This game is a basic improvement over demons souls IMO, but yes it has some serious shortcomings.
Lag backstabbing is one of the main problems with pvp. (since fog ring and TWoP have been nerfed) The problem however isnt lag in most cases. Consider the backstab window behind your character. There seems to be (somone correct me if im wrong) a wide 90 degree slice of space that an enemy can backstab from. With even the slightest lag, a backstab can become a much easier win condition then actually fighting it out with your foe. I think this window should vary by weapon. With daggers having the most forgiving. Large hammers and the like shouldnt have the option at all.
This isn't the only thing wrong with the pvp either. The ability to have a great deal of poise and still roll freely is a problem. Equally bad is that heavier weapons will combo and lighter ones will not. Even against poisless foes. I think that each weapon should bear its own poise reduction rating that is independant of class or style. They should be balanced according to the philosophy that poise reduction = damage and therefore poise reduction should be measured against stamina consuption, weapon damage, utility, and pretty much everything else a weapon has to offer.
As for the spell system you seem to have confused the purpose of spells in this game. They are utility. Of the three Magic is easily the strongest, Miracles are the most versatile, and Pyromancey requires no stat investment while being a medium of power and versatility. Melee is the focus of the battle system and therefore every character should be capable of it. This is a two way street in combat. You will use both melee and magic against another player. Not having the option is a bad idea and ignoring melee is equally limiting.
As for fighting two on one...its uphill to say the least but Im pretty sure everyone on this board has been in that situation and come out on top at least once. Ironically spells of every kind ara a big help here since groups of people targeting one person tend to be more reckless and prone to mistakes, and perhaps the type to gang up isnt all that skilled to begin with. As such, things like fire tempest, Wrath, and soulmass, tend to hit home a great deal more often against enemy teams.
Once I stumbled into an ambush in the kiln. It was three on one and all appeared maxxed out. I put my back to a wall and lit fire tempest. The two phantoms ran in for the quick kill and because of thier poise, they both died in the storm. The host put up a fight but lost as well. On another kil occasion I hid in plain sight as a melted pillar and and killed the host as he ran by with a combination of crystal soul spear and a backstab.
This game has problems but its so very close to being perfect at what it does.
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