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The-Rekve

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Edited By The-Rekve

@Goyoshi12 The mediocre score is Mojang's own fault, and they really do deserve all the lowish scores that their ports have been given. It's simply not ok to release the same unfinished game time and time again, just to make some quick cash and then add some semi-good updates down the line. Even the PC version is more or less incomplete and even flawed in some places at this point. Most importantly, the game simply doesn't know exactly what it wants to be and do, and without mods on the xbox that is quite a concern.

People shouldn't accept it, and definitely not at the price they ask for.

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The-Rekve

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So, I just gave this thing a second shot since it wouldn't let me try it out a year ago (live in the EU), and I must say that I am more than impressed with what I've seen. I just played half an hour of AC:B on my laptop over a wifi-connection, and while it wasn't up there in terms of graphics and made slight misshaps, it was a blessing of dimensions not having to deal with the immense (over)heat my HP laptop usually generates. On top of that, it's perfect for trying new games, and the arena function is amazing, though I'm not sure how useful it really is. It will never replace my PS3 though.

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The-Rekve

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The hate shown towards call of duty is getting ridiculous. It's a game just like any other, and it should provide plenty of value for your money, even though Battlefield 3 might turn out better.

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The-Rekve

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@Blowtar; Do you have anything that proves that more than one U controller can be used per system? Cause I stumbled upon this, and it really seems as it's only planned to support one of the new controllers; http://wii.ign.com/articles/117/1174821p1.html Kind of a bummer if it only supports one, but theres no other way for them to sort it out before it's released.

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The-Rekve

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This controller is gonna need some serious thinking from developers, because as of right now, I do not see the to screens working together, only apart. I mean, it's not like the DS where the to screens are right next to each other; these screens are placed in diffrent possisions, and looking at them simultaneously, or changing between looking at them seems impractical and eye straining. I know that I might be wrong, but think about it. Every game will have to implement some smart way of utilising the screen, in order for it to not be an awkward HUD, where you constantly have to change focus and grip. And yes, I'm skeptical, but for a reason. Some of these ideas are clever though.