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MikeMizzoTech

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Edited By MikeMizzoTech

I want to make sure everyone understands that im not intentionally hating on the Nintendo Switch as i grew up as a kid loving Nintendo as that was my first ever game console, however at the same time i wont be a Nintendo fanboy either so im just gonna keep it unbiased n factual as all my information is based on facts rather than opinion ok so yea

listen guys first n foremost let's get something straight THE NINTENDO SWITCH cannot run Final Fantast 14 as it's simply not possible as the Switch isn't anywhere near powerful enough to process this game, and for square Enix to develop a version of which could potentially run on the Switch it would take so much effort as they would have to completely redesign the game in such a way that it would have to be graphically similar to something from the ps2 era of gaming as the Nintendo Switch doesn't even have as much power as 2016 high end smartphones for crying out loud as phones with a snapdragon 820 for example such as the Galaxy s7 absolutely destroy the Switch in terms of graphical compute power, and nobody in their right mind would say oh hey you think we could play Final Fantasy 14 on smartphones ? Lmao ? never gonna happen. I know I'm gonna get a lot of mad Nintendo Fanboys talking shit so I'll go ahead n put the facts out there now so we ain't even gotta go there lol

I will give you the exact details of the Nintendo Switch Tegra X1 chipset below.........

TEGRA X1

CUDA Cores

256

Texture Units

16

ROPs

16

GPU Clock

~1000MHz

Memory Clock

1600MHz (LPDDR4)

Memory Bus Width

64-bit

FP16 Peak

1024 GFLOPS (can only be used in limited circumstances as this measurement isn't what's used to determine the total power of a given chipset but rather 32 bit operations is what's used (FP32)

FP32 Peak

512 GFLOPS

Architecture

Maxwell

Manufacturing Process

TSMC 20nm SoC

Those peak power FP32 numbers are the maximum power when the Tegra X1 is running at its max clocks of 1 GHZ, while the Nintendo Switch runs its max power mode when docked of around 768mhz which is approximately 25% less than the 1ghz speed of which the Tegra X1 needs to hit its peak power FP32 number of 512 gflops, and so 25% of 512 glops equals out to be a total of roughly 384gflops for the Nintendo Switch when docked Which means it's essentially almost the power equivalent of its older brother the WII U.........

Then to make matters worse when the Nintendo Switch is mobile it's 40% less powerful Which means when running mobile mode the Nintendo Switch has roughly 153 gflops of total power, and these numbers are the exact reason why the NINTENDO SWITCH WILL NEVER GET CURRENT GEN AAA 3rd party ports of games because it's barely powerful enough to run last gen games because every game for the Switch has to run in mobile mode, and docked mode as it's gotta be the same game per Nintendo requirements, and unfortunately even when docked the Nintendo Switch is getting smashed by smartphones, and getting absolutely CRUSHED BY A REGULAR XBOX ONE which has 1300 gflops compared to the Switch docked maximum of only 384 which means the Nintendo Switch when docked is only roughly 30% as powerful as an Xbox One, and to make matters worse it's Mobile power numbers have a peak performance of only 153 gflops when compared to Xbox one is only roughly 15% the total power of Xbox one, alright these numbers are the most accurate undeniable measurement of the true pathetic nature of the Switch hardware in terms of power n performance as it's an absolute Joke, and Nintendo should be embarrassed of themselves.......

