I think a video game has to balance a great and involving story with a deep gameplay experience. That's why games like The Legend of Zelda and The Last of Us are so sucessful. They manage to balance an emotional story with great gameplay mechanics.
I think the problem with ACIII wasn't the game mechanics or even Connor, it was the setting. The Assassin's Creed series gameplay it's better suited for those big and amazing cities in Europe than the small, almost rural towns in Colonial United States because since the beginning, AC was rooted in the feeling of impression.
That sense of awe felt in the first games was impossible to reproduce in ACIII. The Frontier wasn't just enough for that. Remember that mission in Brotherhood where you had to climb a massive cupule? Well, that's the best example.
@theAllez99 @Class_Act998675 I don't think DmC it's a bad game, actually it's a really good game. But the new Dante look and personality it's just awful.
For me nextgen seems to be like an ambigous term. Something that everyone seems to know but no one is able to explain.
I mean, it's obvious that better graphics don't represent this widely used word because it's already an expected update. On the other hand, changes like gameplay mechanics, storytelling methods and game inmersion really represent the next step in gaming evolution.
WiiU, PS4 and Xbox One are only the means for this evolution. Only the games that come after will say what's happening.
VargasUniverse's comments