@MBirdy88 said:
Gone Home... 2 hours long... you do nothing but read notes and looka round a house. PC Game of the Year in many places.
do you people not see how hipster and stupid GOTY awards are? or am I going to get some really pathetic "Its their opinion" card thrown... yea... I bet that 1-5 out of millions of people who play PC games would agree. seriously.
Your problem, along with many other gamers, is that you only see goty material based around replayability/value. If you continue to only look through blinders like this, when goty material is the topic, you're going to be disagreeing with many, many of the goty winners. Length, replayability, linearity, etc. do not determine goty games. You can scream hipster as much as you want, but that won't change anything.
I haven't played Gone Home, or even watched a walkthrough, but from what I hear, it sounds like it's the story,experience of the game that has garnered it's nominations. Journey did the same thing in 2012.
And that's another thing. Cinemantic/narrative in games. You can scream and cry as much as you want about gameplay always being king, and story should be kept out of games an in movies. The industry has been melding gameplay and story telling for quite a while now. If you can't adjust to this, you are going to continue to be quite the angry gamer.
And this is why TLOU won as many awards as it did. You can argue that other games had better gameplay, narrative, etc. but overwhelmingly, TLOU was praised for combining them all in a way no other game has before.
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