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kuruzovich

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@wallacom: This is just flat-out wrong. Take a look at King's Quest VI, released by Sierra at the height of their popularity, compared to Mass Effect: Andromeda. The former had a budget of approximately US $700,000 (before marketing costs), which turned into a massive windfall for them when nearly a few hundred thousand copies were sold in its first month. Again, that was at the height of Sierra's popularity, so it was one of the best-selling games of all time at that point, and few others could match that level of sales.

In its first two months, Andromeda had sold a total of over three million units (digital and physical) and earned EA US $110,000,000. Their budget for the game was US $75,000,000, and that included all of the research and marketing costs! Imagine how many more units were sold following that and the total revenue it must have brought in.

Large game companies like EA are more profitable than ever, so they should absolutely be held to task when they churn out repetitive, cliche, incomplete products, and even more so when they resort to other money-making schemes to pump up their profit margins even higher.