instead focus more on action rather than making a good story which helped them short term but is setting them up for a franchise downfall.

The death of Albert Wesker was a big mistake. Specifically the way they killed Albert Wesker off was the primary issue. What they should have done was brought everyone back to fight a great battle against Albert Wesker killing off many characters concluding the first chapter of the series so they could move forward . Instead they killed him off in what was by far the most unrealistic death I have seen in a game. A 1 and 10000 odds of happening type situation happened at the end of Resident Evil 5.

The game to me is like the TV Show Heroes. What happened to that series? Well it slowly died off. Yes I am aware they are making a small comeback but only until NBC cancelled the show did they realize that the story is what killed the show.

How can they fix this? There are many ways you can go about doing this. Bring Albert Wesker back scarred dis-figured, or give his death meaning to something bigger, or start making the story shocking and unpredictable, and/or move the series to an apocalyptic type scenery. The same predictable overwhelming odds in which the heroes find a way to rise up and defeat the enemy story is what has made the game less interesting.

If the game continues this same path, then they should expect sales to drop and the series to eventually fade off as their is plenty of competition out there with better games as of recent that are worth investing time into over Resident Evil.

Clash of Clans Account

Game of War Accounts

Castle Clash Accounts