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greasemonkey42

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Still can't believe the guy's name is Bowser

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greasemonkey42

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Looking like one of those games to circle back to 9-12 months later after they've completely re-worked the multiplayer grind. Not as disastrous as Anthem, though.

There are so many games that have tried, failed and then redesigned themselves over this - I can't see how game designers keep stuffing this up when there are so many lessons to be learned out there.

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greasemonkey42

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@topgunmv: lmao. Yup, they are very much braindead as to just how poor the Facebook brand actually is - I am envisioning they might resurrect the Oculus brand in ~4 years or so after this has had a decent few years of poor market penetration.

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greasemonkey42

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I don't understand - Gotham Knights' premise has so many parallels that set things up so well right after the Arkham trilogy. It could not have honestly been that hard to make minor tweaks in the premise and characters to make it consistent with the existing universe.

It seems like they just didn't want to put in the effort to ensure there were no contradictions between each other.

I will honestly play it pretending it is in the same timeline as Arkham because the whole thing just carries more weight that way...unless something reeeeallly inconsistent shows up.

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greasemonkey42

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This is actually quite impressive they managed to turn this thing around in this day and age. I thought it was doomed to obscurity for sure when it launched

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greasemonkey42

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@sladakrobot: For the June one, my guess is that between the negative blowback that they got from the May one and the strength of the PS5 showing, they no doubt decided to go back to the drawing board and consolidate things for a bigger, punchier July showcase.

It would have been a disaster if they put out another lacklustre showing in June; their content and production values need to be much stronger to take the conversation back from the PS5.

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greasemonkey42

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Edited By greasemonkey42

This is such a huge market signal. A company that focuses on basically on making singular, good games (only 3!!!) now outpaces a far more storied one with a tonne of franchises that it just milks to death with a zillion concurrent revenue streams.

Gamers, and now the market it seems, are finally getting sick of that BS business model after what's been a decade of just the worst monetization practices that have degraded the entire medium.

Hopefully EA is next...although at ~$34B, there's a long way to go yet!

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greasemonkey42

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Rewatching the reveal gameplay video, you can see there is plenty of potential in the core concept. There such an immense sense of intricate wonder, danger, and nuance to what that the whole thing really conveys.

But instead Bioware did not have strong creative leadership to get them to bring that sense to life; and we got a big ol' bowl of bland instead. And then EA, being EA, just pooped it out to market for quarterly earnings, because they are 1) bad at business with such terrible shortermism and 2) bad at the video game business specifically, because any competent exec there should have been able to see that the game was going to be a tire fire at least 9 months before it even hit the shelves. Instead we now have the most expensive early access period in the history of video games for what will hopefully be a solid franchise, one day. And EA knows they need another franchise.

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greasemonkey42

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greasemonkey42

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Read the T's & C's - it's US / Canada entrants only. International readers should not waste their time with this.