@fud_sang: Yep. It was obvious Fallout 76 was going to fail hard given the bad press, bad beta, and the fact that RDR2 was clearly hyped and coming out about the same day.
I bought RDR2 - great game. I'll pretend like FO76 never happened and give Bethesda another chance in the future.
Lessons learned - a game design that tries to cater to everyone always results in a garbage game with serious identity issues. For the record, I always felt like a survival game like Rust with a few tweaks would feel completely right in the Fallout universe, and was sort of hoping for that kind of game. but instead it seems like Bethesda tried to please too many people and created a hodge podge of a game. I'm not sure what their original goals were but I have no doubt that they likely strayed from them. I just don't know what Bethesda was going for here - the decision to have no NPC's is a head scratcher and surely the emptiness was noticed in testing. I think they knew this was hot garbage well into development but couldn't salvage or mitigate anything.
It sounds like Bethesda tried to cater to everyone which resulted in every aspect of the game feeling shallow and simply down right failing. I doubt we will see this experiment from them again. I probably won't even buy this in a Steam sale.
@Prats1993: Perhaps fun is more important than long, drawn out cinematics and commercials with celebrities (cough cough call of duty). Just saying. A game doesn't need high AAA budget to be fun.
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