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acountddd

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#1 acountddd
Member since 2004 • 37 Posts
Believe it or not it's not faster than the original DoW as most people seem to be claiming, it's slower as the resource piles up at a turtle's pace and you usually get 5 or 6 units/squads total.

The first thing I disliked was the removal of base building. If it's going to be a sequel it should stay true to the original, what they did was rip out the guts of the original, put in some CoH parts and kept the skin. The game is seriously lacking. I remember in the original DoW a take and hold victory is perhaps the most unsatisfying way to win and now it's one of the only ways to win. You cap more victory points than the opponent and their tickets start to go down like a timer and once the tickets reach zero they lose, you win. That's the new take and hold adapted by CoH and copied into DoW II.

Secondly, the tiers are now extremely basic. You got your HQ, you get to build tiny tier 1 units, you go up the next tier on your main base, you get access to a few more units and so on. It's such a basic tier race as all races go up tiers the exact same way which allow them to gain access to units in the exact same way.

Also unit levelling, who came up with this crap? Granted it works in the command & conquer games because they were made mostly for hella fun, nobody took it THAT seriously, RIGHT? Now in DoW II, a "seriously competitive" game your units too go up in level. This detracts from the claimed focus on micro, if a unit of a certain type is maxed out in level and a newly made unit is forced to fight it, who'd win? The one with the best micro? Gtfo. Also I had seen units retreated at my base go up in level for doing nothing, NOW THAT'S ACCOMPLISHMENT!

This brings me onto my next point, MICRO. OH MAN NOW IT'S ALL ABOUT THE BATTLE SO YOU NEED UBER AS MICRO. Shut the hell up. What you got are a bunch of pigs running around capping points, going up basic tiers, maybe upgrading now and then. Oh, you see a tank comin' at your infantry, your units get suppressed, you're so dead right? WRONG! Just hit that X button and your units escape from suppression, run faster and get a defense bonus as they return to your base. Wow, that's some uber micro right there. Maybe they'll replace Starcraft with this in Korea.

I've been playing DoW since the original till now, no QS bs, all straight up standard games and automatches so I get some slack for bashing it's sequel in beta but all bashing aside the game does have some nice visuals. So basically I didn't like it.
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acountddd

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#2 acountddd
Member since 2004 • 37 Posts
How's about we list our favourite and also least favourites as well?
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acountddd

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#3 acountddd
Member since 2004 • 37 Posts
Always trusted Blizzard and they have yet to disappoint me, they made the best RTS I've played (Starcraft) and also the only MMORPG I played for longer than 3 months in a row without cancelling my subscription :D. Also Valve, they are pretty innovative and make awesome FPS games.
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acountddd

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#4 acountddd
Member since 2004 • 37 Posts
Silent Hill wasn't really scary, it was too super natural for me to feel scary. I even found the Nurses moderately attractive... (come on, they had great bodies) would that be considered weird...? I remember being scared of the first Resident Evil but that was when I was like 7 or 9. There aren't any scary games now for me, it's been replaced by more of "frights" and "suspense" in games (like Condemned).
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