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alexarayc

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@Supreme_Bananas: Hmm, I had a very different experience. Leaving dead bodies in public resulting in people screaming, yelling at me, or running away, which always attracted police. People congregated around them and discussed them; the AI reactions were pretty spot-on. Hiding the bodies--dumping them in corners or into carts and bushes--kept it off people's radar. But I actually had a very big problem with leaving corpses around.

Although there was one screaming child audio that was pretty hilarious.

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alexarayc

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@Supreme_Bananas: Our site has many editors and with many people come many opinions. We were playing the same game, but they didn't find the experience the same way.

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alexarayc

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@jj2112: Nope, that story is still there! You just don't PLAY anything in present day. There is present day stuff, along with a few interesting surprises that tie into that storyline.

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alexarayc

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Edited By alexarayc

@doquangminh: No multiple profiles, but after you beat the main campaign, the world recognizes you have and new missions open up. You can dive back in with your super-gear.

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alexarayc

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@brn-dn: The carriage driving was one of my favorite parts. Destroying stuff gets you perks!

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alexarayc

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@Desmonic: It's definitely a more polished experience than Unity, yes.

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alexarayc

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@Desmonic: I loved the Twin Peaks-esque stuff in this episode. That scene with the numbers in the bathroom? Great touch. But the series was at its best when it wasn't trying to be gamey. A great series as a whole but not a terribly good finale.

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alexarayc

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@xOmniCloudx: Jumping in here. I'm pretty bummed you have never "read interviews GS conducted themselves before," because our site is packed with original interviews and content, constantly. I chose not to write this in an Q&A format because I wanted to weave everyone's details into a narrative.

If you check the Wikipedia article for Fortress, details of my story have been posted there in the last two days, along with footnotes citing these same articles.

Nice try. But thanks for reading!

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alexarayc

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@Oloryn: If you really loved Ivalice wait til you read the plot, I'm posting it tomorrow. I figured some people will care about the making, others the actual story. I'd be interested to hear what you think after you see it, since you loved FFXII!

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alexarayc

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@maitkarro: I understand what you're saying! The art style was definitely a big fussy point for both parties. I love the art style they chose, based on concept art, but I can also see why SE was a bit hesitant to go in that direction. Makes for an interesting story! Although the plot (which I'll be posting tomorrow, with the storyboard) is the real cool part, especially if you enjoyed FFXII.

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