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TheTriforceKid

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#1 TheTriforceKid
Member since 2009 • 25 Posts

it is now time to revisit this, and for most of you to eat your words.

Battlemechs are BIG. VERY big. Wait..getting ahead of myself.

This is a mech SIMULATOR, much like most other simulators, there are things you can and cannot do in MWO.

Situational awareness is the name of the game. If you run off on your own and come in contact with a few assaults, you'll get your arse handed to you.

This is a TEAM-ORIENTED game. It is not for the faint of heart, and pugtards should learn to communicate with their teammates if they expect to win. Running away and hiding when you're the last one alive pisses other players off. Nobody likes to watch a pilot run from a fight when there's five minutes left on the clock and there's an event running. If you can't take the heat, stay out of the kitchen, and off of Mechwarrior Online. We don't like cowards in this gaming community.

Be mindful of your terrain. It can help, or hinder you. there are places in which mechs without jump jets can get boxed in and bullied to death. Be mindful of what side of the mech your various weapons are located on. And for ****'s sake, watch your fire! Friendly fire has killed me more times than I can count, as I regularly pilot a scout mech, and find myself between a rock and a hard place while doing recon for the rest of the team. Most of the time, my death's are my own fault, but when it's due to a teammate being overzealous when going for that killing shot, it gets infuriating. Going for the killshot doesn't mean sticking your mech right in front of the enemy. If you do this, and get TKed because you were greedy, it's your own damn fault.

Buying the biggest mech will NOT guarantee you a win, or even a kill.

Learn to focus your damn fire. there are MANY components on a Battlemech to choose from as a target. PICK ONE and hammer it home. If you're lasing all over the place and expecting to get a kill, it isn't going to happen, more often than not. if you can't focus fire on an enemy's arm or torso, then you need to learn to aim a little better. buy a zoom module if you have to.

THe crappiest part of this game comes down to balance, still, as I've seen teams drop where one side has 4 ECM's and the other has none, while the enemy team has all the missiles, and you have none. Or in team games, where it drops you in with random teams...sometimes you end up fighting several 2 man teams, while the enemy team is either all one group who can communicate, or two groups who can communicate.. The balancing system is still MILES from fixed.

THe terrain bugs the hell out of me. THey overlayed all of the terrain with bulky, low-poly hit boxes (To save RAM and processor power, because, apparently, marking all static objects as a hitbox is too hard for the PGI devs to do) so even when you are sure your weapon points are above the edge of the terrain, it may not be above the invisible hit boxes, and you'll fire right into said hitbox, causing yourself a heat penalty, and wasting ballistic ammo.

Don't get me started on the BS they call "Ghost Heat" which exists NOWHERE in Battletech lore, and was thrown in as a way to "balance" their broken system, which allowed for people to boast ungodly weapon loadouts and fire with impunity before the nerfing ensued.

THey gave us collisions at one point, then yanked them out, citing that they needed to "Fix" the hitboxes, but then never put collision tripping back into the game (Which they promised they would do almost 2 years ago now). The crap they call "Night Vision" is still blurry and limited in range. On night time maps, I do better without using the night vision and turning my gamma all the way up. Easier to see clear across the field of battle that way, whereas the night vision only gives you a roughly 400-500 meter range, which isn't even the longest distance a medium laser can hit things from.

Ballistics are currently broken, and light mechs are yet again protected by a weird lag-shield generated server-side.. Jump jetting on the terrain in any map is hazardous to one's health, as you can get stuck on thin air, and the engine can't figure out how to put you back on the ground unless an ally or enemy walks into your hitbox.