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kodex1717

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#1 kodex1717
Member since 2005 • 5925 Posts
If you're in High-School or College, you can get a student license of Autodesk Inventor for free. It's a lot more useful when designing objects verses with 3D art programs, as you're working with actual dimensions. If you know anyone with access to CNC equipment, the models can be imported into programs such as MasterCAM or PlasmaCAM to create solid models from your designs. Inventor also allows you to print sketches with dimensions and different views of your model, so it could be created by a machinist, for example.
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kodex1717

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#2 kodex1717
Member since 2005 • 5925 Posts
If you're a fan of realism, Armed Assault offers cooperative campaign play online with a community-made island map. The objective is to move through AI-controlled cities by taking-out AA guns, armor, and infantry forces. It's a lot of fun and can be very engrossing if you play in a squad with real players.
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kodex1717

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#3 kodex1717
Member since 2005 • 5925 Posts
I'm too lazy to grab my actual camera, so I snapped the pic of my desk with my iPhone.  As you can see, I'm in the middle of an electronics project. I'm making a preamp for my mic, because I need to yell to be heard. =/ Here's my desktop, ain't she a beaut'?
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kodex1717

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#4 kodex1717
Member since 2005 • 5925 Posts
You all the games that a source mod requires assests from. They usually tell you what games you need installed on the site for the mod.
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#5 kodex1717
Member since 2005 • 5925 Posts
The 6000+ X2, while relatively good compared to the rest of AMD's duals, is quite inefficient. At 125W, it takes a lot of power to run the thing, and it still can't beat Intel in operations per clock. I would recommend building an Intel system, because you're going to be disappointed down the road if you go with a dual from AMD.
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#6 kodex1717
Member since 2005 • 5925 Posts
Those aren't the only games that work with it. In fact, the vast majority of games do work with it. For example, I own Bioshock, R6:Vegas, Portal, Left 4 Dead, Prince of Persia, GRID, Armed Assault, Crysis/Warhead, TF2, Red Orchestra, Dawn of War, Dawn of War II Beta, Saints Row, Far Cry 2, Mass Effect, a bunch of source games, and CnC3. The only games that don't currently work are CnC3, the first Dawn of War, Saints Row 2, Red Orchestra, Mass Effect (cuts off essential menu screens), and Far Cry 2. Chances are pretty good that the games you want to play work. It's usually just a matter of dropping the .DLL files into the game directory, and it works! If it doesn't, change some settings in the SoftTH.CFG, the registry, or the game's CFG. If it still doesn't work, certain hacks may be available that improve function, or fix it altogether. And finally, some game just plain don't work. However, the author of the software sometimes finds ways to make them work and updates the software accordingly, as it the case with GRID and Flight Sim X.
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#7 kodex1717
Member since 2005 • 5925 Posts
If we're talking an Intel system, DDR2 runs at half the speed of the FSB. Why, you might ask? The FSB on Intel's chips is Quad-Pumped, meaning that the FSB is 4x the External Clock Speed. DDR2 gets it's name from being Double the Data Rate, or twice the ECS.
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kodex1717

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#8 kodex1717
Member since 2005 • 5925 Posts

http://www.matrox.com/graphics/en/products/gxm/th2go/

Im looking to game on 3 screens but this thing is kinda expensive

NSR34GTR
I had sent you a PM yesterday about using SoftTH to run your games in triplehead. In case you didn't read it, I've posted it below. [QUOTE="kodex1717"] On the hardware side, I have an ASUS P5E X38 so I can have two graphics cards. My HD 4850 is the primary card which does all the rendering work. The secondary card is a HD 2600XT which just needs to display the frames given to it by the primary card. I use a piece of software called SoftTH which makes games render an image that is 3X wide, then it splits the image up for the different cards to display. The software is not compatible with all games, and some games don't work perfectly. There is also a piece of hardware called TripleHead2Go ( which will perform most of the same functions and only requires one video card. You usually need less tinkering for a game to work with it, and there are some games that will only work with TH2G. However, there are some notable downsides to this approach. For one, it only supports widescreens up to 1680x1050 (at 57Hz, which is an uncommonly supported refresh rate) and 5:4 monitors up to 1280x1024. SoftTH can not only go higher, but the side monitors can be completely different aspect ratios, refresh rates, and resolutions. SoftTH offers post-processing effects which can lessen the trapezoid effect (the top of the image leans towards the middle) on triple-wide resolutions, but these are not available with TH2G. If you already have a SLi or CrossFire motherboard, I suggest trying-out SoftTH first. If there are games you play which aren't supported, you can always buy the TH2G.

On the subject of using SLi or CrossFire with this, it would be a waste. I couldn't say why, but SoftTH sees no gains when Multi-GPU is enabled. All you need is one fast card and one cheap card, so you might as well save some money and avoid CrossFire.
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kodex1717

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#9 kodex1717
Member since 2005 • 5925 Posts
Killzone 2 is the first to implement a cover system in a FPS.SeanDiff
So, why do you need cover systems at all? MoHA did a great job on movement in combat with relation the cover; being able to dynamically raise and lower your stance is a lot better than being stuck to a wall. Half the times you get killed in games with cover systems is because of the cover system. Devs need to stop building games around single features, or else the rest of the game ends up feeling rather shallow.
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#10 kodex1717
Member since 2005 • 5925 Posts
We need more games like Red Orchestra and ArmA in the combat genre. Red Orchestra is probably one of the most realistic games out there and absolutely broke the pattern that OP is just recently noticing. No zooming iron sights, no ammo indicators, no crosshair, and no always-pulling-full-mags-from-a-pool-of-bullets mechanic. Your weapon moves as you do, so you have to aim down your sights. You can only take one or two bullets before your dead, so you have to actually think about what you're doing and why. ArmA doesn't hold the player to such high standards of mastering the play style, but you have to rely on tactics as a whole to reach victory. The single-player is easily the hardest campaign ever conceived in a shooter. There are side missions in the game which are nearly impossible to complete, as they should be. You don't have NPC's coming on the COM and telling you about some special hole in the enemies' defense, as you would in any other game. It puts you in a realistic environment where there usually isn't a massive weak point which is made for you to exploit. The game doesn't baby the player and hold his hand through the experience, he has to go off and make the game for himself in a completely dynamic environment. I can only assume it's been mentioned here before, but I really don't have the attention span to read 17 pages of thread.