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antiparticle

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#1  Edited By antiparticle
Member since 2014 • 25 Posts

My point is that this video of unreal parís is unreal, its not real enought. The graphics and textures are fine but if you observe carefully all are near still ambient. In some place you see a Little light interactions with object. On real life all things are in constant motions , the shadows are not statics because the sun or light bright are changed the position constantly. As a still photo will be convincent but things dont act like things does on real life. Reality its more tan just texture or H resolution, there are not much reflections of light on soft bright surfaces, the ambient are so death and still, not dust particulated surounded in front of the Windows from the light come from. The motion of the scene are chunky not real( real things dont need to be at 60fps ) instead i think thar variable frame rate will work better because the world its not robotics and things rarely does 2 movements as the same way twice. Color , texture, shadows and light work fine for a still photo , but you instantaneously can detach that its a computer image not real photo. This happen on a demo without humans involved that are drastically more dificult to do due the complexity on anatomy and envirovements interactions. So i play videogames since atary 2600 and videogames now are in terms of graphics 10,000 ligh years ahead from my tg 16 , snes , génesis , neo geo , Dreamcast , ps2 etc etc but dont be confused. Probably this console will be posible in another 15,000 light years from now and probably for this time Sony, Microsoft and nintendo are no longer on the market.