jimbil's comments

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jimbil

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Why? Why? Why? Why the **** does it not resemble the first game. **** me, it should contain American Indian spirit shit, walking up walls and ass sphincter for doors or simply do not call it Prey!

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jimbil

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Why don't they just make a Prey sequel that resembles the first one? If is not, call it something else?

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jimbil

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Edited By jimbil

I loved the first game, but this does'nt really improve on anything (apart from graphics). Cutscenes and story still suck, fighting is still clucky. No new environments. No new special moves. My anticipation has certainly dropped off. Will probably buy from bargin bin after reading/watching some reviews.

I bet 7 is a fair score.....

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jimbil

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I'm selling my Vita today. I never play it. (PS4 & X1 at home, IPhone 6s for mobile gaming).

Can anyone provide a good reason why I shouldn't?

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Edited By jimbil

Considering that this is an uncharted article, there seems to be a lot of Quantum Break bashing when it is obvious a lot of the criticisms are from those that have clearly haven't played it.

QB is good. I'm sure UC4 will be good as well. The console wars are boring.

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Edited By jimbil

I hope they have destructive environments. It would allow you shoot down starships to land on top of Titans. It would also **** up opponents wall running patterns.

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@walterg74:

Why so quick to poorly judge? Basic Xbox FPS controls

walk on spot (equilvalent to forward on left thump stick)

Duck down (equivalent to right thump stick push)

Jump (equivalent to x button)

Aim/look with head (equivalent to right thumb stick)

You could easily make a somewhat accurate Shooter combining move type controls with the head tracking of the VR headset. You would see you digital hands in front of you. I believe it is already done with PS4's London Getaway Heist VR demo.

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Edited By jimbil

@jimbobimbo: can't you just walk on the spot to move? Duck? Jump? (And you obviously aim with you head) sounds like most FPS controls covered to me.

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