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arto1223

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#1 arto1223
Member since 2005 • 4412 Posts
Loading Video...

-L85A2:

Assignment: Open Fire

Assault ribbon x3;

Get a kill with a pistol in a round;

Get a kill with 40mm grenade in a round;

Get a kill with the defibrillator in a round

-L96A1:

Assignment: Need Only One=

Sniper ribbon x3;

Get a kill with a shotgun in a round;

Get a kill with a DMR in a round;

Get a kill with C4 in a round

-MTAR-21:

Assignment: Multitalented=

Get a kill with an AR;

Get a kill with a LMG;

Get a kill with a Sniper Rifle;

Get a kill with kill with a grenade

-RPK-74M:

Assignment: Powder Keg=

LMG ribbon 3x;

Get a kill with the M224 Mortar

-MP7:

Assignment: Make A Dent=

Destroy an air vehicle with portable AA;

Anti Vehicle Ribbon x3

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arto1223

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#2 arto1223
Member since 2005 • 4412 Posts
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I love the SRAW so much. As an infantry (primarily) player, there are very few things as annoying than just getting utterly destroyed by vehicles over and over again (especially air). Enter the SRAW. Easily the most complex of the Engineer's tools, but easily that with the most utility. Four methods of hitting its target mixed with a solid amount of damage, the SRAW can take on land, sea, and air vehicles as well as infantry and simply used to destroy walls for creating flanking routes. This has quickly become my primary tool for the Engi class and I've started to rack up the kills with it and taken out many vehicles with it. I know that this review has been very informal in that I don't have any hard stats or numbers, but I'll likely take another look at it down the road and do a proper review.

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#3 arto1223
Member since 2005 • 4412 Posts
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There's so much to cover when talking about weapon stats for BF4. Simply looking at the stats alone can take a good deal of time, but looking at them in a way that makes sense to you the player and how the stats effect each other... well you could probably take a class in college about this. This is a very complex issue and one that cannot be answered in a single 10 minute video on Youtube. So, I've done my best to get you started and how to look at these stats with more than just TTK on your mind. I hope that this all makes sense and that it helps you guys out.

Link to Symthic's BF4 specific site: HERE

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#4 arto1223
Member since 2005 • 4412 Posts

LINK TO THE VIDEO

So much information given out to us in the latest Battlefield Blog article. In this article, we learn about High Value Targets, Main/Squad Asset Loops, and the assets available in those loops like infantry/vehicle specific scans, Rapid Deploy, and the all new and improved Supply Drop making its return from BF2 and BF2142 with a new twist. Easily the most controversial feature is the High Value Targets. Once on a 6-killstreak, the enemy team's Commander can tag you (similar to a 'spotted' tag). To make up for being on everyone's kill list, since they get bonus XP for taking you out, for the length you are tagged, you gain additional points per kill that you get.

So, what are your thoughts on all of this, HVTs, Squad Asset Loops, Rapid Deploy, and the all new Supply Drop? It seems like the Commander will have quite the repertoire available to help out his team.

http://blogs.battlefield.com/2013/08/the-road-to-battlefield-4-commander-mode/

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#5 arto1223
Member since 2005 • 4412 Posts

Must be a joke thread because those look pretty bad. Those textures...

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#6 arto1223
Member since 2005 • 4412 Posts

Watch your mouth, I have a Mac.LASer354

I'm sorry for you.

PC for me. I have consoles in addition to my PC, but PC offers a far superior gaming experience, so I get all my multiplatform games on there, as well as all the exclusives.

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#7 arto1223
Member since 2005 • 4412 Posts

Intel now. I used to be an AMD user but once Intel came out with their Core2duo ships, I went with them and have stuck with them ever since. I am not strugling in the funding department, so I can afford to pay a little extra for Intel CPUs and their mobo partners.

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#8 arto1223
Member since 2005 • 4412 Posts

I'm waiting for the mod that adds in cockpit view. Once that happens, I'll get it on my PC.

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#9 arto1223
Member since 2005 • 4412 Posts

So... was this just a straight copy from THIS?

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#10 arto1223
Member since 2005 • 4412 Posts

Because we actually like to support the developers and publishers. They get more money from digital purchases, when digital you have access to them anywhere you have internet, and PC games get cheaper than their console counterpart very fast.