neatfeatguy's comments

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

@maitkarro: I took about 20 minutes and finally found my way back to my starting system (thanks for the tip on setting a way point. I somehow overlooked the option to do that).

Main reason I wanted back to it was because I hear you eventually learn to make an AtlasPass V1 (so many locked doors I've come across that I can't open).

I'll find time later to follow up on the somewhat of a main story line now that I found my way home.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

My main issues so far, in no specific order (PC):

1) The FOV (field of view) feels very zoomed in. Even if I set the the FOV from default setting to 135+, it doesn't fix it. It still feels very zoomed in.

2) Lacking proper support for 5760x1080. Granted, this is my issue (and probably only a handful of others out there), but it still irks me. I really enjoy the more "in depth" feeling by having games such as space sims taking up all three monitors. What happens is the HUD is left in the 1920x1080 size and stretched horribly over 5760x1080. It makes everything in the HUD look really bad and blocky. The in game menu is also only rendered at 1920x1080 and then horribly stretched out across 5760x1080.

3) Galaxy Map - it's kind of hard to navigate. There are 2 modes in this map (1 is an automatic link for you to follow to the center of the universe. The other is free-mode) I've only made the jump to two new systems from the original starting location and I can't find my way back to the previous one or the original starting location. There should be a way to have the game auto-map a way back to previously visited systems.

4) Combat (ground and flight). While this is a small part of the game, it needs to be refined more. Ground combat is okay, but lacks the feeling of urgency when a creature is after you. Flying combat is just as lacking. Tracking ships in combat is pretty easy, but if NPCs get a jump on you it's hard to shake them. You can't outrun them and your ability to jump is "blocked" if you're engaged. They also seem to have superior firepower over you (granted I'm only into the game for 12-16 hours so I lack upgrades)

5) Inventory & stacking. Elements that you harvest, they can be stacked to a certain amount on your person (100 pieces per stack) and one stack takes an inventory slot. Other non-elemental items you find (like a computer chip you may get from destroying a sentinel) they do not stack and take up one inventory slot. If you have two or three of them, they just eat up inventory spots. These need to be allowed to be stacked to some degree. 5 or 10 per stack would be awesome! Your ship holds larger stacks for elements you harvest (I think 500 per stack) so that's nice, but the ship still lacks any stacking of non-elemental items.

6) Inventory & Weapon/Suit/Ship upgrades. When you learn new technology to help improve your suit/multi-tool/ship, you don't replace the basic technology (which holds a default inventory slot) with the upgrade. You have to utilize an inventory slot for each tech upgrade you apply. I understand this forces you to pick and choose upgrades catered to your situation, but with the lack of inventory spaces you can't easily add a tech, remove it later when it's not needed and simply add it back again when you need it. You need to construct each upgrade from materials you find. If you dump a tech upgrade and then need it later, you may no longer have resources to build it. It would be nice if the upgrades could somehow be consolidated some. Also, you may need to construct specific items to build these upgrades or a special item to use, which means you may need to somehow free up inventory spots for the needed parts (1 part per inventory slot). To craft something that requires 4 parts of means you need 5 free inventory slots - 4 to hold the parts you need and a 5th to create the item.

I greatly enjoy flying and exploring and discovering, but the above issues make things overly tedious and hopefully adjustments/fixes come in the future to lessen the blow. As the game currently stands, I'd say 7/10 is a fair assessment of the game.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

Edited By neatfeatguy

Eh...they can keep their crappy looking remake and "full game" episodic FF7 games. I hated the rail game that was FFXIII and this doesn't look any different.

I'll enjoy my original FF7 PSX game if I want to relive Final Fantasy 7.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

What the PSVR can offer - I kind of think it'll go the way this product did back in the day.

Pascal and Polaris are coming out this year and it'll push what PCs can do even further ahead of what the current consoles can do. While I commend Sony for jumping in and taking a swing, I just don't think it'll be supported well enough or provide decent enough performance based on the PS4 hardware to make it a worthwhile VR system.

We'll have to wait and see.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

A couple of guys from my night job said they got the game and don't really like it.

One of them said they should have just re-skinned any COD games with Star Wars characters and the game would have played better than the actual Battlefront game. He's kind of pissed he wasted his money.

The same guys, 1 of them participated in the Beta testing and said it was okay. He talked a few other guys into getting the game and said I should get it. I just laughed at him and said no way in hell. I'll forever remember the fun I had with the PS2 Battlefront 1 & 2 games back in the day. I don't want to sully my memories of 2 games I enjoyed with the crap they spit out.

Also, I haven't really enjoyed any EA games in the recent years. Last EA game I got was Mass Effect 3 and that wasn't very good.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

Edited By neatfeatguy

In all honesty, I don't see much of a difference between Very High Quality (VHQ) from the XP screen shots to the Vista screen shots. VHQ Vista has a little better shading and shadows and in some of the pics there is better rendering way off in the distance, but nothing that is truely jaw-dropping over VHQ on XP. Unless DX10 can start to kick it into high gear and actually show us a good reason to move from XP and DX9 to Vista and DX10, I'm afraid it's going to take a lot more time, work and money to get the gaming comminuty to move forward. Or to at least get the gaming community to justify spending money they don't need to, to upgrade. I for one, am not impressed. I'll stick with XP and DX9 for now.

Avatar image for neatfeatguy
neatfeatguy

4402

Forum Posts

0

Wiki Points

108

Followers

Reviews: 20

User Lists: 0

Edited By neatfeatguy

MS did their product promotion wrong with Vista and Halo 2. First off all, MS should have released Halo 2 on PC sooner and had it work with DX9. Next, MS should have held Vista back until Halo 3 comes out and push the fact that you need Vista and DX10 to play Halo 3. This would have resulted in more people actually wanting to invest their money in Vista and DX10 video cards so they can contiunue with the Halo storyline. If the release of Vista was pushed back, MS would have had more time to hammer out bugs and also allowed more companies to make games and graphic cards based off DX10.....it would have worked out better for everyone.