Now that we've got that out of the way let's talk about the Potential for an Xbox version of Final Fantasy, and all I can say is that I currently started playing this game for the first time a few days ago on my PlayStation 4 Pro, and it's a phenomenal game of which seems run damn near a consistent 60fps if using the pro enhanced standard mode which locks the resolution to 1080p while increasing the frame rate to a near locked 60fps which is fantastic as the game feels great, however the truth is the 4k resolution mode is vastly superior in terms of image quality as it's one of the first games I've played of which I can clearly see a huge difference as the 4k mode is remarkable as it's so crisp & clear, and the game looks amazing, however it's a max of only 30fps, and it doesn't feel very good at least not after trying the 60fps standard mode, and so for now obviously I would love to have the 4k image quality but it's not as pleasurable n enjoyable as the 60fps mode because the performance differences are equally as important to me, and there is no doubt the 60fps mode feels vastly superior, and I can't switch back to the 4k mode 30fps it's just not the same experience, and so yea with all that being said the new XboxOneX launches November 7th, and I'll be anxiously awaiting launch day as I'll be in line at gamestop picking up my XboxOneX for sure launch day no questions asked, and so yea FINAL FANTASY 14 for the XboxOneX running full Native 4k locked 60fps oh yea sign me up make it happen square Enix as I'll start my character all over again from the beginning in order to get that Native 4k locked 60fps goodness as it's the best of both worlds as I can't have that with the PlayStation 4 pro because while it's an awesome system it's just simply not powerful enough to provide 4k 60fps for Final Fantasy 14, and that's alright it is what it is I still love my PlayStation 4 pro regardless, however make no mistake I would love to be able to have my cake & eat it too as Final Fantasy 14 running Native 4k locked 60fps on the XboxOneX will be absolutely amazing, and if square Enix gives me exactly that for my XboxOneX then I'll purchase the full game at the retail price as I'm currently just playing the free trial up to level 35 while having no immediate intention of purchasing the game, and not because it's not a great game but because like I said I want the full Native 4k locked 60fps Ultra high end Pc experience, and that's not possible on the PlayStation 4 pro, but make no mistake it's absolutely possible on the XboxOneX as that console could run Native 4k locked 60fps Pc Ultra settings without even breaking a sweat as the XboxOneX is a fully custom, highly modified, insanely over engineered console of which in terms of gaming power n performance the XboxOneX is the equivalent of an ultra high end $1500 to $1800 dollar Pc of which would be absolutely phenomenal to play games on such as Final Fantasy 14 where I'll be able have that full Native 4K locked 60fps experience, and so yea square Enix I'm ready to buy this game as soon as you port it over to the XboxOneX with Native 4k 60fps support, and so get it done already as it would be awesome to have this game ready to go on launch Day ?

FYI i don't wanna hear anyone trying to bash the XboxOneX cpu either because its vastly superior to the older jaguar cores used in the ps4 pro

The single biggest damage control statement from these pissed off Pc master Race jerks is oh but it's the same as the PlayStation 4 Pro because it's got the same CPU but that's totally not true.

The PlayStation 4 Pro CPU is absolutely bottlenecked for sure but the XBOX ONE X CPU is totally different dude ok seriously I'm not sure why people keep trying to say it's the same CPU because it's absolutely not as the new Xbox one X CPU is a revamped fully custom engineered evolved form of jaguar which also has attributes of Ryzen baked into the CPU at the hardware level, and also it's got the added benefit of full dx12 baked in at the hardware level also ok not just some software version but rather a hardware implementation..........

On the CPU side, there's been much conjecture that Scorpio would feature AMD's new Ryzen technology - something we thought unlikely, owing to manufacturing timelines, not to mention Microsoft telling us last year that the new console would feature eight CPU cores. All signs point to the upclocked Jaguar cores we find in Xbox One, and Scorpio's CPU set-up is indeed an evolution of that tech, but subject to extensive customisation and the offloading of key tasks to dedicated hardware.

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"So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope," says Nick Baker.

The new x86 cores in Scorpio are 31 per cent faster than Xbox One's, with extensive customisation to reduce latency in order to keep the processor occupied more fully, while CPU/GPU coherency also gets a performance uplift. There's significant hardware offloading too - some of which is inherited from Xbox One, some of which is radically new.

However, potentially the most exciting aspect surrounding the CPU revamp doesn't actually relate to the processor blocks at all, but rather to the GPU command processor - the piece of hardware that receives instructions from the CPU, piping them through to the graphics core.

"We essentially moved Direct3D 12," says Goossen. "We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor - and what this means is that our communication from the game to the GPU is super-efficient."

Processing draw calls - effectively telling the graphics hardware what to draw - is one of the most important tasks the CPU carries out. It can suck up a lot of processor resources, a pipeline that traditionally takes thousands - perhaps hundreds of thousands - of CPU instructions. With Scorpio's hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change.

PUT THAT INTO YOUR PC MASTER RACE PIPE & SMOKE ? IT !!!!!!!!!