Whats the in-game explanation for why this nifty optical camo thing gets disabled whenever you pull a trigger or knife someone (as seems to be the case from the video review)? Obviously the reason it was implemented was that the game would be super easy mode otherwise. But from the in-game universe point of view, it seems a bit silly that some really smart scientists were able to design an awesome optical camo device, but whenever you squeeze a trigger (ie. move your index finger a few inches backwards), the camo stops working. In real life, scientists would probably have to do a lot of EXTRA work in order to make this disable camo function actually work. Crysis's suit also behaved the same way, but Crysis is set in a far more fantasy type universe where loads of things don't have good explanations.
And since Tom Clancy/Ghost Recon games always seem to be based in reality (but with some cool gadgets thrown in), it doesn't seem to make too much sense. Just something I noticed from the review in what seems like an otherwise pretty cool game.
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