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gslrider

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@normanislost: It's poor decisions made on certain things on a well designed game (minus the timer), not poor game design. But if you had the choice to do all of that in one run or two, instead of 3 or 4 times, wouldn't you rather be able to that? You don't think having to play through the whole game 3 or 4 times gets boring, while each time it's timed? It's not about poor player comprehension, it's called choice and preference. If money wasn't an issue, would you rather move all your things from one house to another taking several trips, or would you rather get movers to do it for you in one shot? It's the same mindset for many of us. It's a preference, just because some people prefer to take a little bit of time to enjoy the game, as oppose to some who want to rush through it, doesn't mean they can't comprehend the game. I know people who can play through some games, and all it's sides, and pretty much near completion in literally under 20 hours. Yes, they play 20 hours straight. Me? Sure, I can do it, but I prefer not to. 20 hours turns into a month of play for me, and that's including all sides and most trophies. I like exploring, and removing myself from the main story at times, to slow down the pace. Depending on my mood. Sometimes, the side missions veer me away from the main story, but I can always hop back on to the main story without issue or consequence. Sometimes you just want to chill and enjoy doing other things in the game. Again, Capcom can always include a timed version in harder difficulty settings. For those that want the timer, just choose Extreme Difficulty. Don't know why they didn't go that route. Regardless, this move to remove the timer may just make me want to give DR a go again.

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gslrider

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@normanislost: I agree about the playing through again. Here's a perfect example of a game that has the right idea...The Last of Us. I love that game. Played through it 3 times. The last 2 were to just grab all the items and eggs I missed the first time. To try and get 100% completion. But the first play through, I was able to complete most of it, without ever taking away from the main story. I'm all about long games like this (as well as Witcher and MGS series). I love games that are long with a good story, and allows you to immerse in the game. It's not just about finishing the game as fast as I can. Unless that's one of the trophies. But if that were the case, I'd leave that completion for last, where I can just blare through the game (having played through it and enjoying all it has to offer). Those other games have some levels of the game that are timed, and due to the story, understandably so. But the rest of the time, you can afford to take the time to explore the world. Find items that will help you progress in the game. Your not rushed when you don't want to be. But are, just to keep you on your toes. All the while never having to keep playing the same things over and over again because you couldn't make the time limit.

Again, not good to keep everything in one basket, catering only to a certain group of people. Great games allow for competitive play in harder difficulties. Easy for beginners, more challenging for intermediate players (but not crazy that you can't enjoy the game), and as hard as you can get in hard or extreme difficulties. Like in MGSV. After playing through the main story, they offer sides of the same levels you just played. But now you have to follow certain criteria. eg. You have to complete certain objectives before certain things happen within the level, more or less a timed level. On top of that, if you didn't get to complete certain side objectives in the main story, you can get them in the extended and harder side missions of that level. Other things are pure stealth, where you can't be spotted or the game is over. Or levels where you are dropped in a zone without any weapons. You have to acquire them within that level, wherever you can find one, or take one from an enemy. Point being, these games cater to all levels of play. Not just one. Which is what DR 1 and 2 weren't. It was an all or nothing for gamers. I find the difference between playing through the game not timed, so you can explore as your playing the game, than having to ignore the exploring part and just plow through the game. Then replay the game again trying to explore. Playing through the game again, you still have to fight against the clock. It only makes it easier because you know what to do and not do with the main story, and can allocate more time to exploring. But you're still rushing, because it's still timed. It's redundant. And redundancies take away from the true enjoyment of the game.

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gslrider

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In huge open world rpg type games, timers take away from the game. You end up only focusing on one, maybe two things, and end up missing a lot more. For me this takes away much of the fun of games. In games where it's open world, with easter eggs, items, weapons, etc... are strewn all over, you want to be able to explore and hunt them down without having to rush. Some people don't care for those extra things and prefer to challenge themselves with the main story, rather than the side missions. And that's fine, but there are just as many, if not more, that want to get the most of out the game. After all, we are paying $80+ for these games. And really, in a real zombie apocalypse, I don't think people will ALWAYS be rushing to do certain things. Most times, they're just wandering, sleeping, eating, having sex, meeting other survivors, scavanging. The only time anyone would ever rush, is if zombies were after them, or they needed to rescue someone before zombies overwhelms them. Which I doubt, if you keep composed and not draw attention to yourselves, would be often. Rushing to beat the timer, would be intense, and challenging for sure, but hardly realistic.

That said, I don't mind timers, but on certain parts of the game. Where you get to a point in the main story, or even a side mission, where you are required to complete an objective within a certain period of time. But not in the whole game. Or perhaps Capcom should have included the timer on the harder difficulty settings, for those that do enjoy the challenge. Don't think it would've been that hard to do.

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gslrider

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Edited By gslrider

Fable: The Lost Chapters must have some serious bugs. I notice the dropped frame rates, and audio pops. But those were superficial compared to the real problems. In the first half of the game, I've experienced freezing issues, but after a reboot I was able to continue. But as I got further into the game, the freezing started to happen while I was trying to save (not very often though). But now (I'm about 3/4 done) the freezing is far more frequent. And by this, I mean it's to be expected. It's even to the point where it corrupts the save spot where I was trying to save, rendering it useless. I thought that it could be just be a bad disc, but seeing as I've tried 3 different discs, it points to the emulation software in the the 360 as the culprit.