@ferretshob As a developer for both platforms, I can give you several reasons why developing for iOS is far more easy and fruitful. Top Android Cons: Fragmentation, developer tools in flux, memory management more problematic, poor ad revenue, unregulated malware prone store, far greater piracy. Apple's A7 64-bit architecture right now is the future of mobile.
@ChiefFreeman Spot on. As cool as some of Assassin's Creed was, I could never get into it because of this. The easiest way to ruin the immersion of an ultra-vivid, well realized game world is to wrap it in a cloak of a story being told of a dream of a memory. We're already playing a game. We get it.
Early Game Proposal A1: Punishing and immersive dark fantasy setting.
Mature Game Proposal BS12: Unified conceit of the game has players traveling into the future to retrieve memories from super resonance dream machine that enables transport into infinitely alternative universes of improbable fantasy to find crystal magic needed to empower hacking the alien virus choked Evernet to free the thralls from a foreboding bleak corporate future.
On first look this game looked incredibly fantastic. My interest in the game just tanked as they tried to make it "everything."
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