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algrad

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Not willing to spend time in the forum, just wanted to quote a non biased and professional comparison between the 360 and PS3 versions of GATIV. Recommended reading http://www.eurogamer.net/article.php?article_id=137829 Quotes First things first. Xbox 360 runs at full 720p (1280x720), whereas the PlayStation 3 code takes a 20 per cent hit, being natively rendered at 1152x640 before being software-upscaled. Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't. So far, aside from the different visual approaches, there's not much to tell the two games apart. But the one difference I couldn't help but notice was the sense that as well as possessing a higher resolution, the Xbox 360 version of GTA IV runs noticeably smoother than the PlayStation 3 code. Frame Rates comparison: Test1 New 360: 31.627fps (3.77% torn frames in full capture) New PS3: 26.504fps Test2 New 360: 29.233fps (4.26% torn frames in full capture) New PS3: 23.989fps Test3 New 360: 35.662fps (2.37% torn frames in full capture) New PS3: 29.523fps Test4 New 360: 26.015fps (6.07% torn frames in full capture) New PS3: 25.803fps Test5 New 360: 26.507fps (4.9% torn frames in full capture) New PS3: 23.781fps Test6 New 360: 33.713fps (2.35% torn frames in full capture) New PS3: 28.313fps So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we're seeing a good 17 to 18 percent variance. The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so. Truth be told, it's not really the visual differences as such that gravitates me slightly towards the 360 version; it's just that the game runs more solidly on the Microsoft platform, and when the frame-rate does drop, it's not quite so jarring as it is on PS3. After almost two thousands words of technical discussion, the bottom line is that it's clear that Rockstar had some issues matching the basic performance of the Xbox 360 game on the PS3 hardware. Lower resolution, zero anti-aliasing support and a more variable frame-rate are the bottom line. On the one hand, it's a touch disappointing that Rockstar's USD 100 million budget couldn't extend to optimising the experience to match Xbox 360... That said, it's patently clear that Rockstar hasn't handed in a lazy conversion here. Creative decisions have been made to compensate for the technical limitations, and by and large they really work, to the point where you sometimes wonder why they couldn't have been applied to the Xbox 360 version too. PS3 GTA IV looks absolutely fantastic, and even factoring in zero anti-aliasing support and a lower resolution, in many scenarios it looks as good as the 360 version, if not better. Unquote So stop complaining that Gspot is biased because it is not. Xbox 360 wins the graphics comparison.

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algrad

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Zramsey, the GPU is what makes the graphics 360's GPU is WAY betetr than PS3... go google it and you might get surprised on which console will have a longer lifespan!!

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I feel sorry for PS3 owners who not only miss gret games like gears of war and Halo, but also get inferior graphics... so sad!!! funny how they think it is all a conspiracy against Sony and PS3 ... LOL... LOL... the same happened on the 1sf graphics comparison... they said wait another year and the PS3 will crush 360... then on the 2nd run another loss for the PS3... now once again.. believe it or not this will always hapen coz 360´s GPU is better than PS3´s so there is no way PS3 will EVER catch up with 360 on graphics!!