kodex1717's forum posts
I had sent you a PM yesterday about using SoftTH to run your games in triplehead. In case you didn't read it, I've posted it below. [QUOTE="kodex1717"] On the hardware side, I have an ASUS P5E X38 so I can have two graphics cards. My HD 4850 is the primary card which does all the rendering work. The secondary card is a HD 2600XT which just needs to display the frames given to it by the primary card. I use a piece of software called SoftTH which makes games render an image that is 3X wide, then it splits the image up for the different cards to display. The software is not compatible with all games, and some games don't work perfectly. There is also a piece of hardware called TripleHead2Go ( which will perform most of the same functions and only requires one video card. You usually need less tinkering for a game to work with it, and there are some games that will only work with TH2G. However, there are some notable downsides to this approach. For one, it only supports widescreens up to 1680x1050 (at 57Hz, which is an uncommonly supported refresh rate) and 5:4 monitors up to 1280x1024. SoftTH can not only go higher, but the side monitors can be completely different aspect ratios, refresh rates, and resolutions. SoftTH offers post-processing effects which can lessen the trapezoid effect (the top of the image leans towards the middle) on triple-wide resolutions, but these are not available with TH2G. If you already have a SLi or CrossFire motherboard, I suggest trying-out SoftTH first. If there are games you play which aren't supported, you can always buy the TH2G. On the subject of using SLi or CrossFire with this, it would be a waste. I couldn't say why, but SoftTH sees no gains when Multi-GPU is enabled. All you need is one fast card and one cheap card, so you might as well save some money and avoid CrossFire.http://www.matrox.com/graphics/en/products/gxm/th2go/
Im looking to game on 3 screens but this thing is kinda expensive
NSR34GTR
Killzone 2 is the first to implement a cover system in a FPS.SeanDiffSo, why do you need cover systems at all? MoHA did a great job on movement in combat with relation the cover; being able to dynamically raise and lower your stance is a lot better than being stuck to a wall. Half the times you get killed in games with cover systems is because of the cover system. Devs need to stop building games around single features, or else the rest of the game ends up feeling rather shallow.
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